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Important news about the release of Village Monsters v1.0
Next Wednesday was supposed to be the release of Village Monsters v1.0. Unfortunately, I still have too many things left to do, and not enough time to do them. This means I need to delay the release one more time.
I'm really sorry, everyone. This was not an easy decision. A number of new problems were found during the final rounds of testing. Some can be ignored or fixed later, but many are "Must Fix". This additional month will give me the extra time needed to ensure v1.0 is a finished and polished release worthy of its version number. Read on to learn more.
This really sucks. For the last month I've been performing final "audits" on all the features and content in the game. And just like real life tax audit, it's been a painful process.
(An example of an audit. In this case, a bunch of fish. And they're all going to jail for tax fraud.) These audits revealed lots of very silly bugs, features I thought were finished but aren't, and even a save corruption issue. This is normal for every release, and I thought I had planned for it. But as the list grew and multiplied like a hydra, I realized I'd need to start crunching hard - even 18+ hours a day might not have been enough.
I think short term crunch is a necessary evil. But I've been crunching for awhile, and I just can't do that much more work in that short amount of time. The other option was to do as much as I could, release the game as-is, and fix the rest in a post-launch update. However, I'm very much against that. You've already had to wait a year+ for this release. The idea of releasing something called "v1.0" that's unfinished is frankly unacceptable. I'd rather take the reputation hit of a delay and release a finished product I'm proud of. I'm certainly no stranger to delays and schedule shifts - so much so that I made fun of myself in the announcement trailer - and I thought I was past making those mistakes. It's really disappointing to be making another post like this. But I know it's the right decision for the game, for you guys, and for me. So bear with me one last time, and look forward to Village Monsters v1.0 on March 16th!
[ 2022-02-11 18:31:53 CET ] [ Original post ]
Hello Villagers!
Next Wednesday was supposed to be the release of Village Monsters v1.0. Unfortunately, I still have too many things left to do, and not enough time to do them. This means I need to delay the release one more time.
Village Monsters v1.0 will now release March 16th, 2022.
I'm really sorry, everyone. This was not an easy decision. A number of new problems were found during the final rounds of testing. Some can be ignored or fixed later, but many are "Must Fix". This additional month will give me the extra time needed to ensure v1.0 is a finished and polished release worthy of its version number. Read on to learn more.
So, what happened?
This really sucks. For the last month I've been performing final "audits" on all the features and content in the game. And just like real life tax audit, it's been a painful process.
(An example of an audit. In this case, a bunch of fish. And they're all going to jail for tax fraud.) These audits revealed lots of very silly bugs, features I thought were finished but aren't, and even a save corruption issue. This is normal for every release, and I thought I had planned for it. But as the list grew and multiplied like a hydra, I realized I'd need to start crunching hard - even 18+ hours a day might not have been enough.
I think short term crunch is a necessary evil. But I've been crunching for awhile, and I just can't do that much more work in that short amount of time. The other option was to do as much as I could, release the game as-is, and fix the rest in a post-launch update. However, I'm very much against that. You've already had to wait a year+ for this release. The idea of releasing something called "v1.0" that's unfinished is frankly unacceptable. I'd rather take the reputation hit of a delay and release a finished product I'm proud of. I'm certainly no stranger to delays and schedule shifts - so much so that I made fun of myself in the announcement trailer - and I thought I was past making those mistakes. It's really disappointing to be making another post like this. But I know it's the right decision for the game, for you guys, and for me. So bear with me one last time, and look forward to Village Monsters v1.0 on March 16th!
[ 2022-02-11 18:31:53 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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