I was originally slating for an update this Friday, but I've seen quite a few bug reports that would be fixed by the version I'm currently working on. I figured there was no reason to wait - being in Early Access means I can be flexible! Starting with this version your game will now automatically backup your saves. Here's how it works: - Upon selecting "Continue" the game will load the data in your save - At the end of the day your old saves are moved to the "bak" subfolder. Only the previous day is kept as a backup - The game then saves the new data and the next day begins This won't impact many users, but if an update breaks your saves then this is one way to get them back. It's still a good practice to manually backup your saves if you want to be extra super sure they aren't lost NEW
- Your save files are now automatically backed up before each day's autosave
- Inventory items now group themselves together when possible. This does not apply to items that can have unique attributes, like fish or critters
- You can now view your Patchling and Battery balance directly from the inventory screen
- Odd Jobs board is now located by the inn
- Greatly improved look & feel of Odd Job: Weeding for Valentine
- Added concept of timers to some Odd Jobs to reward quick completion (and penalize layabouts)
- Various graphical changes and improvements
- Fixed major issue in which the items in your inventory would appear to change into other items or objects. This fix only applies to new items. Old items should be safe to sell or use despite their strange appearance, but you may want to dump them if they give you problems
- Fixed major crash related to the last item in the Patchling Goal section
- Fixed various crashes related to the Capricious Cumulus critter
- Fixed crash when going to sleep when a critter is following you
- Fixed critter names resetting themselves each day
- Fixed collision issue with the "Sleep" / "Nap" prompt
- Fixed large number of collision issues with geometry
- Fixed various typos
- Fixed various technical issues
- Disabled Buzzsaw Mode which was erroneously available
[ 2019-11-20 17:12:57 CET ] [ Original post ]
🎮 Full Controller Support
- Village Monsters Content (Linux) [322.3 M]
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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