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Village Monsters Release FAQs
Let's start with the most important thing: Village Monsters v1.0 is looking fantastic! This time last month I came to you, hat in hand, apologizing for yet another delay. I'm very happy to say that won't be happening again. We are full systems go for next week's March 16th release. Look forward to it! With Village Monsters finally graduating from Early Access, I thought it was high time to go over some frequently asked questions. Please take a look!
How long will it take to complete the game? The story of Village Monsters takes place over two in-game years. This will take you about 30-40 hours to finish. For people that want to do everything, you're looking at 50+ hours or more. Are there plans for future updates and DLC? Yes. Version 1.0 is the culmination of 5 years worth of blood, sweat, and Rockstar Pure Zero, but it's also the chance to look toward the future. If you've been with me for a while, you may remember the Feedback Releases of yore. These were a rapid number of updates that came out after a release in response to bug reports, feedback, suggestions, etc. I'm planning to spend the latter half of March and maybe even part of April on Feedback Releases for v1.0. After that? I have no shortage of ideas and plans for updates and DLC, but right now I'm 100% focused on getting v1.0 out the door, so you'll need to wait a little bit longer to hear the details. All future updates will be free for everyone and forever. Will there be a launch sale? Will the price increase? Yes, there will be a launch sale to coincide with next week's release of v1.0. I don't want to tell you how to spend your money, but if you don't already own the game then I would hold off purchasing the game until then. There will be no price increase. I originally planned to raise it to $20, but I believe $15 is still the sweet spot for games like Village Monsters, so I will keep it there. Will my Early Access save carry over to v1.0? No, with some exceptions. The game has changed drastically since the last publicly playable version, making it technically almost impossible to carry saves over. In addition, now that the game has a story and progression, starting fresh is the only practical way forward. However, you may import your Early Access save when starting v1.0 for the first time. This will carry over a small number of things as well as grant you a special reward for being an early supporter. Does the game have a time limit? Yes. After arriving to the village, you'll learn that its future is in jeopardy: the cruel MTX Corporation is planning on demolishing it in two years time. You must save the village before then. The time limit is an important part of how the game is designed, and I think you'll find it's more than enough to get the job down without causing undue anxiety. However, I know some people find the presence of a limit to be too stressful. As such, you may disable the time limit if you wish. Will v1.0 include Steamworks features like achievements, cloud saves, etc? Yes. Is modding supported? Personally, I am 100% in support of people modding the game as much as they want. Games belong to gamers. Unfortunately, the engine I created Village Monsters in - GameMaker Studio 2 - does not have much in the way of native modding support. I will need to investigate what is and isn't possible after launch. --- That's all for today! Until next time, humans!
[ 2022-03-08 23:07:05 CET ] [ Original post ]
Hello Villagers!
Let's start with the most important thing: Village Monsters v1.0 is looking fantastic! This time last month I came to you, hat in hand, apologizing for yet another delay. I'm very happy to say that won't be happening again. We are full systems go for next week's March 16th release. Look forward to it! With Village Monsters finally graduating from Early Access, I thought it was high time to go over some frequently asked questions. Please take a look!
FAQs
How long will it take to complete the game? The story of Village Monsters takes place over two in-game years. This will take you about 30-40 hours to finish. For people that want to do everything, you're looking at 50+ hours or more. Are there plans for future updates and DLC? Yes. Version 1.0 is the culmination of 5 years worth of blood, sweat, and Rockstar Pure Zero, but it's also the chance to look toward the future. If you've been with me for a while, you may remember the Feedback Releases of yore. These were a rapid number of updates that came out after a release in response to bug reports, feedback, suggestions, etc. I'm planning to spend the latter half of March and maybe even part of April on Feedback Releases for v1.0. After that? I have no shortage of ideas and plans for updates and DLC, but right now I'm 100% focused on getting v1.0 out the door, so you'll need to wait a little bit longer to hear the details. All future updates will be free for everyone and forever. Will there be a launch sale? Will the price increase? Yes, there will be a launch sale to coincide with next week's release of v1.0. I don't want to tell you how to spend your money, but if you don't already own the game then I would hold off purchasing the game until then. There will be no price increase. I originally planned to raise it to $20, but I believe $15 is still the sweet spot for games like Village Monsters, so I will keep it there. Will my Early Access save carry over to v1.0? No, with some exceptions. The game has changed drastically since the last publicly playable version, making it technically almost impossible to carry saves over. In addition, now that the game has a story and progression, starting fresh is the only practical way forward. However, you may import your Early Access save when starting v1.0 for the first time. This will carry over a small number of things as well as grant you a special reward for being an early supporter. Does the game have a time limit? Yes. After arriving to the village, you'll learn that its future is in jeopardy: the cruel MTX Corporation is planning on demolishing it in two years time. You must save the village before then. The time limit is an important part of how the game is designed, and I think you'll find it's more than enough to get the job down without causing undue anxiety. However, I know some people find the presence of a limit to be too stressful. As such, you may disable the time limit if you wish. Will v1.0 include Steamworks features like achievements, cloud saves, etc? Yes. Is modding supported? Personally, I am 100% in support of people modding the game as much as they want. Games belong to gamers. Unfortunately, the engine I created Village Monsters in - GameMaker Studio 2 - does not have much in the way of native modding support. I will need to investigate what is and isn't possible after launch. --- That's all for today! Until next time, humans!
[ 2022-03-08 23:07:05 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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