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Building a Village: Open Heart Development
This week, I reached a very exciting milestone: there are now less than 200 items remaining on my "Required for v1.0" to-do list! There were once over 1,200 items on this list, so being below 200 is a really big deal and signifies we're close to the end. To celebrate this milestone, I'm doing something I hope you'll find pretty cool: I'm making my entire Trello board public! This means that anyone can follow along as I grind down the remaining tasks for v1.0.
Trello is a project management tool that many developers use for tracking tasks, ideas, goals, and other things needed to make a game. You can think of it as a big, virtual to-do list. And because it's virtual, I can easily share it.
Most people will want to stick to the cards in the first column of the board. They are labeled "Read This First!" and "Burn Chart"
The Read This First card will explain what you're looking at and how to parse my crazy chicken scratch. The Burn Chart is probably the most meaningful thing here. This is a graph that tracks how many items are left on the Required for v1.0 list on a day-by-day basis, as well as a forecast for future days.
This number serves as a countdown, and when it hits 0, that means Village Monsters is ready for release. For example, the above chart predicts completion by September 9th. Of course, some items are much harder to complete than others, and cards are constantly being added, modified, or removed from the list as new things are found and priorities shift. So don't be too surprised if you see this prediction swing wildly around. What we really want is for it to be consistently trending downward.
Sort of. Like I said, this is the same exact tool I'm using to keep track of development, so it's bound to contain info or hints about features and things you haven't seen yet. However, almost all of it is in my shorthand and wouldn't be easily recognizable unless you know what you're looking for. Still, if you want to go in fresh then you shouldn't let your eyes wander too much. --- That's all from me for now! The march to v1.0 continues, only this time you get to watch me marching from the comfort of your own home.
[ 2021-08-03 19:47:32 CET ] [ Original post ]
Hello Villagers!
This week, I reached a very exciting milestone: there are now less than 200 items remaining on my "Required for v1.0" to-do list! There were once over 1,200 items on this list, so being below 200 is a really big deal and signifies we're close to the end. To celebrate this milestone, I'm doing something I hope you'll find pretty cool: I'm making my entire Trello board public! This means that anyone can follow along as I grind down the remaining tasks for v1.0.
Wait, what's Trello?
Trello is a project management tool that many developers use for tracking tasks, ideas, goals, and other things needed to make a game. You can think of it as a big, virtual to-do list. And because it's virtual, I can easily share it.
Whoa, there's a lot there! Too much! What should I pay attention to?
Most people will want to stick to the cards in the first column of the board. They are labeled "Read This First!" and "Burn Chart"
The Read This First card will explain what you're looking at and how to parse my crazy chicken scratch. The Burn Chart is probably the most meaningful thing here. This is a graph that tracks how many items are left on the Required for v1.0 list on a day-by-day basis, as well as a forecast for future days.
This number serves as a countdown, and when it hits 0, that means Village Monsters is ready for release. For example, the above chart predicts completion by September 9th. Of course, some items are much harder to complete than others, and cards are constantly being added, modified, or removed from the list as new things are found and priorities shift. So don't be too surprised if you see this prediction swing wildly around. What we really want is for it to be consistently trending downward.
Does this board contain spoilers?
Sort of. Like I said, this is the same exact tool I'm using to keep track of development, so it's bound to contain info or hints about features and things you haven't seen yet. However, almost all of it is in my shorthand and wouldn't be easily recognizable unless you know what you're looking for. Still, if you want to go in fresh then you shouldn't let your eyes wander too much. --- That's all from me for now! The march to v1.0 continues, only this time you get to watch me marching from the comfort of your own home.
[ 2021-08-03 19:47:32 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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