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Hey there everyone, Alex Poysky here today with an update on our work leading up to launch. In the latest version of the game we added a whopping 10 new areas, 1 new legendary weapon along with it's own quest line, a sneaking animation a myriad of polish done. What else are we up to you might ask? The marketting side of the team (Phangd, our CM LadyAijou, and I) are contacting the press by the hundreds. We've spoken to loads of youtubers, twitch streamers and influencers in general and are feeling pretty happy with the feedback we've been getting. The game's retention rate is pushing 40 minutes now. Now this means nothing to you guys but that means the amount of time a player wil "normally" sit down is 40 minutes. Why is this important? Because the MEAN time of both of the last games I worked on was 3 and 8 minutes respectively. In general terms, that means this game "clicks" more with you guys more than anything I've had the pleasure to work ok, and that is super important. We're seeing a lot of new wishlist reporting from the organic growth caused by the facebook/indiedb/twitter time we've had, and a significant bump thanks to youtube videos from influencers. On the livelyhood side of things, Stephen is doing all the development work himself in his spare time. He takes care for his little daughter (dinosaur) and develops while taking care of things at home. I usually don't break the fourth wall and speak about people on a human level here but I have to say that he's not only a kind person and good friend, but he's a very profoundly wise person who has helped me with many personal issues I've had as of late. Lisa, ladyaijou, is a great friend who's both overworked (she has multiple projects) and energetic to an extreme. Thanks so much for all the work you do, it's amazing stuff. Phangd are more reserved, and don't want their identities revealed (yet), but they are directly responsible for my career, they gave me the shot in the industry and years later we set Phangd up as a way to help other developers! I also want to mention our musician, Pau, who's work on the game is an integral part of how "aural" it feels, lives in Barcelona, and is also getting married next year! As for me. I've been living bit of a whirlwind as of late. On the 28th of october I marry the love of my life, but as with everything in life, one can mess up and upset the balance a bit. I've done so and we're sorting it all out. Work helps a lot and makes things more bearable (in terms of stress! Weddings are stressful events!) So that's a bit about us on a personal level. We're always available on Discord https://discord.gg/EH8fEUc and I'm almost always there. Feel free to chat with me whenever you like! -Alex
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