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v1.9 - Goblins Attack! - now live

Thanks to all who joined the v1.9 beta. It's now fully live. v1.9 introduces an explosive new branch plus many new spells and abilities. A huge number of small tweaks and improvements have been included.

v1.9 summary:


  • New branch GREAT HALL: tons of goblins and explosions
  • Three new spells: VORTEX, FETTER, and QUILLS
  • Six new abilities: AURA, SHRED, WRING, GUZZLE, ASSASSINATE, and FRENZY
  • Abilities now take 0 turns and can be chosen out of 3 options
  • Changes to Officer, Apothecary, Assassin, Commander, and Challenger disguises
  • UMBRA has been properly nerfed
  • Improvements to BLINK, TEMPEST, WARD, LEVITATE, and BLAST
  • Options menu reworked. Custom input delay option added to fix numerous control issues.
  • Tons of bug fixes, gameplay tweaks, and UI improvements
  • Noise system revisited and now shown on UI
  • Secrets?!?
Full changelog: New Content
  • New branch GREAT HALL: tons of goblins and explosions
  • New monster Goblin Hurler: throws bomb
  • New monster Balaur Hatchling: an early game version of the Balaur but this one is completely blind.
  • New spell VORTEX: pulls monsters in and around you and damages flying/floating monsters
  • New spell FETTER: binds a monster in magical chains that cause levitation and prevent movement
  • New spell QUILLS: gives you a magical shield based on your missing health that reflects melee attack damage
  • Vampire abilities now take 0 turns and can be chosen out of 3 options just like spells
  • New ability AURA: a rapidly shrinking aura of immunity that can be used to shield yourself or allies
  • New ability SHRED: damages monsters near you and adds Bleeding
  • New ability WRING: causes non-bleeders to become bleeders
  • New ability GUZZLE: collects all nearby blood
  • New ability ASSASSINATE: teleport next to the closest enemy and give them stunned and vulnerable statuses for 1 turn
  • New ability FRENZY: sets your HP to 1 and gives you a quills shield equal to your missing health
  • New Legendary Grimoire that gives more spell options or more mana
  • New MALLEABLE MODE. All spells, abilities, stat upgrades, etc. are chosen for you.
  • Added 4 new entrances to the hotel
  • New item Hunter's Lens: improves your critical hit chances
Graphics changes
  • The explosion animation has been redrawn to look a lot better
  • Chests now explode their items onto the surrounding tiles instead of just being a menu
  • One turn illumination from spells now draws instantly
  • Bats added to the title screen
  • Added fadeouts to a few spell animations like FIRESTORM
  • Primers have been colored blue to more clearly distinguish them from grimoires
  • Now drawing blood behind torches... it looked really weird before
  • New chair obstacle with 4 direction sprites
  • Camera zooms in when talking to friendlies
Gameplay & UI
  • Noise is now displayed on the main UI. Many actions that were missing noise now have them and the system has been rebalanced.
  • Commander now starts with AURA, Assassin with FADE, and Alchemist with WRING
  • Apothecary given another extra poison resist level
  • Officer now gets a full HP/MP heal on level up
  • Challenger now starts with an ability when starting as vampire
  • Significantly buffed weekly challenge archenemies (they were real pushovers before)
  • Raised the chance for Challenger to start as vampire to 50:50
  • UMBRA has been nerfed. It should still be a great spell but not so good it trivializes the game.
  • UMBRA minions are sped up but weaker, so you don't have to wait on them so much.
  • No more UMBRA healing on Revenant
  • Hotel stairs can now collapse. Collapsed stairs require an extra turn to climb.
  • Allied vampires no longer steal your blood unless they need it and you don't
  • Stun and frozen moment now reduce evasion to 0
  • Fixed a bug with Vulnerable inadvertently reducing Defense. With this change, Vulnerable should cause slightly less extra damage.
  • Critical chance is shown on the character sheet
  • Werewolves have been reworked: They now have a huge crit chance and heal/satiate on crit
  • SWAP has been folded into BLINK (if a monster is in that direction, you swap)
  • TEMPEST is now a lot more consistent
  • BLINK has been made more accurate with further guaranteed distance
  • WARD cost reduced
  • BLAST can now destroy walls starting at level 2
  • QUAKE damage now requires line of sight
  • LEVITATE speed up increased by 1
  • Big sludge XP cut in half (because you also get XP for the spawned sludges)
  • Ice House monsters are now immune to cold so they won't die in the icy water
  • Spiridus has been made flying
  • Demon Blood potions are again guaranteed in every run
  • Bleeding now does 1 damage in Easy, 3 in Despair
  • Monsters will now stay in the same relative position when climbing stairs with you if possible
  • Reduced Magma Golem chance per turn to create magma
  • Bounty Potion payout is now purely based on turn count which should be way more consistent
  • Tooltips added to small disguise buttons
  • Message added if user tries and fails to use diagonal movement for various reasons
  • Moroi and Samca are now vulnerable to moonlight
  • Hunter gets QUILLS now instead of ENRAGE, which wasn't really something you could play around
  • Added the times when you changed form to the morgue
  • Goblin Anarchist now only combusts with a 1 tile radius regardless of if they blow up before or after death
Options & Controls
  • The option menu has been reworked: options are now grouped by subheaders
  • All options now have detailed descriptions
  • Added visible values to slider options
  • Added a custom input repeat option that fixes a slew of horrible control issues for some people (this includes accidentally flying across the map if you hold down a movement key or shooting the revolver 10 times in a split second and ruining the tutorial)
  • Added the ability to bind some arbitrary keys that were not supported before (e.g. Alt)
  • Option added to disable xp sound
  • Added a button to open the minimap
  • Added a button to open the hotel map
  • The "center" controller button is now mappable
  • Added playstation controller icons
  • Ability direction selection has been improved
  • Right click now works for examine in keyboard examine mode
  • The player can no longer "shoot themselves" which previously did nothing but wasted a bullet
UI
  • Spell and ability names are greyed out when unusable
  • Broken windows are highlighted on the minimap
  • Hunger status is now shown for non-human forms like bat form
  • Low level human spell casters now show all possible spells on description so you don't have to examine each one
  • Resistance tooltips now have precise detail
  • Shadow Form description now shows total values instead of per level values
  • Added success rate chance to CHARM failure messages
  • Next Page indicator on books
  • Added a death tip about examine
  • Added a death tip if you die with Vulnerable
  • Death tips now have red highlighting on important words
  • Added a note on fountain descriptions to say they might identify the associated potion
Bug fixes & Tweaks
  • Fixed several display issues with the player or monsters falling in pits
  • FINALLY fixed the generation of ugly doors, I think
  • Fixed some display issues with the health bar
  • Fixed a bug with Samca and frozen moment
  • Fixed a weird display message involving Holy Water
  • Fixed some dash bugs
  • Fixed river portal sprite
  • Fixed several ASCII display issues
  • Fixed a display issue with commander and firefly
  • Fixed a bug with pushing Samcas through sunlight while vulnerable
  • Fixed some bugs with shadow minions dying to sunlight
  • Fixed an issue with Goblin Anarchist allies hurting you, which was annoying
  • Fixed some staircases not spawning far enough from boss
  • Fixed a double death message from Goblin Anarchist
  • Fixed a bug with talking to bats, which you can now properly do
  • Fixed a bug with allies refusing to swap with you if near water
  • Clarity reworded, for clarity
  • Fixed a bug with tooltips overlapping hotel map and other menus
  • Fixed some issues with low screenshake values overriding higher ones
  • More clarity on staying in the SHADOWS in the tutorial


[ 2022-08-22 14:52:50 CET ] [ Original post ]



Golden Krone Hotel
Vulgat
  • Developer

  • Vulgat
  • Publisher

  • 2017-10-26
  • Release

  • Indie Strategy RPG Singleplayer
  • Tags

  • Game News Posts 43  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (281 reviews)


  • Review Score

  • http://www.goldenkronehotel.com/
  • Website

  • https://store.steampowered.com/app/497800 
  • Steam Store

  • The Game includes VR Support



    Golden Krone Hotel Depot LINUX64 [414.28 M]Golden Krone Hotel Depot LINUX32 [413.13 M]

  • Public Linux depots

  • Golden Krone Hotel - Original Soundtrack by Christopher Loza
  • Available DLCs

  • Golden Krone Hotel is a gothic horror roguelike. Fight vampires with sunlight or become a vampire yourself and sneak in the shadows.

    Your mission


    You play as Sorina Arobase, a human general made famous for hunting vampires. You're on a mission of revenge to kill Fane, the exiled vampire prince. Armed with your sword, revolver, and spell book, you must battle hordes of blood sucking foes. But first you'll be picking one of 10 disguises that will help you on your journey.

    Features


    • It's a roguelike, really! Turn-based combat, permadeath, and tough as nails gameplay
    • Fully dynamic lighting. Use sunlight as a weapon or snuff out torches to conceal yourself
    • A groundbreaking potion identification system that encourages risk taking
    • Each run requires you to play as both human and vampire, each with different strengths and weaknesses. Humans are frail spellcasters. Vampires are brawlers with super human speed and strength.
    • Leaderboard and shareable morgue files

    Content


    • 10 floors, 9 branches, and 6 bosses
    • Dozens of unique monsters
    • 40 potions
    • 20 spells
    • 10 classes

    Game length

    Golden Krone Hotel is what's known as a coffee-break roguelike. A pickup and play style allows for short sessions and the save system lets you stop at any time. Winning runs take about 1-2 hours. Want a longer run? No problem! Just crank up the difficulty setting and attempt to clear all the optional branches.

    Amenities


    Traditional roguelikes are a ton of fun, but usually come with an alphabet-soup of commands that make them tedious and unintuitive. Golden Krone Hotel has a modern, streamlined interface:

    • A very small number of controls, all of which are rebindable
    • Completely playable with either mouse or keyboard
    • Keypress hints on all buttons to help you learn shortcuts
    • Tooltips on everything
    • No inventory management!
    • Items are picked up automatically and gear is auto-equipped

    All of which results in less downtime and faster gameplay.

    Before you buy....


    Please be aware that, being an Early Access title, Golden Krone Hotel is not finished! It's lacking some of the the content, balance, and polish that will be in the full release. If, however, you're willing to play a game that's still in development and has the occasional bug, then buckle up. It'll be a fun ride.
    MINIMAL SETUP
    • Memory: 4 GB RAMStorage: 500 MB available space
    • Storage: 500 MB available space
    GAMEBILLET

    [ 5949 ]

    1.34$ (81%)
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    11.27$ (68%)
    20.99$ (16%)
    4.12$ (17%)
    14.93$ (17%)
    3.55$ (91%)
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    6.67$ (78%)
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    1.67$ (16%)
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    0.75$ (92%)
    2.4$ (85%)
    1.5$ (85%)
    2.25$ (85%)
    2.5$ (50%)
    3.41$ (74%)
    2.36$ (66%)
    11.99$ (40%)
    4.12$ (59%)
    6.74$ (44%)
    2.25$ (89%)
    4.69$ (81%)
    8.02$ (53%)
    1.88$ (81%)
    0.56$ (81%)
    5.25$ (74%)
    0.51$ (83%)
    14.99$ (25%)
    1.5$ (92%)
    9.0$ (77%)
    0.9$ (77%)
    1.8$ (70%)
    11.99$ (52%)
    7.5$ (81%)
    3.38$ (89%)
    2.25$ (92%)
    3.0$ (92%)

    FANATICAL BUNDLES

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