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Major Update & 66% Off: Village Monsters v1.1
Welcome to Village Monsters v1.1. It's been awhile! I'm eschewing from sharing traditional patch notes because they'd be too long and, frankly, not that useful. Instead, I've broken things out into three sections: what this patch contains (generally), what this patch does *not* contain, and a brief FAQ. To celebrate the release of v1.1 I've also put Village Monsters on a weeklong sale for the low-low price of like $5. It's the lowest price ever! So tell your friends and tell your enemies twice. Enjoy!
In a sentence, v1.1 is what v1.0 should have been. No more, no less. After exiting Early Access last year I created a number of patches in quick succession, but soon realized I needed to take a slower, more comprehensive approach. Unfortunately for me, life immediately got in the way and kicked me right in the nads, so things haven't gone as quickly or as smoothly as I planned. Thankfully I'm back on track - well, mostly. Many bugs have been fixed, including a large number of blockers and crash-inducing bugs. Some features have been simplified, merged, or even cut altogether if they just weren't working right. Text, art and music have been touched up or corrected here and there. To put a number on it, I have added, modified or deleted approximately 10,000 lines of codes and have done the same for ~425 assets (art, music, etc.) I switched from Trello to Jira and then back again, so I don't know how many tasks and specific bugs I fixed, but it's a lot.
I have historically done a poor job managing expectations (including my own lol), so I want to properly set them this time around: v1.1 is a major new patch, but it is not a major new content update. On a scale from "General improvements to enhance the user's experience." to "Epic 30 minute video showcasing all the new features and content", v1.1 is firmly in the middle. While there are indeed some new features / content, v1.1 was always meant to be a comprehensive bugfix effort to clean up the pitiable v1.0. My go-to mantra has been "Would this have fit the scope for v1.0 if things were done properly?", and if the answer was "No" then I've tossed it into the future v2.0 pile. It may have taken way, way too long to get here, but the reasons for that have been well documented. Finally, v1.1 is not a panacea for either the game or my slapdash development style. There will surely be things I need to fix or work on more, and I have already carved out time for at least two Feedback Releases to address new bugs and complaints from v1.1. As much as I tried to test things myself, there's just no predicting what players will find on their machines.
Here's my (tentative) calendar for the next few months:
As you can see, I'm expecting anywhere from 1-3 feedback releases as a result of v1.1. Then it's onto v2.0, and then sometime after that is the release anniversary.
Do I need to start a new game? Short Answer: Yes, please do. Long Answer: It should be technically possible to load your save and continue, but a lot has changed in the backend. It may be the game tries to load data that is no longer relevant and causes bugs or crashes. And if your save file missed an important 'flag' that didn't trigger earlier than you might miss story content. Will there be another update / more content? Yes. After ensuring v1.1 is stable I will move onto v2.0, which is my catchall version for anything that's new. I am aiming to have that out by early 2024, likely January or February. v2.0 will likely be the final update to Village Monsters beyond patches and fixes. Can I still access v1.06? Yes. Subscribe to the Beta channel of Village Monsters by using the password "previousversion".
[ 2023-11-06 19:38:42 CET ] [ Original post ]
Hello Villagers!
Welcome to Village Monsters v1.1. It's been awhile! I'm eschewing from sharing traditional patch notes because they'd be too long and, frankly, not that useful. Instead, I've broken things out into three sections: what this patch contains (generally), what this patch does *not* contain, and a brief FAQ. To celebrate the release of v1.1 I've also put Village Monsters on a weeklong sale for the low-low price of like $5. It's the lowest price ever! So tell your friends and tell your enemies twice. Enjoy!
What this Update Is
In a sentence, v1.1 is what v1.0 should have been. No more, no less. After exiting Early Access last year I created a number of patches in quick succession, but soon realized I needed to take a slower, more comprehensive approach. Unfortunately for me, life immediately got in the way and kicked me right in the nads, so things haven't gone as quickly or as smoothly as I planned. Thankfully I'm back on track - well, mostly. Many bugs have been fixed, including a large number of blockers and crash-inducing bugs. Some features have been simplified, merged, or even cut altogether if they just weren't working right. Text, art and music have been touched up or corrected here and there. To put a number on it, I have added, modified or deleted approximately 10,000 lines of codes and have done the same for ~425 assets (art, music, etc.) I switched from Trello to Jira and then back again, so I don't know how many tasks and specific bugs I fixed, but it's a lot.
What this Update Is Not
I have historically done a poor job managing expectations (including my own lol), so I want to properly set them this time around: v1.1 is a major new patch, but it is not a major new content update. On a scale from "General improvements to enhance the user's experience." to "Epic 30 minute video showcasing all the new features and content", v1.1 is firmly in the middle. While there are indeed some new features / content, v1.1 was always meant to be a comprehensive bugfix effort to clean up the pitiable v1.0. My go-to mantra has been "Would this have fit the scope for v1.0 if things were done properly?", and if the answer was "No" then I've tossed it into the future v2.0 pile. It may have taken way, way too long to get here, but the reasons for that have been well documented. Finally, v1.1 is not a panacea for either the game or my slapdash development style. There will surely be things I need to fix or work on more, and I have already carved out time for at least two Feedback Releases to address new bugs and complaints from v1.1. As much as I tried to test things myself, there's just no predicting what players will find on their machines.
What's the Future?
Here's my (tentative) calendar for the next few months:
As you can see, I'm expecting anywhere from 1-3 feedback releases as a result of v1.1. Then it's onto v2.0, and then sometime after that is the release anniversary.
FAQ
Do I need to start a new game? Short Answer: Yes, please do. Long Answer: It should be technically possible to load your save and continue, but a lot has changed in the backend. It may be the game tries to load data that is no longer relevant and causes bugs or crashes. And if your save file missed an important 'flag' that didn't trigger earlier than you might miss story content. Will there be another update / more content? Yes. After ensuring v1.1 is stable I will move onto v2.0, which is my catchall version for anything that's new. I am aiming to have that out by early 2024, likely January or February. v2.0 will likely be the final update to Village Monsters beyond patches and fixes. Can I still access v1.06? Yes. Subscribe to the Beta channel of Village Monsters by using the password "previousversion".
[ 2023-11-06 19:38:42 CET ] [ Original post ]
Village Monsters
Warp Dogs
Developer
Warp Dogs
Publisher
Oct 2018
Release
Game News Posts:
77
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Positive
(16 reviews)
The Game includes VR Support
Public Linux Depots:
- Village Monsters Content (Linux) [322.3 M]
Have you ever wondered what happens inside the world of an abandoned video game? All those NPCs with their artificial lives...what happens to them after the game is powered off for that final time?
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
Village Monsters is a relaxing life sim game set in one such world.
You play as someone booting up the game for the first time in decades only to discover that it is nothing like you remember.
The monsters that were once enemies have thrown away their weapons and have settled down in a peaceful village of their own making.
Stranger still, they're inviting you to come join them.
At its core, Village Monsters is a lowkey, relaxing village life experience.
There are no farms to manage or meters to monitor, and on an average day you'll have complete freedom to do whatever you want.
This is a game that celebrates leisure, so you'll find no shortage of activities and diversions to discover each day.
- Personalize your very own home with furniture, decorations, and upgrades. Plant a garden! Install a secret room! Sit on a golden throne you found in the woods!
- Get to know dozens of whimsical monster neighbors, each with their own personalities, activities, and problems to solve.
- Pick up a new hobby, like fishing, critter collecting, botany, archaeology, or cooking, then donate your findings and creations to the Historical Society of Monsters.
- Leave your mark on the village by unlocking new buildings and influencing its development over time.
- Fill out your daily routine with activities like shopping, talking with villagers, watching TV, hunting for mushrooms, and so much more.
The world of Village Monsters may be digital, but that doesn't stop it from feeling alive.
From sunrise to sunset, you'll find a world that changes all around you. Sparrows fly overhead during the day while owls patrol the night. Villagers hang out at home while it it's raining and go shopping for new furniture after it clears.
There are countless little details for you to discover as you explore the game and its simulated systems. In fact, you'll be frequently encouraged to experiment with these systems to see how they interact with you - and each other.
- An immersive day / night cycle where everything has a schedule to keep - the villagers, the birds, and even the flowers.
- Dynamic weather changes including dozens of distinct weather types ranging from clear skies to thundersnow.
- The world changes with the seasons, and you can expect activities, items, creatures, and even music unique to each month.
- A packed calendar full of holidays ensures that every week brings something new. Enjoy events like the monthly Critter Safari, the springtime Good Egg Day Feast, and the Pumpkin Patch Bash.
The premise of exploring an abandoned video game serves as the jumping off point for creating an interesting and unique story.
The village has always been a peaceful sanctuary, but the world outside has been showing increasing evidence of disarray.
Glitches and faults have become more common, and there are even rumors that entire areas have gone missing.
It's as if the digital foundation itself is collapsing, and as an external force you may be the only one capable of finding out what's going on.
- Explore a digital land that’s been transformed by its abandonment.
- Experience a unique story told through unusual methods such as via item descriptions, overheard conversations, and anomoly research.
- Help unravel the unknown by investigating and solving Mysteries, a unique type of quest system.
- Complete a massive compendium that logs your journey through the game. Use it to track Mysteries, collectibles, secrets, and triumphs.
MINIMAL SETUP
- OS: Ubuntu 12 or Higher
- Processor: 2 GhzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256 MB
- Storage: 512 MB available space
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