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Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage AI -Added cannons back to the default production rotation Weapons -Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing UI -Unified tooltips for all game modes to make them more consistent -Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location -General cleanup and improvements FOW -Improved visual quality of the Fog of War Performance -Threaded a lot of tasks improving performance Multiplayer -Added various sanity checks to prevent irregular actions
Change log (v.0.3.0) Multiplatform release: Added executables for Mac and Linux Added 2 new coop gamemodes: Open Battle and Corridor Battle Added a melee unit Open Battle (Coop) -Huge open space map with a couple of palisades scattered around the map creating chokepoints and lanes -Control the flow of battle and outplay your opponent to win -Production is disabled Corridor Battle (Coop) -Stretched area with two teams placed at opposite ends -Classic tug of war -Production is disabled Maps -Added secondary maps to all game modes which support unit production -Secondary maps act like home maps for a team and may be entered and exited by clicking on a position on the minimap -Added links between main map and secondary maps at specific points, usually at team starting positions Units -Added a close combat unit to all factions equipped with a shield and relatively high health pool, causing splash damage AI -Added cannons back to the default production rotation Weapons -Generally increased the cooldowns of all weapons to reduce clutter and adjust pacing UI -Unified tooltips for all game modes to make them more consistent -Added MoveTo/Show function to the minimap, one makes your character move there, the other pans the camera to the targeted location -General cleanup and improvements FOW -Improved visual quality of the Fog of War Performance -Threaded a lot of tasks improving performance Multiplayer -Added various sanity checks to prevent irregular actions
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