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- MARKSMANSHIP skill. not trainable, but rather increasing with archer/marksman level, and to lesser extent ranger and samurai. increases ranged physical damage based on excess accuracy, and skill proficiency. this skill is given to existing parties on next load. Since bonus damage depends on the accuracy of each shot (which in itself varies depending on whether you use maximum range of your weapon or less), it is not showing in the attack stats. The skill is designed to make the archer class more attractive mid and late-game. - fixed a bug that caused non-bleeding allies to bleed - allies now get properly removed when dying from poison or bleeding EDIT: added skill reasoning
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