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Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of texts -Improved tooltips for some elements (mainly appearance and weapon dropdown menus) -Restructured main menu navigation to improve flow -Restructured match lobby to show match, campaign and other settings in different windows -Players need to be ready before starting a new match -Added a chatbox to the match lobby -Changed the appearance of loading and game over screens -Capture bar screen position now adjusts to the objective’s position in the world -Connected some loose ends Multiplayer -Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between players Game -Improved general stability of the game and error handling -Changed perspective to ortographic/isometric -Fixed a rare bug which prevented players from shooting Known Issues -In rare cases some sprites are not rendered correctly -In some cases the terrain appears too dark after map load, moving into differen areas solves this issue
Change log Campaigns -Added campaigns to all game modes which use named maps (all competitive modes and new Stronghold) Stronghold -Players now start in a corner of the map -Objectives are created closeby which need to be captured and held for some time -After that time, your team scores -New objectives are created further away -Score until no more objectives are created -Added 140 new maps to support the new release Morale -Added a morale system -A player kill increases your morale by a small amount -Death decreases your morale by a big amount -Gain kill participation by staying in the general vicinity of the victim Terrain -Increased heightmap resolution to support the new maps -Fixed a bug when generating terrains Gunship -Added 4 autonomous weapons to the gunship -Players may change the loadout of the gunship at anytime UI -Added kill messages -Made improvements to readability of texts -Improved tooltips for some elements (mainly appearance and weapon dropdown menus) -Restructured main menu navigation to improve flow -Restructured match lobby to show match, campaign and other settings in different windows -Players need to be ready before starting a new match -Added a chatbox to the match lobby -Changed the appearance of loading and game over screens -Capture bar screen position now adjusts to the objectives position in the world -Connected some loose ends Multiplayer -Implemented various smaller fixes to improve integrity and stability, enforcing synchronicity between players Game -Improved general stability of the game and error handling -Changed perspective to ortographic/isometric -Fixed a rare bug which prevented players from shooting Known Issues -In rare cases some sprites are not rendered correctly -In some cases the terrain appears too dark after map load, moving into differen areas solves this issue
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