Hey all,
It’s been a month since LiB was released on Steam, and we’d like to thank everyone for playing our game.
I know, it may seem a little quiet, but it’s because we are deeply burrowed in work. Instead of making small patches and release them frequently, it's been decided to focus on one big patch. Obviously it will take longer, but on the other hand it will help us focus on the game as a whole, rather then just constantly tweaking separates parts.
Here is a quick update on the progress that has been already made:
-Changes in the UI (resources counters)
-Ore and buildings materials will be dropped on the floor upon disassembling a storage container
-New music tracks
-Camera controls in the UI
-Hotkeys for the layers ( ground, power, water)
-Water and Power counters are shown on the panel with the layers ( easier to track power/water production)
-Hotkeys for the game speed buttons
-Objects in the Fundamental structures have been grouped together
-Icon of the broken object is now flashing red
-Main menu has changed, it now has three modes (tutorial, scenarios, sandbox)
-Sandbox mode with an option to opt out building materials and ore
-More accurate adjustment of the events ( disease outbreaks, breakages)
-Option to turn off the caverns generation
-Destructible walls
-Engineers can repair damaged walls
-Guard bot ( a special unit which can be controlled directly)
-Costs of the researches have been re-balanced
-Frequency of the random events has been reduced
-Molemen can attack and destroy walls and other structures
-No resources penalty for dismantling the structures. You get 100% building materials back
-New structure - Big Water Pump
-New enemy - Fat Slug
-Better overall performance
-Ability to opt out the types of notification you don’t want to receive while playing
-Enemies will switch on the entity who deals the damage
-Sandbox mode will always have the basic layout with the most essential structures
-Waste recycler slowly recycles garbage into the building materials
-Decorative flowers
-Ability to empty storage containers, all resources will be dropped on the floor
-more things are in work …
Thank you ,
Devs
[ 2016-03-27 17:17:38 CET ] [ Original post ]
Hey all,
Its been a month since LiB was released on Steam, and wed like to thank everyone for playing our game.
I know, it may seem a little quiet, but its because we are deeply burrowed in work. Instead of making small patches and release them frequently, it's been decided to focus on one big patch. Obviously it will take longer, but on the other hand it will help us focus on the game as a whole, rather then just constantly tweaking separates parts.
Here is a quick update on the progress that has been already made:
-Changes in the UI (resources counters)
-Ore and buildings materials will be dropped on the floor upon disassembling a storage container
-New music tracks
-Camera controls in the UI
-Hotkeys for the layers ( ground, power, water)
-Water and Power counters are shown on the panel with the layers ( easier to track power/water production)
-Hotkeys for the game speed buttons
-Objects in the Fundamental structures have been grouped together
-Icon of the broken object is now flashing red
-Main menu has changed, it now has three modes (tutorial, scenarios, sandbox)
-Sandbox mode with an option to opt out building materials and ore
-More accurate adjustment of the events ( disease outbreaks, breakages)
-Option to turn off the caverns generation
-Destructible walls
-Engineers can repair damaged walls
-Guard bot ( a special unit which can be controlled directly)
-Costs of the researches have been re-balanced
-Frequency of the random events has been reduced
-Molemen can attack and destroy walls and other structures
-No resources penalty for dismantling the structures. You get 100% building materials back
-New structure - Big Water Pump
-New enemy - Fat Slug
-Better overall performance
-Ability to opt out the types of notification you dont want to receive while playing
-Enemies will switch on the entity who deals the damage
-Sandbox mode will always have the basic layout with the most essential structures
-Waste recycler slowly recycles garbage into the building materials
-Decorative flowers
-Ability to empty storage containers, all resources will be dropped on the floor
-more things are in work
Thank you ,
Devs
[ 2016-03-27 17:17:38 CET ] [ Original post ]
- Life in Bunker Linux Universal [513.89 M]
- Life in Bunker Soundtrack
Life in Bunker is a sandbox bunker-building simulator.
You've been elected as the new Bunker Warden! Now you must take control over a group of fellow bunker residents and try to make them last until the surface becomes habitable. The task however is not trivial. The underground life is difficult, full of danger and the residents will heavily rely on your wise, sometimes not so wise, decisions. One wrong step can put the entire Bunker on the brink of extinction.
So, manage wisely, spend you resources carefully and your bunker will prosper.
- procedural world - every new game, it will be a new world.
- 4 levels - the underground world consists of 4 levels, so the bunker can grow not only wide but deep as well.
- residents management - there are six occupations the residents can take. But every resident is unique and can be assigned only to certain tasks.
- events system - diseases, infections, sudden outages and breaks will always mangle your plans.
- research and upgrades - open new structures and upgrade the old ones.
- ageing - the residents grow old, it's a natural course of life. You'll need a constant flow of young residents to replace the retired.
- resources management - water, power, clean air, ore, building material, garbage and several types of food each of them plays important role in the bunker and you'll need to manage them carefully.
- OS: Ubuntu 14.04
- Processor: 2.4 Ghz Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 640M
- Storage: 1 GB available spaceAdditional Notes: May have some issues with AMD Radeon
- OS: Ubuntu 14.04
- Processor: 3.0 Ghz Intel Core i5 or i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 650M or higher
- Storage: 1 GB available spaceAdditional Notes: May have some issues with AMD Radeon
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