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State of the Village, vol. 3 - Precious Little Sleep
Hello again. It's been a while! If it's seemed like I dropped off the face of the earth for the last few months... that's because I did. In fact, I've barely left my own living room since May. Long story short, my 2nd son, Arlo, was born on May 17th. In fact, I was in the middle of writing a dev diary the exact moment my wife's water broke.
Note the timestamp. I never did get to sleep that night... nor have I slept since. Arlo is our 2nd kid, so we had a plan for what 'paternity leave' looked like. Or so we thought. I never imagined I'd be gone for months, and I certainly never wanted to disappear altogether. In truth, this has been a very hard time for my family. I don't feel comfortable sharing everything, but Arlo has had a heartbreakingly difficult start to his short life. We've were in survival mode, and there was no room left for anything else. I am so incredibly sorry to have been gone for so long. To release Village Monsters in such a sorry state - only to seemingly leave before I finished fixing things - is unacceptable. However, I had to prioritize my family over everything else. The good news is that things have finally calmed down, Arlo is happy and healthy, and I'm finally ready to get back to work in earnest.
Thank you so much for bearing with me during these difficult times.
Work has resumed on v1.1, but it's going to take some time to ramp back up to full speed and knock off the rust. I've created a new public Trello board after the previous one was eaten by Atlassian. I'll update this board daily so you can keep track of my progress. In addition, I'll be resuming live streams over at my Twitch channel starting next week. Keep an eye out on Twitter for the schedule. --- I wish I could provide a more concrete schedule given how long it's been, but history has shown that's not wise. I'm bad enough at making plans, but I also have supremely bad luck whenever I commit to something. If nothing else, I can promise that - barring any unforeseen circumstances - this should be the last son I sire while developing Village Monsters. Until next time, villagers!
[ 2022-08-19 18:19:49 CET ] [ Original post ]
Hello Villagers!
Hello again. It's been a while! If it's seemed like I dropped off the face of the earth for the last few months... that's because I did. In fact, I've barely left my own living room since May. Long story short, my 2nd son, Arlo, was born on May 17th. In fact, I was in the middle of writing a dev diary the exact moment my wife's water broke.
Note the timestamp. I never did get to sleep that night... nor have I slept since. Arlo is our 2nd kid, so we had a plan for what 'paternity leave' looked like. Or so we thought. I never imagined I'd be gone for months, and I certainly never wanted to disappear altogether. In truth, this has been a very hard time for my family. I don't feel comfortable sharing everything, but Arlo has had a heartbreakingly difficult start to his short life. We've were in survival mode, and there was no room left for anything else. I am so incredibly sorry to have been gone for so long. To release Village Monsters in such a sorry state - only to seemingly leave before I finished fixing things - is unacceptable. However, I had to prioritize my family over everything else. The good news is that things have finally calmed down, Arlo is happy and healthy, and I'm finally ready to get back to work in earnest.
Thank you so much for bearing with me during these difficult times.
State of v1.1
Work has resumed on v1.1, but it's going to take some time to ramp back up to full speed and knock off the rust. I've created a new public Trello board after the previous one was eaten by Atlassian. I'll update this board daily so you can keep track of my progress. In addition, I'll be resuming live streams over at my Twitch channel starting next week. Keep an eye out on Twitter for the schedule. --- I wish I could provide a more concrete schedule given how long it's been, but history has shown that's not wise. I'm bad enough at making plans, but I also have supremely bad luck whenever I commit to something. If nothing else, I can promise that - barring any unforeseen circumstances - this should be the last son I sire while developing Village Monsters. Until next time, villagers!
[ 2022-08-19 18:19:49 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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