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April 2020 Update

A little more than a month ago, SimAirport was cleared to land -- today we're bringing you several updates and numerous fixes to improve gameplay & increase overall stability for everyone. We're also releasing some new features to the 'Edge' branch today -- and we've got more coming to the Edge branch this month, as well. Read below for the full details on these new additions and check out the Official Roadmap to see what else we have in the works!

Developer Live Stream


We'll be hosting our typical fire-side live-stream this weekend, to answer questions and just have some fun with the community.

Default Update - The Main Event.


We actually scheduled this update earlier than tonight but, as you may know, we encountered several stability and platform-specific issues that caused us to run behind schedule. We had two primary code issues: the way we log messages, and our Steam integration code. Both of these are now fixed alongside a number of smaller problems & gameplay bugs that have since been squashed. Check the change-log below for the full change details.

Edge Update - New Today & What's Coming!


We've been working on some new things, some of which are immediately available on the Edge branch -- stay tuned for additional features coming this cycle, too!

On Edge Branch Now:


  • Real instant build in sandbox mode.
  • Notification System to let you know of important things happening on your airport.
  • Coming soon: Additional 'Gate Control' capabilities to give you precision control!
Help us out by testing these features on the edge branch, for a detailed change-log of the Edge deploy see this post.

Thank you!


We'd like to thank you, especially in these hard times, for the continued support and help from you and all of the community. No matter what - bug reporting, modding or helping out other people on Steam, Discord or Reddit, we're thankful for your continued engagement and support! We hope to catch you on stream tomorrow, and hope everyone is & continues to be safe and healthy. -LVGameDev Team!

Default - Full Change Log


Improvements
  • Update logos.
  • Update and improve Steam integration code.
  • Implement new logging system to prevent crashes with the old system.
  • Rework zoom levels and mipmap level selection (should significantly reduce tearing on textures).
  • Enable auto saves by default.
  • Add longer delay and startup argument for switching quality setting (you can now use "quality x" where x is a number from 0=Fastest to 5=Fantastic).
  • Add manual check for finding the workshop folder, the game will try to find the workshop folder in offline mode and load mods when found.
  • Modding: Added improved error handling for script mods, an exception in a script mod will now be logged and the mod will be disabled to not cause further harm or FPS issues.
Fixes
  • Fix issue where objects would never finish repair if they're down to 0% maintenance.
  • Fix sort order for underground roads, previously a taxiway on floor G was rendered above a road when viewing floor -1 or -2.
  • Fix auto removed planned walls setting is not using the correct initial value starting the game.
  • Fix trucks could get stuck unloading on road ramps in spawn blocked condition.
  • Fix planes not getting baggage loaded when PA speaker went missing.
  • Fix name updates overwriting a file in the Steam directory meaning Steam would always find one corrupted file on verification.
  • Fix recurring fuel order not updating the price basis.
  • Fix pax sometimes getting stuck when going to a bag scanner that is changing shifts to no workers.
  • Fix baggage claim only checking against the first pickup for reachability (now checks for all)
  • Fix several issues for old saves, now even more old saves can be loaded!
  • Fix time formats and add a new option for the 24 hour clock.
  • Fix issue where passengers and flight crew may de-secure and cycle security.
  • Fix pax sometimes using a longer path than expected after using a gate agent desk.
  • Fix ability to un-assign or remove remote bus stop if flights are scheduled for a gate.
  • Fix agents getting stuck outside on the apron in some cases.
  • Fix aircrafts sometimes choosing bad takeoff direction when loading in on a taxiway and choosing a different runway after loading vs before saving.
  • Fix legacy maintenance objects failing when loading old saves.
  • Fix auto foundation when placing objects in negative map space (i.e. west of the main road).
  • Fix notable properties for PA speakers.
  • Fix fuel UI showing 0% current storage with more than 0% fuel in storage.


[ 2020-04-03 21:59:22 CET ] [ Original post ]



SimAirport
LVGameDev LLC
  • Developer

  • LVGameDev LLC
  • Publisher

  • 2020-02-28
  • Release

  • Strategy Simulation Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mostly Positive

    (3728 reviews)


  • Review Score

  • http://www.SimAirport.com/
  • Website

  • https://store.steampowered.com/app/598330 
  • Steam Store

  • The Game includes VR Support



    SimAirport Depot - Linux [1.52 G]SimAirport Depot - Linux 64 [1.52 G]

  • Public Linux depots

  • SimAirport - Frequent Flyer Pack
  • Available DLCs

  • SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.

    You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.

    Your Airport, Your Way. Built & Managed by You!

    • Systems-Based Gameplay: Everything has purpose
    • Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
    • Details: Security, Check-In, Boarding, Food, down to first class & coach queues
    • Research & Advancement: Technology, transport, accounting tools, land expansion, etc
    • Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
    • Play your way! Multiple concourses, or a single large concourse? It's your choice!
    • 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
    • Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
    • Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
    • Bottom Line: Fun, Engaging, Deep Gameplay.

      Where YOUR decisions truly make a difference!

    Who Should Purchase?

    We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.

    If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!

    We hope to see you in the friendly skies, and around our community forum!
    MINIMAL SETUP
    • OS: Ubuntu 12.04+ or SteamOS
    • Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
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