You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.
Your Airport, Your Way. Built & Managed by You!
- Systems-Based Gameplay: Everything has purpose
- Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
- Details: Security, Check-In, Boarding, Food, down to first class & coach queues
- Research & Advancement: Technology, transport, accounting tools, land expansion, etc
- Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
- Play your way! Multiple concourses, or a single large concourse? It's your choice!
- 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
- Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
- Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
Bottom Line: Fun, Engaging, Deep Gameplay.
Where YOUR decisions truly make a difference!
Who Should Purchase?
We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!
We hope to see you in the friendly skies, and around our community forum!
We're rolling out the default update tonight, this time around we've got a number of additions -- including the Fuel System & Marketplace -- and numerous important enhancements and a bunch of bug fixes, too. We're very happy to announce that tonight's update also officially brings Linux support to SimAirport!
It's been a great month for us, and along with the additions & fixes there have been a ton of enhancements that we expect will have quite a positive impact on gameplay. Altogether, the gameplay experience is now getting to a level that allows us to more freely put our efforts into the advanced, deep-gameplay features that we all want to see -- that we've started calling out in the SimAirport Late 2017 Roadmap -- and that be "layering on" from here. It's incredibly exciting for us, it means we get to focus more of our time on the "fun stuff" -- features, content, and even more robust simulation elements (multiple floors, anyone?), and it means we get to deliver these fun things to you, and that's what we really enjoy doing! =)
We'll soon be kicking off the next cycle on Edge , as most of you probably know (and if you aren't familiar with Edge, come check it out & say Hi! Updates are released almost every day during the cycle!). We're really excited for the next couple of rounds, there's a lot planned and we think you're going to really enjoy what you'll be seeing.
Lastly, we'd like to give a thank you to those of you who are in the forums helping us & others, and especially to those of you who hang out with us in the Edge forums every day! Thank you for your unwavering support & for your continued feedback. We really couldn't do it without you, and we really appreciate your help & guidance. Keep it coming -- feedback, reports, and saves -- and we'll continue to keep the updates flowing!
We're truly excited about what's to come, and we hope you are too! We'll see you all on the forums where we will be kicking off the next round soon.
Thank you everyone!
NOTABLE CHANGES
Full Linux Support
[list]- New 32/64-bit Linux builds added
Fuel System
Public Address System
Assignable Ticketing Desks
Misc.
GAMEPLAY CHANGES
- Major performance improvements in the render pipeline, including multiple lighting/shader optimizations
- Adds a new research option for expanded capacity LRT trains
- New objects:
[list] - Toilet Stall has replaced Toilet
- Outdoor Pole Light & Outdoor Flood Light
- News Stand
- Decor Statue A & B
BUG FIXES
- Fixes a crash caused by a certain threaded job
- Fixes “DLL not found” startup crash (when path contained non-standard characters)
- Fixes an issue that could have caused application to hang on exit
- Audio optimizations & culling; fixes audio stutter issue on large/dense maps
- Fixes an issue with a subset of pax stuck after deserialization
- Fixes a cascading movement failure
- Fixes Small Aircraft Gate stairs not being flush with side of aircraft
- Fixes Small Aircraft Gate stairs in wrong position when deserialized into docked state
- Fixes movement contention (wiggle) with passengers wandering while waiting to get picked up
- Reduces the amount of trash passengers leave around — the probability is now simulated correctly with respect to game time
- Planning mode now always above all other layers, including bugfix when above wall-occlusion masks
- The gender constraint applied to Male/Female restroom zones is now active for all object types (was previously only sinks, toilets, urinals)
- Fixes LRT Platform limit 1 validation
- Fixes a bug that could result in incorrect agent sorting order if Y-axis delta is very small
- Fixes multiple bugs related to agent culling at low zoom
- Outdoor-only foliage objects are now blocked by roads
- Fixes the scrollbar on Operations Menu: Runways
- Fixes a bug preventing placement of certain above-ground objects over conveyor belts
- Fixes a placement validation erroneously applied to underground objects (usage markers walkability)
- Above-ground ‘Demolish’ tool no longer demolishes underground utilities
- Fixes a bug that caused Janitors to double-charge their hourly rates
- Fixes a bug when trying to create a food order for an out of stock kitchen
- Fixes SaveMenu + FuelMenu from blocking hotkeys — is now only enabled specifically when input fields are focused
- Fixes a bug that caused passengers to sometimes be too happy with their current activity leading to missed flights
- Fixes memory leak related to luggage loading & unloading
- Fixes depth sorting/visual for several of the Retail/Food Kiosks
- Fixes a shader related bug that may have rarely caused some graphical anomalies
- Prep carts can no longer be placed on top of other objects or outdoors
- Fixes runway lights not turning on/off as intended
- Fixes an issue causing Garbage Trucks to get stuck
- Various aircraft visual fixes including sorting order, lights, shadow, and rotation-related quirks
- Fixes a bug in old save-fixing code (auto-dismantle objects with invalid placement) to prevent multiple construction projects being enqueued for the same object
- Fixes an issue that caused aircraft to get ‘blocked’ for a short time when near a gate that another aircraft recently docked at
- Numerous minor performance optimizations
Minimum Setup
- OS: Ubuntu 12.04+ or SteamOS
- Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
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