





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi All, We have just released our first big feature based on player feedback. As such we are incrementing the build number to 0.2.0 from 0.1.20. The catalog allows players to set a large set of search criteria to scour all the starbases in the galaxy for just the right part, or the closest facsimile that the current factions are able to produce. You have two options once you search the parts. #1: Set in a course to that starbase and hope the part is still there when you arrive. Store restocking as well as other captain's purchasing the part may mean the part will not be there when you arrive. #2 Hire a courier to send the part to your mothership. This guarantees you the part, but you have to pay a premium of +50% of the part's price for delivery. Since this update was all about shopping, we also added the ability to remotely view starbase inventories. So say you don't know exactly what you want, but you want to do some window shopping. Now you can click on any starbase and see what they currently have available to trade. We prioritized this feature due to player feedback wanting more control over how their build their mothership and the desire to get the parts they want. We think that the catalog is a great addition because it will really show players how the territory a faction controls will directly dictate what a faction can build. The catalog also empowers the player to much more readily find those juicy high tier parts. The Catalog button is the shopping cart on the starmap's lower hud. Now on to hotfixes. We have been quite busy since the last update and here is a list of all the tweaks and fixes. HOTFIXES: v 0.2.0 - Fixed demands coming from factions without provinces causing empty trade menu - Cap info page now shows perk levels properly for the infinite perks - AI no more bounties on members of your own faction , even if you hate em - Fix for skirmishes not transferring their owner when their owner is zombified - Raid reward callout on starmap - Bandit Hive reward callout on starmap - Fixed tractored parts hitting player ship sometimes breaking - Added a province under attack warning callout - Fixed damage sometimes piercing shields - Fixed spamming continue on death spawning multiple wreckage nodes. - Fixed Projectile Pool bug that has been hiding for 3 years. Fixes projectiles being reset mid flight. No more warping pulsars, - Pile of spelling fixes - Bandits won't interrupt a hive attack unless they can win - Can now quit the Arena while a ship is in the process of exploding. - Added tip to levelup and return later when player fails the Arena - Fix for when pay reparations the relations setting goes to 0 if already positive. - Standardized starbase threat levels for base expansions. - If part breaks off a ship, missile should de-lock that part and go after new current ship lock instead - Fix for odd “Is Helping you” case when AI is actually attacking you. - In campaign mode, Zombie faction respects the player faction's ability to get a start (3 provinces) Zombies get same benefit so it is fair. In sandbox, no story safety net. - Zombies will never cheat to win sim battles vs player faction when getting first few zombie converts. - No “chronological inevitability warnings,” when the zombies are turned off in sandbox - Bounties on bandit hives will now reward properly and clear. - Bandit hives take twice as long to regenerate themselves after destruction - Can sort and view captains by threat level in faction viewer menu - 3rd person and sniper camera invert option in Options/Gameplay - AI captains and zombies will not intercept wingman. It is annoying. Wingman is considered part of player fleet. - Friendly (Green) captains will not steal from friend's resource nodes or wrecks. - Bounties much more damaging to relations, especially on starbases - Bounties on allies extra extra bad. - Faction leader gets angry is any bounty is placed on any base in their faction. - Faction leader much less likely to take over the player base if they lose their capital and player is a member of their faction. - Added captain info button to the hud, players sometimes missed clicking on their own ship to get access to this menu. - Save/Load game menu now shows the date and time for the save games. So this was a big patch as you can all see, and we are rolling it out quickly so there maaaaay be issues with some of the fixes breaking thinks elsewhere. SPAZ 2 is a highly emergent game, so poking it in one place sometimes has weird results in other systems. There is a lot of butterfly effect potential in a game like this :). We will be monitoring the bug forum in case we inadvertently broke something somewhere else, and if we did, you can expect a counter hotfix to that to come quickly.
[ 5945 ]
[ 1934 ]
[ 1837 ]