NEW ULTAKAAR"The Colony is expanding, the Saints of New Ultakaar in their path to Ascension (and to bring us Enlightenment) can call a... UUUBERMOSHH!!"
Since 2015 I have not put a game in Early Access. The previous volumes of the UBERMOSH series followed the steps of the Blade Saint, from "Green" to an "Ascended" entity. Now, Vol.7, the class mods, and the single character were traded by multiple progressive characters. The final version will have 6 characters, today 3 are ready to play. The first one "Saint Clone Aia" is an inexperienced clone of the glorious Blade Saint, she starts with 0.001% ascension (to not say zero) with just the blade like in the first game and will have all Blade Saint's powers and a bit more at 100% ascension, progressing from 5 to 5%. The second, "Artificer Wook", starts with 80% ascension and can progress by steps of 1%. He has a shoot that can destroy bullets and some shields and progressive extra firepower, presenting a very aggressive style of gameplay and a more linear difficulty thru the match. The third, "Wanderer T667" can double-strike + full auto with guns and has a symbiote that can melee attack, becoming more active with an increased ascension. The maps are now carefully handcrafted instead of seamless and the pit has some limits that change the pace of the combat. Various cosmetical contrast changes, blood shape tweaks and the way the framework deals with the graphical elements allowed more stuff on screen without affecting visibility and performance. Noise rock tracks will be inserted along the time to meet the New Ultakaar vibe. It is a very complex game to balance and solo making, it is taking way more time than the previous volumes and your support and feedback is very important (yep, I included that "music mute" button). I like to hear how are you dealing with the new game elements and what characters you would like to see as the next 3. Many many thanks for the company and kindness along this development journey since the first game. Pretty awesome community. More stuff soon.
[ 2019-02-12 23:02:17 CET ] [ Original post ]
SWARMRIDER OMEGA
Walter Machado
Developer
Walter Machado
Publisher
2017-09-19
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(83 reviews)
The Game includes VR Support
Public Linux Depots:- SWARMRIDER OMEGA Linux [86.24 M]
SWARMRIDER OMEGA is an "endless runner"+"twin stick shooter" ARCADE mashup.
Based on SWARMRIDERS(2016), OMEGA is a darker and faster version, featuring the Saint from UBERMOSH Vol.5.
New music meets a low-tunned and remastered version of the classic soundtrack, new powers, achievements, class mods and a denser Swarm.
The gameplay is shaped by over a year of feedback, making a short but intense arcade experience.
MINIMAL SETUP- OS: Ubuntu 14.04 LTS or compatible
- Processor: 3.2 GhzMemory: 4 GB RAMStorage: 150 MB available space
- Memory: 4 GB RAMStorage: 150 MB available space
- Storage: 150 MB available space
4.24$ (15%)
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FANATICAL BUNDLES
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4 days, 4 hours, 45 minutes
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