Change log Multiplayer -Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign -Reworked the Long Campaign mode -The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty -Winning a match unlocks the next match -Progress is saved between sessions -Currently only solo/couch coop play is supported -Uses a recurring cast of named bots -The match selection can be regenerated in the campaign screen Skirmish Campaign -Now only selects competitive modes Gameplay -Replaced the weapon of the Prim cannon with one that shoots straight projectiles -Introduced workers which can be killed in game modes with enabled production -Disabled regular income in game modes with enabled production -When killed, Workers respawn after some time automatically -Workers add income on their return to the main tent -Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition -Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time -Increased the rate at which units can dodge to evade projectiles Visuals -Removed trails which previously visualized resource exchange -Added a new character model used for workers by all factions -Reduced the amount of flickering caused by Fog of War -Removed melee weapon trails for now due to bad performance and crashing the game and SDK -Replaced the player marker with a more appealing special effect -Replaced the marker for the player respawn with a more appealing special effect -Again, replaced some of the arrow sfx with some which look more like arrows -Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection -Improved collision detection of projectiles Performance -Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI -Increased font size of the description segment in tooltips -Implemented a mission select screen used for the Long Campaign Mode Tutorial -Added a short input tutorial which is played for the first couple of matches Misc -Added several map layouts which will be used in a later update for Capture The Flag and a new game mode -Added a system which makes the creation of procedural shapes easier, future use
[ 2017-05-31 13:35:14 CET ] [ Original post ]
🕹️ Partial Controller Support
- TMM: Entourage Depot Linux [1.26 G]
Description
Tales of Mystics and Madmen: Entourage or TMM: Entourage for short is a top down shooter with a couple of RTS mechanics mixed in. You pick one of three sides and fight either the other two in various competitive or just one side in cooperative game modes. Each player character is joined by three bodyguards which may be controlled by your friends at the push of a button on a gamepad. The game offers various objective-based game modes which vary in length and style, with most of them sharing the same principles.Although this game can be played by yourself, it is more fun to engage in conflict with your friends locally and with others around the globe.
Background
Three sides fight for supremacy. They are called Primitivists, Progressionists and Royalist. The Prims are deeply connected with nature and draw influences from various African and Asian cultures. Progs have aristocratic origins and happen to be techno-lovers (literally), they tend to invent the next big thing before anyone else gains knowledge of their last big thing. The Royals foster nobility and pride and like to duel each other if not fighting off some bigger threat.Key Features
- Competitive Game Modes: King of the Hill (hold 1 objective), Escort, Team Deathmatch, Warfare (hold 6 objectives) and more
- Cooperative Game Modes: Stronghold (Hold 3 objectives at the same time), Onslaught (survival mode), Tug of War and more
- Each mode changes gameplay in some way
- Leaderboard support for various Game Modes
- Campaign Mode: Play increasingly difficult matches with your friends vs bots, progress between sessions is saved
- Hotjoin local coop: Up to 4 players can play locally, three of them can join/leave at any time
- Lead the charge as Commander, your bodyguards (Entourage) follow you
- Change the appearance and weapons of your Commander and bodyguards during the match
- Unique RTS/Shooter mix: control a single unit and build turrets directly, order troop movement indirectly and their composition
- Invade the enemy's base to kill their workers reducing their income
- Various weapons with primary and secondary fire modes unique to each faction
- RPG mechanics to round up the gameplay: gain technology points by defeating enemies and empower your troops, use skills to buff your allies
- Call and enter a gunship to turn the tide of battle
- Procedural map generator: each game mode requires a different map layout, the map generator creates maps according to set rules
- Match customization: there are various parameters which can be set to adjust game length, starting resources etc
- New game modes and maps will be added at irregular intervals as free DLC
- OS: Ubuntu or equivalent
- Processor: Quad Core 3.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7800Network: Broadband Internet connection
- Storage: 4 GB available space
- OS: Ubuntu or equivalent
- Processor: Quad Core 3.4GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 7800Network: Broadband Internet connection
- Storage: 4 GB available space
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