Steam Soundtrack Updates are on the corner and for the audio and game developing enthusiasts, I would like to share a bit of my journey to find that signature guitar tone present on the games I launch.
https://youtu.be/Xch8Qh4P6Qc
This video shows my most recent pedal stacking. Most of the pedals were crafted using the "bc549" transistor, a couple inside "the Coil", another couple inside "Glitchsnake 2" and a starved one inside "the Ace"... with the signal exploding on the next to create that clipping/distortion effect. The "party next door" filtering was based on a studio effect very used on early Nu Metal tracks and it is just a 0.068uf cap. passive tone filtering. I also use a modded crybaby wah and a pre-distortion vintage bucket brigade delay. Some of my stuff will come to console in a few weeks and there are lots of new things that I am polishing for PC that I am very excited to show, but it is pretty alpha-state right now.
Hey, many thanks! Awesome support and a strong community that I am very proud to develop for.
SWARMRIDER OMEGA is an "endless runner"+"twin stick shooter" ARCADE mashup.
Based on SWARMRIDERS(2016), OMEGA is a darker and faster version, featuring the Saint from UBERMOSH Vol.5.
New music meets a low-tunned and remastered version of the classic soundtrack, new powers, achievements, class mods and a denser Swarm.
The gameplay is shaped by over a year of feedback, making a short but intense arcade experience.
MINIMAL SETUP
OS: Ubuntu 14.04 LTS or compatible
Processor: 3.2 GhzMemory: 4 GB RAMStorage: 150 MB available space