Early this year, the ASCENSION concept was inserted on the UBERMOSH series. The main quest was to create the experience of the character getting stronger, ascending thru enlightenment. It started Steam Early Access with 3 characters, aiming to get the next 3 before May/2019 and check for the final balance before release. How hard is, to make in a few months, the game this amazing community deserves? Santicide. I can say that it would not be possible without your fantastic feedback, shared impressions and on-point suggestions. Not all ideas can enter on the release version, but lots of it were tested. Colorblind mode works, Square maps don't (inconsistent difficulty for randomly shaped arenas). Autofire Class works, Miniboss class don't (impossible to dodge). A Kensai class works, ...Gunner class too... Version 0.6 is very very close to how the final version will look like. It is time to get your achievements! Many many thanks, it is hard to describe how proud I am for this community support during the development journey. Reviews, hub threads, videos, score screenshots... it helps a lot! https://store.steampowered.com/developer/waltermachado
[ 2019-04-22 23:57:32 CET ] [ Original post ]
🎮 Full Controller Support
- SWARMRIDER OMEGA Linux [86.24 M]
- SWARMRIDER OMEGA OST
Based on SWARMRIDERS(2016), OMEGA is a darker and faster version, featuring the Saint from UBERMOSH Vol.5.
New music meets a low-tunned and remastered version of the classic soundtrack, new powers, achievements, class mods and a denser Swarm.
The gameplay is shaped by over a year of feedback, making a short but intense arcade experience.
- OS: Ubuntu 14.04 LTS or compatible
- Processor: 3.2 GhzMemory: 4 GB RAMStorage: 150 MB available space
- Memory: 4 GB RAMStorage: 150 MB available space
- Storage: 150 MB available space
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