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Bug Fixes - Patch Notes

Tonight we are deploying a small set of fixes for some of the more common and severe issues that have been brought to our attention on the Default branch over the last couple of weeks. Still a ton more coming this cycle, this is more of a 'hotfix' of sorts, for general airworthiness improvements -- but we wanted to go ahead and get these fixes out to default sooner than later. We'll have more for you soon -- and, as always, if you have any questions or feedback for us we'd love to hear it via any of our channels! Post on the forum, over on our subreddit, or even tweet at us if you prefer! :) Thanks everyone!

Patch Notes - November 16, 2018


  • Increase max zoom distance slightly for any given map size
  • Fix cancelling a piece-wise construction project could sometimes cause stuck workers
  • Fix luggage task enqueue checking directional reachability instead of bidirectional
  • Fix workers getting stuck trying to get to suspended-in-air supply piles
  • Fix workers sometimes not falling into 'get unstuck' routine due to being 'sent home' too quickly
  • Fix object warnings flashing too rapidly
  • Fix sector generation thread safety lock-run, was allowing >1 re-generations at once which rarely caused corrupted sector state (stuck & clumping pax, strange behaviors, etc)
  • Fix sector data pooling bug that caused RAM usage to continually increase
  • Fix road reachability bug when road targets are shared by >1 object
  • Fix lighting 'flash' each day at 20:00
  • Fix road reachability matrix & caching when using one-way taxiways, optimizes same
  • Fix several minor null references
  • Fix rain appearing off screen when zoomed out
  • Fix several needless RAM allocations within Pax AI routines
  • Optimize nearest zone lookups
  • Find nearest walkable area routine now runs on background thread
  • Find nearest zone lookups now more accurately account for floor delta
  • Revise thread-based state refresh systems into a shared state manager


[ 2018-11-17 04:52:47 CET ] [ Original post ]



SimAirport
LVGameDev LLC
  • Developer

  • LVGameDev LLC
  • Publisher

  • 2020-02-28
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3728 reviews)


  • Review Score

  • http://www.SimAirport.com/
  • Website

  • https://store.steampowered.com/app/598330 
  • Steam Store

  • The Game includes VR Support



    SimAirport Depot - Linux [1.52 G]SimAirport Depot - Linux 64 [1.52 G]

  • Public Linux depots

  • SimAirport - Frequent Flyer Pack
  • Available DLCs

  • SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

    You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

    Your Airport, Your Way. Built & Managed by You!

    • Systems-Based Gameplay: Everything has purpose
    • Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
    • Details: Security, Check-In, Boarding, Food, down to first class & coach queues
    • Research & Advancement: Technology, transport, accounting tools, land expansion, etc
    • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
    • Play your way! Multiple concourses, or a single large concourse? It's your choice!
    • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
    • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
    • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
    • Bottom Line: Fun, Engaging, Deep Gameplay.

      Where YOUR decisions truly make a difference!

    Who Should Purchase?

    We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.

    If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!

    We hope to see you in the friendly skies, and around our community forum!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
    GAMEBILLET

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