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A first look at Clanfolk

Hello Everyone!, I am very happy to announce Clanfolk! Clanfolk has been a four year passion project, and now it is about time to show it. A little history, Clanfolk was developed alongside Golftopia, its sibling project. After SPAZ and SPAZ2, we needed a break from space combat for a little while and Narlak and I decided to each try a solo side project. Initially, these projects were supposed to only take 14 months, but here we are 4 years later, oops. When Clanfolk started development, I had been making games for 16 years and had never once touched art or sound or shaders in a game, ever. So I decided that was something I wanted to try. Over time, I think my art has improved, yeah it is coder art, but I like it :) I also wanted to make a game where I could just escape for a while and really care about the inhabitants. Rimworld is an incredibly well made game that came closest to the feel of non throwaway people (I don't want to call them pawns because that is not how I see them) So over time Clanfolk kind of became this merging of Rimworld, Banished and the Sims. It is a home away from home for me. Throughout development, I have not focused on combat at all, instead I went the route of trying to simulate the world as completely as possible while researching/implementing historical survival methods. It turns out that just surviving the elements and preparing for winter is quite the challenge. I also like that you have the time to get to know your Clanfolk while the seasons are more forgiving. Then when they freeze or starve, it is extra horrible :) Now that the world and life sim has formed a very robust foundation, I am beginning to think on external events. I recently added neighbor clans with hired workers, inn visitors, and traders. These clans will of course bring conflict with them, but it is not a focus yet. Right now it is all about day to day life on the homestead. I also want to delve into more natural based events like wandering bears, or crop blight, rat infestations, all real world problems that Clanfolk would face. I just really enjoy working on this game, but yeah 4 years is a long time to not show anything, so here it is. I am very happy to answer questions in the discussion forum as well! https://steamcommunity.com/app/1700870/discussions/ Andrew Hume (Blorf) p.s. We will be participating in Next Fest, and there will be a Demo (Oct 1 2021) Clanfolk Link: https://store.steampowered.com/app/1700870/Clanfolk/


[ 2021-08-11 20:09:33 CET ] [ Original post ]



Space Pirates And Zombies 2
MinMax Games Ltd.
  • Developer

  • MinMax Games Ltd.
  • Publisher

  • 2017-11-07
  • Release

  • Indie Strategy RPG Adventure Simulation Singleplayer
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Mostly Positive

    (2671 reviews)


  • Review Score

  • http://www.spaz2.com
  • Website

  • https://store.steampowered.com/app/252470 
  • Steam Store

  • The Game includes VR Support

    Oculus

     1 

     

    SteamVR

     1 

     

    Gamepad support

     1 

     

    Seated

     1 

     

    SPAZ2 Linux 64 Bit [772.66 M]

  • Public Linux depots

  • In SPAZ 2 you must survive in an evolving post apocalyptic Galaxy. The zombie threat is defeated, infrastructure has collapsed, fuel is scarce, and scavenging means survival.

    Initially the Galaxy contains hundreds of fleets, each trying to survive. AI captains do everything the player can. The player is not special and is not the center of the Galaxy.

    As resource scarcity becomes critical, ships come into conflict just to survive. Factions may form for protection or split due to starvation. Old friends must become fodder.

    Stronger factions establish and defend territories, set up resource hubs, and establish star bases. Weaker factions may resort to banditry. Each captain is unique, persistent, and shapes the Galaxy.

    When factions meet, combat is usually the result. While the strategic side of SPAZ 2 is about exploration, territorial control, and faction building, the action side of SPAZ 2 is about ship construction, tactics, and salvage.

    Combat creates damaged ships and dead crew, but it also provides new salvaged parts. All the parts in SPAZ 2 are modular and randomly generated. If you see something you like, break it off an enemy, grab it with your tractor beam, and connect it to your ship. Ship construction can be done live during battles, though sometimes beating an enemy to death with their broken wing is also fun.

    Back on the star map, battles will attract other captains looking for salvage. Take your new parts and run. Upgrade, repair, and prepare to fight another day, for darker threats are about to emerge.

    Key Features:
    • Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
    • A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
    • Build your own faction from nothing.
    • Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
    • Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
    • A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
    • Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
    • Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS or SteamOS
    • Processor: 2.6+ GHz Quad coreMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 1GB Video RAM
    • Storage: 4 GB available spaceAdditional Notes: 64 Bit Only. Other Linux versions should work but are not officially supported. VR not supported
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS or SteamOS or newer
    • Processor: 3.1+ GHz Quad coreMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3 Compatible GPU with 2GB Video RAM
    • Storage: 4 GB available spaceAdditional Notes: 64 Bit Only. Other Linux versions should work but are not officially supported. VR not supported
    GAMEBILLET

    [ 5951 ]

    27.80$ (30%)
    1.50$ (85%)
    8.17$ (73%)
    9.67$ (68%)
    4.22$ (15%)
    5.56$ (78%)
    17.19$ (71%)
    12.74$ (15%)
    11.95$ (70%)
    8.27$ (17%)
    48.95$ (18%)
    12.95$ (78%)
    3.29$ (45%)
    8.49$ (15%)
    33.81$ (15%)
    7.50$ (70%)
    13.95$ (65%)
    29.02$ (17%)
    12.27$ (18%)
    12.44$ (17%)
    11.47$ (54%)
    7.37$ (63%)
    16.79$ (16%)
    14.44$ (15%)
    12.74$ (15%)
    8.82$ (80%)
    1.48$ (85%)
    8.39$ (16%)
    8.49$ (-21%)
    1.00$ (80%)
    GAMERSGATE

    [ 3198 ]

    0.89$ (87%)
    2.05$ (59%)
    2.25$ (77%)
    4.69$ (81%)
    0.79$ (89%)
    1.31$ (81%)
    2.81$ (81%)
    6.48$ (64%)
    11.52$ (71%)
    9.37$ (63%)
    5.0$ (75%)
    7.49$ (25%)
    3.0$ (92%)
    1.5$ (92%)
    0.98$ (92%)
    9.99$ (50%)
    0.66$ (92%)
    5.0$ (75%)
    10.0$ (75%)
    0.6$ (92%)
    3.0$ (70%)
    3.38$ (77%)
    0.68$ (89%)
    15.0$ (62%)
    3.0$ (75%)
    10.2$ (66%)
    4.0$ (80%)
    4.95$ (67%)
    2.0$ (90%)
    11.24$ (55%)

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