Greetings, ninjas!
As promised, we will post announcements here on Steam when there are updates on Meawja's development progress. All our logs are posted on Patreon, however, we keep those posts open for everyone to read!
Minilog #66 shows a bit about In-Gon! The second miniboss you'll find in the game!
SPOILER ALERT! We post the logs to let everyone knows that we keep working on Meawja, but read the articles at your own risk! For fresh gameplay, we suggest you wait for the game's release
Click here to read Minilog #66!
Latest logs:
- Minilog #65 - Nuru, the first boss, is finished!
- Minilog #64 - The first miniboss is finished! + sneak peek on Nuru, the first Master
- Minilog #63 - Bosses redesign
- Minilog #62 - The Hidden Swamp Enemies
- Minilog #61 - Moving to develop the last stage: The Hidden Swamp!
Greetings, ninjas!
It's been a while since our latest post, but don't worry, Meawja's development is doing awesome! We have already finished all the stages and are currently working on the boss fights. They are super fun and we hope you all like them as well. All the screenshots on the Steam Page have been updated! We would like to apologize for not updating the Steam page often, but be sure that we keep working hard! Oh, and our official website has been updated as well, check it out: https://galopeteam.com/ The best way to follow our development progress is through our pages that we update constantly:
- Patreon (all dev logs are open for everyone)
- Discord Server
- 3 Boss Fights
- 6 Songs
- Cutscenes
- Dialogues
- Menus
[previewyoutube=WmZ-PAoHTPQ;full][/previewyoutube] Greetings, ninjas! We are super excited to post this video! As promised, Meawja has a new, fresh look after the rework, like a totally new game! The video shows the first two stages: the Bamboo Forest and the Crystal Caves. The project lives! We are working hard to make a fun, challenging and charming ninja experience. This rework added some interesting new mechanics, the visuals are updated and of course, the game flows way better.
Development logs
We're posting constantly our development progress through our Patreon page. You can follow us by clicking the link below: https://www.patreon.com/galopeteam All logs posted there are open to everyone! We like to show our progress and having support from our fans is like a super motivation fuel. You can also follow or Twitter and receive those updates easily as well: https://twitter.com/galope_team What do you think about the gameplay, ninjas? Let us know your thoughts in the comments! Every feedback is welcome! Oh, and you can also join our Discord Server! Everyone is welcome! Updates, news and maybe some wild memes might show up from the grass. Just click the link below for the auto-invite: https://discord.gg/Qac8t8E Just remember to respect all the other ninjas! Onward!!
Greetings, ninjas!
We are happy to announce that Galope now has a Patreon page! If you wish to support us a little further, your help will greatly be appreciated! You can know a little bit more about on the link as well:
https://www.patreon.com/galopeteam
Meawja is being developed at full steam! You can know more about the hero Rework, the new features and many more on our first post on Patreon:
https://www.patreon.com/posts/our-work-so-far-26512668
>>> What is Patreon?
It is a way to support creators with a monthly income. You can help with just a little tip, only 1$ or any sum you wish, and with the help of many other supporters, the creators may have a nice financial help to keep working and improving their projects! For Galope, this will help us to keep producing the games and also with the development costs. In return, there are regular updates and specific rewards like your name in the games credits, access to BETA testing and keys! Click on the link to know more =3 Thanks everyone for every kind of support! You are the best!! Onward!
Greetings, ninjas!
We are happy to announce that we released our short game called Ravva and the Cyclops Curse! The game story happens as a fairy tale from Meawja's universe where you will meet Ravva: a young summoner who must face a dangerous journey. Check the link below to know more:
https://store.steampowered.com/app/945340/Ravva_and_the_Cyclops_Curse/
Thank you for all the ninjas who helped and supported us through this development! We will resume Meawja's development shortly, worry not. For now, we are offering full support for every new player for Ravva and the Cyclops Curse! All feedback is appreciated.
Don't forget we have a Discord Server! You all are welcome to join us anytime to talk with the devs and other fans: https://discord.gg/wStjsr
Onward, ninjas!
...........
Greetings, ninjas!
First of all, do not worry, Meawja project is alive and kicking! I made this article to explain what happened, since we had a long period without news and, for now, I apologize and thank you for all your patience, support and affection. Many came to ask me if the project still lives, which made me very happy because it shows interest in our work. Therefore, for this message to be even more personal, I will be writing in my name, especially because I was the main reason for this silence.
For those who do not know, Galope is a studio composed only by me, Gabrianne "GabZ" / "GabZero", and my husband, Esdras "Xdr4z" , we both have our jobs and make the games in the free time. The last update we posted about the project was on March 13, a few days later I began to feel strong pains in the right eye. Advancing a little further in the story, in April this pain evolved into a terrible inflammation in that eye, which practically blinded me for a month because I was not even able to use the left eye. So I stayed away from any work until I recovered, taking almost two months for that. After this torment, I had to do numerous exams to find the cause of this problem, which was a difficult and time-consuming task. Many exams took months to be completed, doctor visits that still had to be approved, and back and forth to the neighboring city since there are not many specialists where I live. It was quite exhausting.
Anyway, after so many expenses, so many trips, I discovered that, unfortunately, I have a rare autoimmune disease called Ankylosing Spondylitis. It has a chance of causing this inflammation in the eye and terrible pains in the spine, so I need to treat it for a lifetime. To this day I'm getting results from exams and I still have doctor appointments. Fortunately, it is not something so serious and the disease can be controlled, so I can continue to work normally. I have wonderful people like my husband giving me support so I can move on.
Returning to work
I was very depressed these months, as you might imagine. One reason is that Meawja was already on the final stretch of being finished. If it were not for this disease, by now the game would have been released. There was very little left. And worst of all is that all these exams, doctor appointments, trips ... where very, very expensive. Basically, all the money we had booked for the project was spent on my health. We do not regret, of course, because we had the money at least. We had.
When my eye has recovered enough, I already wanted to go back to work, because we needed to recover what we spend with some urgency. But we did not want to rush Meawja, not when I was so weak and disheartened. It turns out that while I was recovering, Xdr4s began to play with a prototype that he created himself. To cheer me up, he was asking me to do some arts for him, to create a protagonist and other stuff like a hud. Gradually we worked on the prototype, giving shape, creating an identity. And we decided that it should be a game, but a small, fast, with several limitations so that it could be completed in just a few months. We would use this game to try to recover the money we spend, which would be directed to Meawja. And it worked!
The prototype took shape and became Ravva and the Cyclops Curse! With a lovely protagonist, a simple storyline, and an identity of its own, the game was quickly assembled following firmer limitations from the NES, such as using only 3 colors per sprite, few animation frames (swear I tried), and a short adventure. I was very excited, and I am happy to say that the game is incredibly close to being ready and we intend to launch it in November. I want you to know this project of ours, done with as much affection as Meawja:
https://store.steampowered.com/app/945340/Ravva_and_the_Cyclops_Curse/
The game is part of the series Galope Minis , basically, they are mini-games that take place in fairy-tales from the same universe of Meawja. So they have no obligation to have links with other of our games, what allows us to test many ideas as crazy and unlikely as they are. In Ravva and the Cyclops Curse, you will follow the story of a small summoner owl whose dangerous mission is to destroy a terrible Cyclops and thus save his/her mother from a curse. We are very happy with the project, we hope you like it!
Continuing the Meawja project
While working on Ravva we found out that our abilities have improved greatly to the point of producing it much faster. Our tools have improved, our knowledge was wider, and of course, we have more experience. This means that now we feel more confident, to the point of wanting to fix many things in Meawja. This project is basically where we learn to create games, much of the early stages is quite amateur and we feel that now, with more experience, we can improve the game a lot.
So we decided that we will do a rework!
This does not mean that we will make the game from scratch, far from it! It means that we're going to tweak things that already look dated, like hud, the training stage, and the cave stage. Also rework the camera and redo all the hero animations. After all, it was the first thing I animated in pixel art! I'm sure I can do a lot better today. We also want to improve and add mechanics, new stages and make the game more complete and interesting. Most of it will stay the way it is, but we want to improve what it has to be improved. So we will feel much better because even with the delay, we know that we will deliver something superior to what we promised previously.
So thank you immensely to all of you, ninjas, for all your support! And I ask for a little patience so that this project, this long journey, will soon be completed. And we have much more ahead!
Onward, ninjas!
Greetings, ninjas!
Better late than never: HAPPY NEW YEAR!
Thank you for all your support through 2017! We're really happy and can't wait to see what 2018 holds for us!
The last stage is complete and you can read more about the development of this dangerous area, The Hidden Swamp, on the link below:
http://www.indiedb.com/games/meawja/news/dev-log-10-the-hidden-swamp
Onward!
Greetings, ninjas!
Better late than never: HAPPY NEW YEAR!
Thank you for all your support through 2017! We're really happy and can't wait to see what 2018 holds for us!
The last stage is complete and you can read more about the development of this dangerous area, The Hidden Swamp, on the link below:
http://www.indiedb.com/games/meawja/news/dev-log-10-the-hidden-swamp
Onward!
Greetings, ninjas!
This week article will introduce you to the dangerous Coyote Hideout. Those guys will not tolerate intruders so you'll have to be extra cautious for their traps and attacks.
Check the full article on IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-09-the-coyote-hideout
Hope you like it!
Don't forget to join our Discord Channel if you want to talk about the game, hear the news and get in touch with the devs: https://discord.gg/qY4HYnV
Greetings, ninjas!
This week article will introduce you to the dangerous Coyote Hideout. Those guys will not tolerate intruders so you'll have to be extra cautious for their traps and attacks.
Check the full article on IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-09-the-coyote-hideout
Hope you like it!
Don't forget to join our Discord Channel if you want to talk about the game, hear the news and get in touch with the devs: https://discord.gg/qY4HYnV
Greetings, ninjas!
This week article shows details about the third stage: The Crimson Woods. It's a mystical place inhabited by animal spirits, also the home of the third and last master, Kellan, the Wolf Shaman.
Read it now at IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-08-the-crimson-woods
Hope you like it!
Greetings, ninjas!
This week article shows details about the third stage: The Crimson Woods. It's a mystical place inhabited by animal spirits, also the home of the third and last master, Kellan, the Wolf Shaman.
Read it now at IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-08-the-crimson-woods
Hope you like it!
Greetings, ninjas!
In this article, you'll know a bit more about the development process of the Stage 2 boss: Zane, the Lanner Falcon. She's a master that controls fire, so be careful when fighting her!
Read it at IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-07-stage-02-boss-and-preview-from-stage-03
Onward!
Greetings, ninjas!
In this article, you'll know a bit more about the development process of the Stage 2 boss: Zane, the Lanner Falcon. She's a master that controls fire, so be careful when fighting her!
Read it at IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-07-stage-02-boss-and-preview-from-stage-03
Onward!
Greetings, ninjas!
This week's article is a making-of, showing details about the development process of the 2nd stage miniboss: Beetle Jockey. This enemy will be tricky, so prepare to survive!
Read it now on IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-06-beetle-jockey-making-of
Onward!
This log was posted originally on jan/25/2017. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
This week's article is a making-of, showing details about the development process of the 2nd stage miniboss: Beetle Jockey. This enemy will be tricky, so prepare to survive!
Read it now on IndieDB:
http://www.indiedb.com/games/meawja/news/dev-log-06-beetle-jockey-making-of
Onward!
This log was posted originally on jan/25/2017. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
This week's article will let you know more about the enemies and hazards you'll find on the Stage 2: Deep Dungeon. The lair of the second Master is full of traps so you'll have to watch your step!
Read more at IndieDB: http://www.indiedb.com/games/meawja/news/dev-log-04-stage-02-part-1
Onward!
This log was posted originally on nov/23/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
This week's article will let you know more about the enemies and hazards you'll find on the Stage 2: Deep Dungeon. The lair of the second Master is full of traps so you'll have to watch your step!
Read more at IndieDB: http://www.indiedb.com/games/meawja/news/dev-log-04-stage-02-part-1
Onward!
This log was posted originally on nov/23/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
I'm a bit late but there's the article of last week, showing the development process from the Stage 1 Boss and Miniboss. We originally made these last year, but the Article is still interesting to read and learn how we made most of the decisions back there.
Hope you like it!
http://www.indiedb.com/games/meawja/news/dev-log-03-stage-01-boss-and-miniboss
This log was posted originally on oct/31/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
I'm a bit late but there's the article of last week, showing the development process from the Stage 1 Boss and Miniboss. We originally made these last year, but the Article is still interesting to read and learn how we made most of the decisions back there.
Hope you like it!
http://www.indiedb.com/games/meawja/news/dev-log-03-stage-01-boss-and-miniboss
This log was posted originally on oct/31/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
Every week I'll be posting our development articles so you can know more about our work. There are around 10 articles for now and, regarding the game lore, all of them are spoiler-free, showing more about the gameplay, enemies and bosses you'll encounter.
The first log contains some development process of the Cinematics, going since the storyboard creation, through animatic testing and then, finally, the result. Hope you like it:
http://www.indiedb.com/games/meawja/news/dev-log-01-cinematic
This log was posted originally on oct/26/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
Every week I'll be posting our development articles so you can know more about our work. There are around 10 articles for now and, regarding the game lore, all of them are spoiler-free, showing more about the gameplay, enemies and bosses you'll encounter.
The first log contains some development process of the Cinematics, going since the storyboard creation, through animatic testing and then, finally, the result. Hope you like it:
http://www.indiedb.com/games/meawja/news/dev-log-01-cinematic
This log was posted originally on oct/26/2016. Since the game is still in development, there may be changes to the final version.
Greetings, ninjas!
After some suggestions, we decided to create a Discord server. There, all fellow ninjas can talk freely about the game, have a drink and relax. You can also talk directly with us, the devs. We'll love to see you there!
So if you have any questions, critics, suggestions or just want to say hi, don't forget to drop by!
Just click the following link:
https://discord.gg/qY4HYnV
Onward, ninjas!
Meawja
Galope
Galope
TBD
Indie Adventure Singleplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
No user reviews
(0 reviews)
https://galopestudios.crd.co/
https://store.steampowered.com/app/679910 
The Game includes VR Support
Meawja is an action platform game with 8-bit style graphics where you take the role of a black cat. Your objective is to face the Master's Challenge in order to become a ninja. You will slash and cut your way through caves, dungeons, deserts and more, all this with colorful retro graphics inspired by classic NES games. In this arduous journey, you'll meet friends and foes while facing numerous dangers to prove your worth.
The gameplay is based on old-school games, being simple and direct, so the player skill is what makes the difference between victory and defeat.
-
Infinite lives
There's no life counter, so you can try as many times as you want. On the other hand, you only have 7 energy points, so every damage is dangerous. Be careful! -
Cinematics
The game will have cinematics for a better storytelling, following the NES classic style. -
Original Soundtrack
Every music in the game (like everything else) is original and will be available for download. -
Classic control style
Back in the days, video-games had just a few buttons. You jump, you attack and toss shurikens. It's all you need! -
Power Ups
In your way to becoming a true ninja, you will learn new secret techniques. But to use them you will need to prove your worth! -
Controller support
Play with your keyboard and mouse or with a controller. Pretty fancy, huh?
- OS: Ubuntu 12.04
- Processor: 2.0 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 256MB (with Pixel Shadder support)
- Storage: 500 MB available spaceAdditional Notes: Native game spec ratio is 16:9. Other specs will work properly but black stripes will be added. Compatible with generic USB controller devices. but we recommend Xbox 360 and Xbox One gamepads.
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