





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello there everyone! I wanted to thank you all for playing our game and enjoying it so much! We've had a blast this week seeing our little project turn into a full-fledged 1.0. A special thanks goes out to all who purchased the game in Early Access! We wouldn't be here without you, and there's a lot more to come! This week's patch notes revolve around QUALITY OF LIFE and USER FRIENDLYNESS. We'll call it the fluffy bunny patch! Here are the notes, remember, you can reach us on our discord here https://discord.gg/kVAu6X or on my personal twitter here @alexpoysky We Love you guys! 1.1.58 patch notes - fixed multiple UI texts from cutting off - fixed some typos (thanks guys!) - changed the font for the intro (for better readability) - changed new game intro popups to better adjust control schemes - spaced out some build sites so tavern/library dont interfere with each other - fixed power hitting from not executing 1/3 of the time - dialog will now stop when entering shop/map/recruit UI - can now use the interact key to leave dialog - lowered player gravity scale by a further 20% (to help with platforming) - can skip intro's and titles with Space bar (cancel/menu buttons on controller) - fixed issues where options don't save between sessions - fixed issue where selecting difficulty on start game reverts to default - reduced mini-game forge bonus from 100% to 50% - added new options settings, as follows: - opt-out of using a controller in settings (even when plugged in) - disable slow motion on critical this - enable camera shifting when aiming throwing-axes long distances - enable extra tooltips (active by default) - added more tooltips - changed blue skill tree ability (half power hit damage) to half injury chance - slightly increased the chance of completing earlier books first - can now unlock the dwarvish difficulty - many other minor fixes and balances
[ 6090 ]
[ 1509 ]
[ 2128 ]