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Roadmap Patch Notes March 25, 2017

It's time for another SimAirport patch and we have also released the SimAirport Roadmap that we mentioned in the previous patch notes! SimAirport Early Roadmap A few days ago we came across a bug related to zones and 'zone references' which turned out to be one of the primary root causes of the cafe/retail issues. It has required us to take a slight detour to address the underlying root issue and we're just about through that now. We anticipate having that fix, and cafe/retail itself, fully up and running very soon and you can expect to see it on the experimental branch early next week. We'll then be proceeding to get that out in a general availability patch as soon as we can thereafter! Patch Notes

  • Fixed a bug with Flight Info Display incorrectly emitting Environment effect instead of Information
  • Fixed the “# standing > # departing” bug when 2+ desks are assigned to a gate
  • Aircraft can now depart earlier than scheduled departure time if otherwise ready to leave (boarded & loaded etc)
  • Demolish tool now must be used adjacent to outdoors areas; helps prevent confusing islands of “outdoors” surrounded by “indoors”. Use ‘Clear’ tool to clear indoor areas and keep them as indoors.
  • Minor memory allocation improvements [performance]
  • Fixed an issue where workers didn’t complete a tasks or stopped mid-way through
  • Fixed aircraft becoming stuck when their runway was destroyed while at the gate
  • Nearby construction workers will now assist in unloading Supply Trucks
  • Airlines UI now shows available flights broken down by morning/afternoon/night
  • Existing indoor decor will no longer be removed when placing flooring
  • Fixed an issue that sometimes caused security & zone validations to stop running
  • Fixed multiple small save/load related issues
  • Flight Schedule UI Overhaul -- Scheduling is now done by gate.
Note - When loading an existing save from a prior patch you may end up with some cancelled flights for the first day until you have adjusted your schedule accordingly. Schedule changes only take effect for 'tomorrow' and forward. Thanks everyone -- and as usual, we'll have more for you as soon as we can!!


[ 2017-03-25 11:13:17 CET ] [ Original post ]



SimAirport
LVGameDev LLC
  • Developer

  • LVGameDev LLC
  • Publisher

  • 2020-02-28
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3728 reviews)


  • Review Score

  • http://www.SimAirport.com/
  • Website

  • https://store.steampowered.com/app/598330 
  • Steam Store

  • The Game includes VR Support



    SimAirport Depot - Linux [1.52 G]SimAirport Depot - Linux 64 [1.52 G]

  • Public Linux depots

  • SimAirport - Frequent Flyer Pack
  • Available DLCs

  • SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

    You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

    Your Airport, Your Way. Built & Managed by You!

    • Systems-Based Gameplay: Everything has purpose
    • Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
    • Details: Security, Check-In, Boarding, Food, down to first class & coach queues
    • Research & Advancement: Technology, transport, accounting tools, land expansion, etc
    • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
    • Play your way! Multiple concourses, or a single large concourse? It's your choice!
    • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
    • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
    • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
    • Bottom Line: Fun, Engaging, Deep Gameplay.

      Where YOUR decisions truly make a difference!

    Who Should Purchase?

    We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.

    If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!

    We hope to see you in the friendly skies, and around our community forum!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
    GAMEBILLET

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