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Patch - July 18, 2017

A bit earlier than normal this month, tonight we're releasing a patch to the default / general release branch. Conveyor Systems have received some updates based on your feedback, several quality-of-life enhancements, and numerous bug fixes and improvements throughout. If you missed it, we just recently released the updated SimAirport 2017 Roadmap -- be sure to check it out if you haven't already! We've already been working on the next stuff and, as usual, we'll be back with more on the Experimental/Edge branches just as soon as we have it ready for you! Thanks everyone!

Patch Notes for July 18, 2017


  • Conveyor System Changes -- By popular demand!
    • Conveyors inbound to a hub (blue, labeled with an "H") can now have 3-way intersections
    • Conveyor sections with a 3-way intersection will only be allowed to connect to other "to hub"/blue sections
    • The pink ("R") side of the network is unchanged, does not allow intersections
  • Adds a separate setting for keyboard pan speed
  • Adds the 4th facing for Bag Scanner!
  • Revises the flight status window; optimized, resizable, and condensed
  • LRT Platform can now be dismantled and repositioned
  • Several queue tweaks including improvements to prevent stacking
  • Revise the custom gate name UI to now support unlimited number of gates
  • Adds a 'Important Zone Problems' notification/alert icon to the Zones UI button (missing deliveries zone, zone full, etc)
  • Updates the capacity/demand graph, now incorporates arriving passenger demand (leaving airport) & ignores unscheduled flights
  • Fixes an issue with vehicles sometimes becoming stuck
  • Fixes an issue with construction indicator appearing under walls
  • Several Queue related tweaks to reduce issues with passengers entering too slowly or 'clumping'
  • Fixes the “# Bags Loaded” (outdoor luggage) always showing 0
  • Drawing walls/fences over defined queues is now prohibited
  • Fixes an issue that could cause stuck aircraft adjacent to runway
  • Adds a tooltip warning that runway lights do not carry over when upgrading runways
  • Adds hover tooltip to Supply Trucks to better communicate their current status
  • Fixes passengers initial movement target when closing in on an object — prevents overshoot and/or backtracking
  • Fixes light rail train 30 minute interval setting (will always spawn vs. checking for overrun)
  • Fixes the estimated transit capacity series on Capacity Graph, was 4x too high
  • Expands the collection of flight data metrics (e.g. actual arrival time, time spent doing X, Y, or Z) in anticipation of future reporting tools
  • Several timing & aesthetic improvements to bars & food-serving kiosk objects
  • Fixes CFO/COO/Janitor not being included in hourly wages
  • Fixes gate agent desk getting outdoor material on default map
  • Changes the secure areas report to show sector-like wings vs just “secure vs nonsecure”
  • Fixes a few conveyor/object placement validation bugs
  • Early Access dialog will now link to the appropriate Bug Report forum based on client version/branch
  • Slight visual fix for Passengers when entering defined queues
  • Fountains can be placed outside now
  • Removes the “Break Deadlock” button from vehicles (remains on Aircraft for now)
  • Aircraft pathfinding updates & upgrades
  • Fixes the UI money hover not limiting the number of recent transactions displayed
  • Fixes a sprite error on very large land expansion area indicators
  • Resolves the issue with road construction sometimes not completing
  • Fixes one issue with sectors job sometimes not completing successfully that could result in an inconsistent map state that shows everything non-secure, all zones failing validations, etc.
  • Slightly optimizes sector generation
  • Fixes recent transactions not limiting properly in the top UI hover
  • Fixes an issue that could cause projects to re-allocate supplies incorrectly
  • Fixes an issue that rarely prevented sector generation from finishing
  • Fixes several thread-safety related issues
  • Fixes the issue that caused sectors to generate incorrectly in some cases; this sometimes resulted in secure areas being incorrect, bad paths/through walls, etc
  • Makes the 'dock notification' icons more obvious
  • Fixes a bug that allowed objects to be placed on top of queues
  • Fixes a bug that prevented graphs from updating properly when game was paused
  • Fixed a bug that could occur when loading a save with a recently-spawned aircraft on final
  • Fixed an issue that caused staff task priorities to not always be observed
  • Fixes a queue heuristics bug that could result in 'looping' with some setups/layouts
  • Queue entry now faster, more direct, less 'jitter' before entering
  • Through-queue movement speed slowed down slightly
  • Passenger reaction time increased while in queues, reduces gaps
  • Conveyor endpoints now displayed prior to selecting conveyor tool
  • Changed underground view so that only the utility objects will be hovered/selectable
  • Audio updates, some new effects, updates to existing; feedback appreciated!
  • Profit & Loss report now categorized; old data will be in 'Undefined' category, new data will categorize properly
  • Several minor performance related changes, memory usage improvements
  • Minor Aircraft pathfinding tweaks, should avoid runways a bit more aggressively
  • Minor tweaks to 'Bird In Hand' heuristics, intended to reduce "looping" issues


[ 2017-07-19 02:18:12 CET ] [ Original post ]



SimAirport
LVGameDev LLC
  • Developer

  • LVGameDev LLC
  • Publisher

  • 2020-02-28
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3728 reviews)


  • Review Score

  • http://www.SimAirport.com/
  • Website

  • https://store.steampowered.com/app/598330 
  • Steam Store

  • The Game includes VR Support



    SimAirport Depot - Linux [1.52 G]SimAirport Depot - Linux 64 [1.52 G]

  • Public Linux depots

  • SimAirport - Frequent Flyer Pack
  • Available DLCs

  • SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

    You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

    Your Airport, Your Way. Built & Managed by You!

    • Systems-Based Gameplay: Everything has purpose
    • Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
    • Details: Security, Check-In, Boarding, Food, down to first class & coach queues
    • Research & Advancement: Technology, transport, accounting tools, land expansion, etc
    • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
    • Play your way! Multiple concourses, or a single large concourse? It's your choice!
    • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
    • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
    • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
    • Bottom Line: Fun, Engaging, Deep Gameplay.

      Where YOUR decisions truly make a difference!

    Who Should Purchase?

    We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.

    If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!

    We hope to see you in the friendly skies, and around our community forum!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
    GAMEBILLET

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