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Change log Multiplayer -Fixed a bug which prevented matches from being properly hosted and advertised on Steamworks in Private and Public lobbies Long Campaign -Reworked the Long Campaign mode -The Long Campaign mode is now a selection of matches using different game modes which are played in consecutive order and with increasing difficulty -Winning a match unlocks the next match -Progress is saved between sessions -Currently only solo/couch coop play is supported -Uses a recurring cast of named bots -The match selection can be regenerated in the campaign screen Skirmish Campaign -Now only selects competitive modes Gameplay -Replaced the weapon of the Prim cannon with one that shoots straight projectiles -Introduced workers which can be killed in game modes with enabled production -Disabled regular income in game modes with enabled production -When killed, Workers respawn after some time automatically -Workers add income on their return to the main tent -Reworked how difficulty is realized in coop game modes: Now all difficulty settings except hard reduce the max hitpoints of CPU controlled opposition -Increased the damage, range and weapon cooldown of arrows giving them more punch and reducing visual clutter at the same time -Increased the rate at which units can dodge to evade projectiles Visuals -Removed trails which previously visualized resource exchange -Added a new character model used for workers by all factions -Reduced the amount of flickering caused by Fog of War -Removed melee weapon trails for now due to bad performance and crashing the game and SDK -Replaced the player marker with a more appealing special effect -Replaced the marker for the player respawn with a more appealing special effect -Again, replaced some of the arrow sfx with some which look more like arrows -Added support to an outline effect which is played when targeting enemy units, needs more work tho Collision Detection -Improved collision detection of projectiles Performance -Improved performance a bit and fixed some of the bugs which caused hiccups during gameplay UI -Increased font size of the description segment in tooltips -Implemented a mission select screen used for the Long Campaign Mode Tutorial -Added a short input tutorial which is played for the first couple of matches Misc -Added several map layouts which will be used in a later update for Capture The Flag and a new game mode -Added a system which makes the creation of procedural shapes easier, future use
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