





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Changes: - introduces a HOLD ITEM function in shops. For a 10% fee, they will make sure an item stays in their stock until you buy it. If you want to hold a different item in the same store, you forfeit the previous fee and hold on that item. Fee paid does not count towards purchase price paid later. - new option that if enabled prevents you from (accidentally/ever) selling a named item. also excludes them from “sell all” special shop actions - introduced a carver into the outlaw camp. He can name any item for a price. Re-naming costs more. (He can also carve runes into rune trinkets, but those have not been implemented yet.) - fixed an issue where dragon cave or floater abyss (or spider lair etc.) could move you prematurely to chapter 3 - corrected the RALLY skill tracking, no longer interferes with RAGE skills - added a COLOSSAL MANTICORE boss. placed below the castle, locked away for everyone’s safety … VERY tough boss. Deliberate. Also sprinkled some mobs and chests in the under-castle level, worth dropping by early in a ch3 play without engaging the manticore yet. - new unique item (manticore drop): VIKERKAAR. very expensive/valuable 1h blunt. odd stats. hint: check the weapon attack styles before judging it… - bug fixes
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