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Building a Village - Roadmap to 1.0

Hello Villagers!


Its now officially summer! Maybe for some of you its been summer for awhile already, but here in Seattle, summer always starts later than youd hope.
This is a very important summer for me! These next three months will be spent on working as hard as I can on Village Monsters to prepare for the release of version 1.0 this fall. With todays dev diary Id like to share the roadmap Ive been working in preparation for whats to come.

Roadmap


In case you missed it, Junes big update the Foundations Update released a few days ago. You can find the big ol list of changes here. But were not here to talk about the past! Lets look to the future.
The next major update to Village Monsters will be coming in July. This update will focus on four very related features.
First up are library exhibits aka a place to finally record and display your marvelous finds & creations! Next are projects for restoring the village and improving your home. These features already exist, but they need to be added to, expanded, and connected with the story. Ill then wrap the month up by finally adding in player customization which is by far the most frequently requested feature (and rightfully so!)
August will be spent on wrapping up the two biggest remaining features: villager schedules (including movement and activities), and special events and holidays. Both of these things should go a long way to making the village feel less static and more alive. New activities, part-time jobs and minigames will also be added in August including villager hangouts. The common theme here is that I want there to be much more to do and see in a given day. This will also be the month I finish implementing all the contributions from the very generous community of Kickstarter backers. This means new visitors, interactive furniture / items, holidays, and more.
Its hard to forecast this far out accurately, but I anticipate September being entirely focused on release prep. This will be the month for any last minute additions, changes, and testing. September will also be when I decide if I can hit a fall release. The last time I made a release prediction I was overly confident and stupidly naive. This time I want to be completely transparent which is why I wanted to share my roadmap! I am optimistic about releasing version 1.0 this fall, and I hope this roadmap shows you that this is a realistic goal. But many things are still up in the air, and I wont know for sure until September.
October is the big boy month. There are two possible outcomes: me losing my mind with excitement and nervous energy as I prepare for my first-ever game launch, or me drowning my sorrows in a bucket of fun-sized Kit Kats while I attempt to figure out a new release date. THERE WILL BE NO IN BETWEEN.

Future Release Freeze


Ive been averaging a new major update every three weeks (with minor patch releases in between) and its been working really well. However, once September hits I plan to put a freeze on new releases. This would mean no new (public) updates until I hit version 1.0. There are a bunch of practical reasons for doing this. Getting together a new release takes a lot of time and energy, and its an enormous interruption to working on the game itself. Im going to need all the focus I can get in September and October. Theres also the issue of spoilers (both story and mechanics) that I really want to avoid. A freeze will let me to add the biggest, juiciest secrets to the game without having to worry about them leaking out before release. Finally, I would very much like all players existing and new to experience the full game with fresh legs and enthusiasm. Village Monsters 1.0 should be an exciting and anticipated release, not just another patch.
Its going to be a busy summer, but I am absolutely ready for it. Until next time!


[ 2020-07-01 21:32:00 CET ] [ Original post ]

Village Monsters
Warp Dogs Developer
Warp Dogs Publisher
Oct 2018 Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (16 reviews)
The Game includes VR Support
Public Linux Depots:
  • Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is a relaxing life sim game set in one such world.

You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.

The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.

Stranger still, they're inviting you to come join them.


At its core, Village Monsters is a lowkey, relaxing village life experience.

There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.

This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.

  • Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
  • Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
  • Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
  • Leave your mark on the village by unlocking new buildings and influencing its development over time.
  • Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.


The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.

From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.

There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.

  • An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
  • Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
  • The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
  • A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.


The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.

The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.

Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.

It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.

  • Explore a digital land that’s been transformed by its abandonment.
  • Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
  • Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
  • Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.

MINIMAL SETUP
  • OS: Ubuntu 12 or Higher
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

8.59$ (14%)
8.10$ (82%)
10.78$ (17%)
9.89$ (34%)
15.00$ (50%)
2.00$ (90%)
15.00$ (75%)
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3.60$ (82%)
4.34$ (13%)
3.50$ (50%)
1.67$ (16%)
14.27$ (16%)
24.00$ (60%)
GAMERSGATE

[ 2625 ]

9.0$ (85%)
31.49$ (48%)
15.0$ (75%)
15.74$ (37%)
1.5$ (70%)
0.9$ (92%)
2.0$ (80%)
0.58$ (92%)
6.02$ (67%)
3.0$ (85%)
1.28$ (91%)
3.3$ (78%)
9.99$ (50%)
3.25$ (75%)
7.5$ (75%)
1.74$ (83%)
2.55$ (83%)
2.5$ (75%)
3.8$ (81%)
2.0$ (80%)
15.99$ (20%)
14.99$ (50%)
6.8$ (66%)
4.25$ (79%)
6.0$ (90%)
3.39$ (32%)
13.59$ (20%)
1.0$ (80%)
35.99$ (20%)
12.1$ (36%)

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