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Village Monsters
Warp Dogs Developer
Warp Dogs Publisher
Oct 2018 Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (17 reviews)
The Game includes VR Support
Public Linux Depots:
  • Village Monsters Content (Linux) [322.3 M]
Building a Village, 11/26/2018 Clash of the Cods


Theres no way to actually prove this, but Im pretty sure more people have played fishing mini-games than have actually gone fishing. You can fish in Zelda, in Nier, in Red Dead Redemption 2, in Pokemon, in Deadly Premonition, in Torchlight, in Yakuza. You can hardly walk into a Gamestop without tripping over a pile of rods and tackle boxes.
And of course fishing is especially prominent in life sim games like Animal Crossing, Harvest Moon, and Stardew Valley. Village Monsters is no different fishing was one of the first hobbies I added to the game. Theres a lot to draw inspiration from, and if it seems the tone of this post is overly negative it isnt because I dont like fishing mini-games its because of how intimidating they are! With so many different standards and expectations there are almost too many options, and this left me feeling paralyzed when designing the system for my game. The good news is Ive finally settled on a system, and Im super excited to talk about it. But first lets talk about how bad of a designer I am.

Failed Prototypes


I prototype every feature often before I even analyze or document it and fishing was no different. In a lot of ways prototypes are meant to fail (seeing what doesnt work is more valuable sometimes than seeing what does), but my fishing prototypes took the word failure to a whole new level. My very first prototype was similar to what you find in Breath of Fire. Youd be presented with a side view of the body of water youre fishing in and your goal was to guide your hook to a fish and reel it back to shore.
1st Prototype, 2017 It was fine. It was certainly unique compared to my contemporaries, but the more I played with it the more I realized this wasnt necessarily a good thing. It was equal parts clunky and boring, and I scrapped it shortly before the Kickstarter. The prototypes that followed were all over the place. I experimented with fish HP and rod HP, I put in timed button challenges, I tried out things like line strength and fish stamina and generated all sorts of random numbers.
Another fishing prototype I wanted to capture the full cycle of fishing the relaxation of waiting, the excitement of hooking, the struggle of reeling in a big one but nothing I tried was working. You might even say I was floundering heh heh ugh. Then one day inspiration struck. Perhaps it was Poseidon himself that whispered in my ear, or perhaps it was that 4th Monster energy I just drank. Whatever the case was, the outline of fishing should look like revealed itself before me anchored by three words

Dash, Mash & Clash


Fishing in Village Monsters can be broken up into three distinct phases which I lovingly call Dash, Mash, and Clash. After casting your line in a body of water the music dims and you can let your mind wander as the outside world fades into the periphery that is, until a fish bites. Thats the Dash, referring to how you must quickly hook the fish before it gets away.
After hooking the fish its time to Mash, which is exactly what it sounds like. Your job is to reel in the fish as fast as possible. Theres no subtlety required, so mash that reel button as hard as you can. A little fishing meter tracks your progress.
Of course, most fish wont be too pleased about the hook in their mouth and theyll often try to fight back. This leads to our next stage, Clash, which finds you being challenged with a series of button prompts as the fish attempts to get away. If you miss a prompt then youll start losing the progress you made reeling the fish in. Miss too many and the slippery fish will make their escape..
However! If you manage to get a Perfect during this stage then the fishs defenses are shattered which makes it much easier to reel in. This gives the clash stage a high risk / high reward component and acts as a test of skill compared to the previous test of stamina. These two stages cycle back and forth until the fish is caught or gets away. How often they cycle and for how long depends on the fish. Easier or smaller fish need less reeling in while legendary fish require several clashes before they submit. And there you have it! Fishing is finalized in forthcoming folly, Fillage Fonsters.

Whats Next?


Finalizing any gameplay mechanic is sorta like writing the 1st draft of a story its a great feeling of accomplishment, but theres lot of editing and polish to do. Now that I have all these levers and nobs to play with its time to give each fish a personality heavy fish that are hard to reel in, fish with extremely quick hook windows, and so on. Theres also an entire range of possibilities for upgrades: lures that attract fish faster or rods that make reeling in easier. Then I can start looping back into other parts of the game, like a potion that slows down the clash stage, or a mushroom that attracts rare fish when used as bait. Youll be able to play with the new fishing system yourself once the latest Village Monsters demo hits later this month.


[ 2018-11-27 00:33:39 CET ] [ Original post ]

Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is a relaxing life sim game set in one such world.

You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.

The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.

Stranger still, they're inviting you to come join them.


At its core, Village Monsters is a lowkey, relaxing village life experience.

There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.

This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.

  • Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
  • Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
  • Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
  • Leave your mark on the village by unlocking new buildings and influencing its development over time.
  • Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.


The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.

From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.

There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.

  • An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
  • Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
  • The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
  • A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.


The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.

The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.

Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.

It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.

  • Explore a digital land that’s been transformed by its abandonment.
  • Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
  • Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
  • Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.

MINIMAL SETUP
  • OS: Ubuntu 12 or Higher
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 512 MB available space

GAMEBILLET

[ 6080 ]

17.54$ (12%)
20.72$ (17%)
20.74$ (17%)
8.78$ (12%)
25.19$ (16%)
3.33$ (78%)
43.94$ (12%)
8.19$ (18%)
5.10$ (91%)
49.77$ (17%)
24.59$ (18%)
8.54$ (79%)
5.03$ (16%)
20.72$ (-4%)
8.29$ (17%)
12.59$ (16%)
13.14$ (12%)
33.17$ (17%)
33.17$ (17%)
25.46$ (15%)
26.34$ (12%)
16.97$ (15%)
13.34$ (11%)
4.95$ (17%)
16.79$ (16%)
20.72$ (17%)
8.47$ (15%)
49.77$ (17%)
26.34$ (12%)
8.29$ (17%)
GAMERSGATE

[ 1294 ]

0.58$ (92%)
1.58$ (77%)
1.5$ (70%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
1.58$ (92%)
1.58$ (77%)
1.28$ (87%)
0.43$ (91%)
2.25$ (89%)
1.7$ (91%)
3.4$ (83%)
3.75$ (81%)
1.58$ (77%)
3.4$ (83%)
3.83$ (74%)
1.91$ (87%)
2.38$ (66%)
10.91$ (22%)
1.58$ (77%)
0.58$ (92%)
1.58$ (77%)
0.58$ (92%)
1.58$ (77%)
0.17$ (83%)
1.91$ (87%)
0.58$ (92%)
6.0$ (80%)
2.21$ (83%)
MacGamestore

[ 4061 ]

0.98$ (95%)
7.49$ (75%)
14.29$ (76%)
1.99$ (60%)
1.19$ (88%)
1.99$ (80%)
8.99$ (10%)
17.99$ (10%)
1.19$ (88%)
7.48$ (75%)
1.99$ (85%)
1.49$ (94%)
42.49$ (15%)
7.49$ (50%)
0.99$ (75%)
2.98$ (90%)
1.24$ (75%)
51.49$ (26%)
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1.19$ (88%)
1.19$ (76%)
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13.99$ (22%)
3.89$ (91%)
1.19$ (92%)
1.29$ (84%)
1.42$ (93%)
1.99$ (75%)
5.99$ (90%)
1.09$ (93%)

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