Changes: - introduces a HOLD ITEM function in shops. For a 10% fee, they will make sure an item stays in their stock until you buy it. If you want to hold a different item in the same store, you forfeit the previous fee and hold on that item. Fee paid does not count towards purchase price paid later. - new option that if enabled prevents you from (accidentally/ever) selling a named item. also excludes them from “sell all” special shop actions - introduced a carver into the outlaw camp. He can name any item for a price. Re-naming costs more. (He can also carve runes into rune trinkets, but those have not been implemented yet.) - fixed an issue where dragon cave or floater abyss (or spider lair etc.) could move you prematurely to chapter 3 - corrected the RALLY skill tracking, no longer interferes with RAGE skills - added a COLOSSAL MANTICORE boss. placed below the castle, locked away for everyone’s safety … VERY tough boss. Deliberate. Also sprinkled some mobs and chests in the under-castle level, worth dropping by early in a ch3 play without engaging the manticore yet. - new unique item (manticore drop): VIKERKAAR. very expensive/valuable 1h blunt. odd stats. hint: check the weapon attack styles before judging it… - bug fixes
[ 2017-12-12 18:59:21 CET ] [ Original post ]
- DUNGEONS OF CHAOS Linux [120.28 M]
A game where you can create your party of 6 characters with a few clicks, or spend more time creating a customised party with feats unlocked in previous plays. Where exploration is encouraged and rewarded, with no level cap, non-linear side quests and a vast array of items, item properties, shops and enemies.
The game already has over 30000 happy players on other platforms, and most often they mention the likeness to 80s RPGs like Ultima or the goldbox games. It is retro. Your hand will not be held. It does not try to have realistic 3D graphics. It is not multiplayer, and never will be. If you long for the days when you traded your sleep for a chance to direct a party of adventurers through pixelated lands of exploration and battle glory, then you may want to give it a try.
And as all existing players already know, all fans and myself help out with tips and tricks, mostly on the facebook page but also on my blog if you prefer that. I do not provide or encourage having a complete-detail wiki somewhere, as the fan interaction on questions and strategy are a very enjoyable part of the game. So come join our community of DoC addicts and play a game where a troll is still a hairy monster you can kill, where there are no level caps, where you are not confined by a slim storyline path, and where it all starts with fighting rats in a cave/cellar. Fans have usually spent anything upwards of 80 hours playing it.
P.S.: apologies in advance for the puns in the game, but to my defence some were added by fans so if it is a bad joke you are reading on some tombstone or note just pretend it's from a fan and not me. ;-)
P.P.S.: I am very open to fixing bugs or typos. But I mostly use British English, so don't flag non-American English spelling/syntax please.
- OS: Ubuntu 12.04 +Memory: 1 GB RAMStorage: 512 MB available space
- Memory: 1 GB RAMStorage: 512 MB available space
- Storage: 512 MB available space
- OS: Ubuntu 12.04 +Memory: 2 GB RAMStorage: 512 MB available space
- Memory: 2 GB RAMStorage: 512 MB available space
- Storage: 512 MB available space
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