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Silicon Zeroes 1.1.2 released!
[ 2017-10-09 18:48:41 CET ] [ Original post ]
This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights:
- Board 3 (’High Speed’) revised and reworked. Four new puzzles (’Clock’, ’Maze’, ‘Back’, and ‘Splitcount’) added; some uninteresting (’Delay Write’, ‘Stages’) removed; various other fixes and reorderings. If you were stuck here, now’s a good chance to give the board another shot!
- New ‘Hard’ puzzle: ‘Cows’, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
- 'Ideal’ renamed to ‘Goal’, to reduce confusion when getting better solutions than the ‘ideal’.
- Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
- Added a guide to resizing the game when windowed, in Options.
- Various tests’ time limits changed to be in line with puzzle descriptions.
- Equals modules behave consistently when ‘?’ is passed to an input after the first two.
- Re-added missing UI to Corrupted Memory display.
- Placing a control point under a module no longer causes crashes.
- Added a log file:
/log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OSX.
[ 2017-10-09 18:48:41 CET ] [ Original post ]
Silicon Zeroes 1.1.2 released!
[ 2017-10-09 18:48:41 CET ] [ Original post ]
This was supposed to be a small release revising areas where people were getting stuck. Instead, I ended up gutting and reworking most of a board. Oops! Highlights:
- Board 3 (High Speed) revised and reworked. Four new puzzles (Clock, Maze, Back, and Splitcount) added; some uninteresting (Delay Write, Stages) removed; various other fixes and reorderings. If you were stuck here, nows a good chance to give the board another shot!
- New Hard puzzle: Cows, on board 1. Those who want to get going fast can skip the entire rest of the board, just by beating this puzzle. Everyone likes a challenge, right?
- 'Ideal renamed to Goal, to reduce confusion when getting better solutions than the ideal.
- Mousing the bottom-left of modules works as soon as Delay is introduced, rather than only being enabled once the auto-clock is unlocked.
- Added a guide to resizing the game when windowed, in Options.
- Various tests time limits changed to be in line with puzzle descriptions.
- Equals modules behave consistently when ? is passed to an input after the first two.
- Re-added missing UI to Corrupted Memory display.
- Placing a control point under a module no longer causes crashes.
- Added a log file:
/log.txt on Windows and Linux, ~/Documents/SZ_Log.txt on OSX.
[ 2017-10-09 18:48:41 CET ] [ Original post ]
Silicon Zeroes
PleasingFungus Games
Developer
PleasingFungus Games
Publisher
2017-09-18
Release
Game News Posts:
21
🎹🖱️Keyboard + Mouse
Very Positive
(238 reviews)
The Game includes VR Support
Public Linux Depots:
- Linux Depot [108.1 M]
The makers of Manufactoria return with a new open-ended puzzle game.
"The best game about CPU design that I can imagine" -- Zach Barth (SpaceChem, TIS-100).
- Build complex electronics from a variety of simple components, like Adders, Latches and Multiplexers.
- Travel back to the 60s to Silicon Valley's very first startup, and do your best to keep the whole thing from imploding.
- Solve more than seventy puzzles, from straightforward introductions to building fully functional CPUs.
- Original soundtrack by Craig Barnes, composer for Streets of Rogue and Enyo.
"The best game about CPU design that I can imagine" -- Zach Barth (SpaceChem, TIS-100).
MINIMAL SETUP
- Processor: 2.0 GHzMemory: 1 GB RAMStorage: 200 MB available space
- Memory: 1 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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