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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi all,
Thank you all for sharing your ideas and suggestions and they’re coming so quickly I barely can add them to the list. Who would be surprised looking at our mixed reviews?)))
At first I wanted to make one big list and then discuss each idea separately, but today, discussing some of them with the programmer I realised, it would take a great deal of time and would not be super productive. Besides some of the ideas, despite being very cool, would be really hard to implement within the current game boundaries.
So, to maximise the efficiency, I decided to post those ideas that we have talked through and are feasible from the technical point of view.
1) Sandbox mode = no cycle limits with an option to add infinite building materials
2) Scenarios - ala Experiments (I’ll make a separate forum for this one)
3)The Recycler must produce small quantities of the building material. (Either add as a research or make it a default thing from the start, must be discussed. )
3) Destroying ground should give a small amount of ore. 1 ore per block.
4) Destructible walls - can be destroyed by the molemen.
5) Add more decorative/vanity objects
6) Add more achievements
7) Make new icons for some of the events notifications
8) Re-balance the cost of the upgrades
9)Automatically show pipes/cable when the corresponding layer is selected.
10)Rework some of the icons ( event notifications)
11)Make broken objects more apparent.
12) Add button “Empty Storage” to relocate the resources from one storage container/fridge to another.
13) Probably add some defensive objects against the molemen ( still in discussion)
I’m going to post more as we go throw them.
Today was a small patch that contains several fixes:
-rift generation bug (FIXED)
-residents conversation bug (FIXED)
-residents' occasional freezes (FIXED)
Thank you,
Devs
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