Hi All, We have just released our first big feature based on player feedback. As such we are incrementing the build number to 0.2.0 from 0.1.20. The catalog allows players to set a large set of search criteria to scour all the starbases in the galaxy for just the right part, or the closest facsimile that the current factions are able to produce. You have two options once you search the parts. #1: Set in a course to that starbase and hope the part is still there when you arrive. Store restocking as well as other captain's purchasing the part may mean the part will not be there when you arrive. #2 Hire a courier to send the part to your mothership. This guarantees you the part, but you have to pay a premium of +50% of the part's price for delivery. Since this update was all about shopping, we also added the ability to remotely view starbase inventories. So say you don't know exactly what you want, but you want to do some window shopping. Now you can click on any starbase and see what they currently have available to trade. We prioritized this feature due to player feedback wanting more control over how their build their mothership and the desire to get the parts they want. We think that the catalog is a great addition because it will really show players how the territory a faction controls will directly dictate what a faction can build. The catalog also empowers the player to much more readily find those juicy high tier parts. The Catalog button is the shopping cart on the starmap's lower hud. Now on to hotfixes. We have been quite busy since the last update and here is a list of all the tweaks and fixes. HOTFIXES: v 0.2.0 - Fixed demands coming from factions without provinces causing empty trade menu - Cap info page now shows perk levels properly for the infinite perks - AI no more bounties on members of your own faction , even if you hate em - Fix for skirmishes not transferring their owner when their owner is zombified - Raid reward callout on starmap - Bandit Hive reward callout on starmap - Fixed tractored parts hitting player ship sometimes breaking - Added a province under attack warning callout - Fixed damage sometimes piercing shields - Fixed spamming continue on death spawning multiple wreckage nodes. - Fixed Projectile Pool bug that has been hiding for 3 years. Fixes projectiles being reset mid flight. No more warping pulsars, - Pile of spelling fixes - Bandits won't interrupt a hive attack unless they can win - Can now quit the Arena while a ship is in the process of exploding. - Added tip to levelup and return later when player fails the Arena - Fix for when pay reparations the relations setting goes to 0 if already positive. - Standardized starbase threat levels for base expansions. - If part breaks off a ship, missile should de-lock that part and go after new current ship lock instead - Fix for odd “Is Helping you” case when AI is actually attacking you. - In campaign mode, Zombie faction respects the player faction's ability to get a start (3 provinces) Zombies get same benefit so it is fair. In sandbox, no story safety net. - Zombies will never cheat to win sim battles vs player faction when getting first few zombie converts. - No “chronological inevitability warnings,” when the zombies are turned off in sandbox - Bounties on bandit hives will now reward properly and clear. - Bandit hives take twice as long to regenerate themselves after destruction - Can sort and view captains by threat level in faction viewer menu - 3rd person and sniper camera invert option in Options/Gameplay - AI captains and zombies will not intercept wingman. It is annoying. Wingman is considered part of player fleet. - Friendly (Green) captains will not steal from friend's resource nodes or wrecks. - Bounties much more damaging to relations, especially on starbases - Bounties on allies extra extra bad. - Faction leader gets angry is any bounty is placed on any base in their faction. - Faction leader much less likely to take over the player base if they lose their capital and player is a member of their faction. - Added captain info button to the hud, players sometimes missed clicking on their own ship to get access to this menu. - Save/Load game menu now shows the date and time for the save games. So this was a big patch as you can all see, and we are rolling it out quickly so there maaaaay be issues with some of the fixes breaking thinks elsewhere. SPAZ 2 is a highly emergent game, so poking it in one place sometimes has weird results in other systems. There is a lot of butterfly effect potential in a game like this :). We will be monitoring the bug forum in case we inadvertently broke something somewhere else, and if we did, you can expect a counter hotfix to that to come quickly.
Space Pirates And Zombies 2
MinMax Games Ltd.
MinMax Games Ltd.
2017-11-07
Indie Strategy RPG Adventure Simulation Singleplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive
(2671 reviews)
http://www.spaz2.com
https://store.steampowered.com/app/252470 
The Game includes VR Support
Oculus
 1 
SteamVR
 1 
Gamepad support
 1 
Seated
 1 
SPAZ2 Linux 64 Bit [772.66 M]
Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.
As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.
Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.
When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.
Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.
Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.
Key Features:
- Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
- A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
- Build your own faction from nothing.
- Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
- Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
- A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
- Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
- Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
- OS: Ubuntu 16.04 LTS or SteamOS
- Processor: 2.6+ GHz Quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
- Storage: 4 GB available spaceAdditional Notes: 64 Bit Only. Other Linux versions should work but are not officially supported. VR not supported
- OS: Ubuntu 16.04 LTS or SteamOS or newer
- Processor: 3.1+ GHz Quad coreMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: OpenGL 3 Compatible GPU with 2GB Video RAM
- Storage: 4 GB available spaceAdditional Notes: 64 Bit Only. Other Linux versions should work but are not officially supported. VR not supported
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