This is a big month for ol' Village Monsters. A new and gigantic demo, rebanding including a better (actual) logo and new trailer. etc. etc.
But today? Today we're talking shrooms.
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About a year ago I revealed what was then a new in-game hobby Gardening. As I worked on the design I realized that while I knew what I didnt want I didnt want it to be like Harvest Moon, and I didnt want it to be just a mini-game I couldnt nail down what I did want.
With no clear vision the work on Gardening unsurprisingly stalled. Later this year it fizzled out completely and I considered just cutting it altogether.
Then one day I happened to be working on the village currency. I figured that monsters would be unlikely to use gold that has way too much human baggage, right? so I went with silver. Seems appropriately monster-y.
It was then that it hit me. Monsters wouldnt grow turnips or flowers as hobby. Ridiculous! Theyd grow mushrooms!
In this weeks dev diary Im going to talk about this newly overhauled hobby.
Super Shroom
So you want to a Mushroom Gardener. Well first youre going to need some spores. You could buy them, sure, but you can also forage mushrooms out in the wild and use them in your garden. Spores must be planted in a designated mushroom plot, but apart from picking a soil type its pretty low maintenance. You wont need to water them or pick any weeds. Instead of focusing on the more mundane aspects of growing I wanted to free up your time to instead work on the fun stuff things like cultivating hybrids, discovering bizarre mutations, and cooking up all sorts of interesting effects.
Effects
Youve already seen many examples of effects in the form of potions, but Ive since overhauled the system so that any item has the ability to create some kind of effect. Mushrooms are now the primary way to access these effects. Having trouble catching a fast critter? Bait your traps with a Snowberry Shroom and youll chill (and slow) the critter that eats it. Use your mushrooms in Cooking to make a meal that restores energy, makes you move faster, and slows down time. (How can a mushroom slow down time? Ask you parents.) Theres a huge amount of effects to discover. Some are practical, others are just weird. Some break the game. Theyve been fun to program and test, so I really hope you can enjoy them!
Breeding Hybrids
I love the idea of making plant hybrids. Its like playing mad scientist, only instead of frankenstein you can make a seedless watermelon that resists the cold. In the world of Village Monsters mushrooms as highly malleable. This means that a talented mushroom gardener can create brand new species with just a bit of effort. All you need are two fully grown mushrooms in the same plot as an empty tile. Then you just let nature take its course. if you know what I mean.
Mushroom plots always come in sets. So long as theres both fully grown mushrooms and free spots in the set then hybridization is possible The most practical benefit of growing hybrids is that the resulting new offspring can contain the attributes and effects of its parents. For example, a Spicy Shroom is a fast grower and it can pass down this benefit to its offspring. Theres also breeding for aesthetics, like rare colors or glows effects. You can grow some pretty funky mushrooms, but some will require generations of hybrids to unlock. Best of all you can usually process hybrids for their spores allowing you to plant your new strain indefinitely.
Mutation
Theres one other thing that can happen to your growing gardening mutations. Mutations are similar to hybrids in that they create unique mushrooms, but mutations are more unique, more bizarre, and certainly more unpredictable. Mutations also dont require a parent mushroom and can occur to any mushroom thats still growing.
You can influence mutations by the type of soil you use and some unique upgrades. Like hybrids you can usually grab the spores from your newly birthed creation to permanently add it to your garden journal. Im considering adding a touch of procedural generation to get some truly weird mushrooms that even I cant predict, but that might have to wait for a future free update. Thats enough mushrooms for now. Youll be able to play with them yourself when the next demo releases later this month.
[ 2018-11-08 19:13:14 CET ] [ Original post ]
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Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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