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Restoring a Village, Week 2

tl;dr


Not even COVID can stop this train, though it gave a good run for it. The best part of this week beyond being able to implement missing Kickstarter backer rewards was the creation of The Big Board, which will track our progress towards v1.1. We are still on schedule for an October release. Previous Restoring a Village: Week 0, Week 1

The Good


Creation of The Big Board By far the biggest accomplishment was creating The Big Board.
Every single task I have left to do on v1.1 is listed, categorized, and now tracked via The Big Board. When the bottom bar reaches the right side were ready for release. Not all tasks are weighted equally (for example, art and writing issues are generally much easier than code / testing tasks, etc.), but its good as a rough guide. Code Refactor refers to slower and more measured manual code migration from the corrupted source. Features include testing / implementing / reimplementing features of the game. Feedback and Bugs are similar to each other. Both have been reported by players and testers in the last year, but the latter are defects, while the former represent suggestions or ideas to improve the game. Finally we have Art / Graphics / UI and Dialogue / Writing. They are probably self explanatory. Kickstarter Rewards Implemented All the missing Kickstarter rewards have been implemented into the game. About 30% in total were missing, which is too many though thankfully less than I feared.
There are a number of backers who never got back to me, or perhaps their responses were eaten up by KSs survey tool or email. In any case, as far as Im concerned theres no time limit. If you never sent me anything, or if you did but its still not in the game as of v1.1, then please reach out and Ill get you sorted.

The Bad


First Day Blues I discovered a number of crashes that could arise on your first and second day in the village. The reason has to do with the scheduler: villager schedules are purposefully simplified so nothing goofy happens while youre trying to meet everyone. But the scheduler wasnt playing nice with everyone, especially visitors, which could result in a seemingly random crash depending on the time of day and the visitor who was trying to barge in. Thankfully its fixed now, but what a mess that was.
Technical Slog 2: Electric Slogaloo The technical slog continued through this week and Im ready for it to end lol

The Weird


Terrible Night for a Curse Sometime last year I was joking with some friends and family that Village Monsters was cursed. Seemed like whenever I began to work on the game in earnest, something bad would happen in the real world to yank me away from it. Last week I made the formal announcement on Kickstarter and Steam that development has resumed, and what happens? Myself and nearly everyone I know gets COVID. The curse is nothing if not consistent! Thankfully everyone is fine. For the two kids it was just a bad cold, and for me it was an issue of extreme joint paint, a sore throat, and a killer headache. The weirdest part is that getting COVID in 2023 feels very othering. Absolutely nobody wants to deal with COVID anymore, and that includes doctors and nurses who seemed generally annoyed about answering questions. But I suppose thats a subject for another time.


[ 2023-09-30 20:59:19 CET ] [ Original post ]

Village Monsters
Warp Dogs Developer
Warp Dogs Publisher
Oct 2018 Release
Game News Posts: 77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Positive (16 reviews)
The Game includes VR Support
Public Linux Depots:
  • Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?

Village Monsters is a relaxing life sim game set in one such world.

You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.

The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.

Stranger still, they're inviting you to come join them.


At its core, Village Monsters is a lowkey, relaxing village life experience.

There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.

This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.

  • Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
  • Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
  • Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
  • Leave your mark on the village by unlocking new buildings and influencing its development over time.
  • Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.


The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.

From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.

There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.

  • An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
  • Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
  • The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
  • A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.


The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.

The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.

Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.

It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.

  • Explore a digital land that’s been transformed by its abandonment.
  • Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
  • Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
  • Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.

MINIMAL SETUP
  • OS: Ubuntu 12 or Higher
  • Processor: 2 GhzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: 256 MB
  • Storage: 512 MB available space
GAMEBILLET

[ 6132 ]

5.79$ (42%)
9.74$ (25%)
0.89$ (70%)
8.25$ (17%)
4.13$ (83%)
11.04$ (15%)
4.34$ (13%)
18.25$ (17%)
42.46$ (15%)
49.79$ (17%)
12.27$ (18%)
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2.00$ (80%)
25.19$ (16%)
7.87$ (74%)
21.27$ (65%)
21.22$ (15%)
12.59$ (16%)
27.59$ (8%)
5.00$ (75%)
1.26$ (87%)
18.39$ (8%)
3.38$ (83%)
33.97$ (15%)
42.49$ (15%)
8.27$ (17%)
12.74$ (15%)
6.65$ (78%)
14.27$ (16%)
1.00$ (90%)
GAMERSGATE

[ 2625 ]

1.7$ (83%)
6.0$ (50%)
0.51$ (74%)
6.0$ (70%)
12.59$ (37%)
7.5$ (75%)
2.75$ (45%)
11.43$ (43%)
5.0$ (80%)
0.45$ (85%)
9.41$ (69%)
5.0$ (75%)
0.51$ (83%)
3.48$ (83%)
1.72$ (89%)
5.4$ (73%)
0.51$ (83%)
4.0$ (80%)
9.84$ (67%)
0.45$ (85%)
4.5$ (70%)
4.8$ (76%)
11.24$ (55%)
19.99$ (20%)
17.27$ (42%)
23.99$ (40%)
15.83$ (37%)
3.0$ (85%)
9.89$ (34%)
0.85$ (83%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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