Hi all,
Thank you all for sharing your ideas and suggestions and they’re coming so quickly I barely can add them to the list. Who would be surprised looking at our mixed reviews?)))
At first I wanted to make one big list and then discuss each idea separately, but today, discussing some of them with the programmer I realised, it would take a great deal of time and would not be super productive. Besides some of the ideas, despite being very cool, would be really hard to implement within the current game boundaries.
So, to maximise the efficiency, I decided to post those ideas that we have talked through and are feasible from the technical point of view.
1) Sandbox mode = no cycle limits with an option to add infinite building materials
2) Scenarios - ala Experiments (I’ll make a separate forum for this one)
3)The Recycler must produce small quantities of the building material. (Either add as a research or make it a default thing from the start, must be discussed. )
3) Destroying ground should give a small amount of ore. 1 ore per block.
4) Destructible walls - can be destroyed by the molemen.
5) Add more decorative/vanity objects
6) Add more achievements
7) Make new icons for some of the events notifications
8) Re-balance the cost of the upgrades
9)Automatically show pipes/cable when the corresponding layer is selected.
10)Rework some of the icons ( event notifications)
11)Make broken objects more apparent.
12) Add button “Empty Storage” to relocate the resources from one storage container/fridge to another.
13) Probably add some defensive objects against the molemen ( still in discussion)
I’m going to post more as we go throw them.
Today was a small patch that contains several fixes:
-rift generation bug (FIXED)
-residents conversation bug (FIXED)
-residents' occasional freezes (FIXED)
Thank you,
Devs
[ 2016-02-29 20:18:52 CET ] [ Original post ]
- Life in Bunker Linux Universal [513.89 M]
- Life in Bunker Soundtrack
Life in Bunker is a sandbox bunker-building simulator.
You've been elected as the new Bunker Warden! Now you must take control over a group of fellow bunker residents and try to make them last until the surface becomes habitable. The task however is not trivial. The underground life is difficult, full of danger and the residents will heavily rely on your wise, sometimes not so wise, decisions. One wrong step can put the entire Bunker on the brink of extinction.
So, manage wisely, spend you resources carefully and your bunker will prosper.
- procedural world - every new game, it will be a new world.
- 4 levels - the underground world consists of 4 levels, so the bunker can grow not only wide but deep as well.
- residents management - there are six occupations the residents can take. But every resident is unique and can be assigned only to certain tasks.
- events system - diseases, infections, sudden outages and breaks will always mangle your plans.
- research and upgrades - open new structures and upgrade the old ones.
- ageing - the residents grow old, it's a natural course of life. You'll need a constant flow of young residents to replace the retired.
- resources management - water, power, clean air, ore, building material, garbage and several types of food each of them plays important role in the bunker and you'll need to manage them carefully.
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 640M
- Storage: 1 GB available spaceAdditional Notes: May have some issues with AMD Radeon
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Intel Core i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 650M or higher
- Storage: 1 GB available spaceAdditional Notes: May have some issues with AMD Radeon
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