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Restoring a Village: Bonus Week, or: A Slipping Release
A progression-blocking bug was discovered in the final stages of QA. To prevent a repeat of v1.0's troubled release, and to ensure v1.1 is the proper relaunch Village Monsters deserves, I am giving myself a - *ahem* - bonus week to fix and re-test. The new release date is November 6th. That is unfortunately outside the Spooky Window, but I'm hoping it's close enough to be considered Spooky Adjacent. Previous Restoring a Villages: Week 0, Week 1, Week 2, Weeks 3 & 4
Here's the full situation. A few weeks back I discovered a progression-blocking bug in the late game. It was one of those bugs that I couldn't quite replicate, but I fixed what I thought was the cause. However, I ran into the same problem again on Saturday during my final wrap up, and this time I could reproduce it reliably. The good news is that I can fix it more easily now. It is my upmost priority for v1.1 to be as polished as possible. Finding a major bug like this so close to release has made me exceptionally concerned that there are others I've yet to squash, including bugs that may crop up as a result of the fix (which is more common than you'd think). I am delaying the release of v1.1 by exactly one week. This'll give me time to fix the blocker bug (among other smaller bugs discovered during QA), thoroughly test the fix, and then repeat my typical before-release testing. I'm trying to focus on the silver lining, which is that I get another week of more thorough testing and polish. That is why I am choosing to call this a Bonus Week.
I know. I know. There's no sugarcoating it: this really sucks. I guess I should have seen it coming given what this release is and my own history, but I still hate that it came to this. I said last week that I was finally confident, only to find my foot squarely in my mouth yet again. One consistent bit of feedback I received after my hiatus was that people much preferred frequent (and well communicated) delays rather than waiting on patches. Obviously it shouldn't have come to this in the first place, but given the situation a delay seems like the best and only way forward. Thank you for your understanding, and I'll see you all again next week.
[ 2023-10-29 20:05:57 CET ] [ Original post ]
Hello Villagers!
tl;dr
A progression-blocking bug was discovered in the final stages of QA. To prevent a repeat of v1.0's troubled release, and to ensure v1.1 is the proper relaunch Village Monsters deserves, I am giving myself a - *ahem* - bonus week to fix and re-test. The new release date is November 6th. That is unfortunately outside the Spooky Window, but I'm hoping it's close enough to be considered Spooky Adjacent. Previous Restoring a Villages: Week 0, Week 1, Week 2, Weeks 3 & 4
Scorpion's Frog
Here's the full situation. A few weeks back I discovered a progression-blocking bug in the late game. It was one of those bugs that I couldn't quite replicate, but I fixed what I thought was the cause. However, I ran into the same problem again on Saturday during my final wrap up, and this time I could reproduce it reliably. The good news is that I can fix it more easily now. It is my upmost priority for v1.1 to be as polished as possible. Finding a major bug like this so close to release has made me exceptionally concerned that there are others I've yet to squash, including bugs that may crop up as a result of the fix (which is more common than you'd think). I am delaying the release of v1.1 by exactly one week. This'll give me time to fix the blocker bug (among other smaller bugs discovered during QA), thoroughly test the fix, and then repeat my typical before-release testing. I'm trying to focus on the silver lining, which is that I get another week of more thorough testing and polish. That is why I am choosing to call this a Bonus Week.
Haha, isn't this the --
I know. I know. There's no sugarcoating it: this really sucks. I guess I should have seen it coming given what this release is and my own history, but I still hate that it came to this. I said last week that I was finally confident, only to find my foot squarely in my mouth yet again. One consistent bit of feedback I received after my hiatus was that people much preferred frequent (and well communicated) delays rather than waiting on patches. Obviously it shouldn't have come to this in the first place, but given the situation a delay seems like the best and only way forward. Thank you for your understanding, and I'll see you all again next week.
[ 2023-10-29 20:05:57 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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