June 2020 Update
We'll be hosting our typical fire-side live-stream this weekend, to answer questions and just have some fun with the community.
[ 2020-05-28 21:40:32 CET ] [ Original post ]
Welcome to the June 2020 update patch notes! This cycle brings a large selection of quality of life improvements, lots of fixes and behavior improvements, and a few major new features such as parking lots and gate policies. See below for the full details!
Developer Live Stream
We'll be hosting our typical fire-side live-stream this weekend, to answer questions and just have some fun with the community.
- When: Saturday, 30th of May @ 11AM PDT // 20:00 CEST
Where: YouTube, Twitch, and Steam
The Airport: This Airport on the Workshop :)
Patch Notes - The Big Stuff
Parking!
- Ever wanted to create a massive plot of asphalt with a couple of squigly lines? You can now do so, and even profit from it!
Build modular parking lots around your airport, or even below it underground. Passengers will come in with a car and use the free spots (usually the ones closest to your dropoff) and catch their flights as usual. Later, the cars will be used by arriving passengers to get home -- and they have to pay the fee you've set in order to do so - be careful though, if fees are too high it's likely to discourage the usage of your parking lots!
Gate Policies
- As gate control received a warm welcome there was also the question for more fine control, gate policies make it possible.
Gate policies replace the gate control system and can either be used as a drop-in replacement with nothing changed, or as a strong fine-tune control mechanism for your specific needs. Custom policies for remote or terminal gates or a specific setup for one terminal - you can choose precisely what the policies do and to which gates they are applied.
Small Tip: Policies can be applied from the gate control in the Operations Control Panel & on the selected-object menu after clicking directly on a gate, too!
Notification System
- All new in-game notifications; keep an eye on the left side of your screen, just under the main menu button, and you'll occasionally see some icons popping up. This is the new notification system -- it will inform you if anything noteworthy happens in your airports, such as a fire breaking out or flights being canceled.
Hovering over the icons will give you additional information, and left-clicking will center the camera to the point-of-interest. Right-click on a notification to dismiss it.
Hiding Airlines from Saves
- This one was highly requested, you asked for a way to remove airlines, and we went ahead and implemented it for you!
Removing an airline isn't completely possible, there always needs to be at least a reference to it in a save since data for at least 30 days is saved (including flights and airlines), but we now allow you to effectively "perma-hide" airlines from all display locations if desired.
You can now hide any airline in a given save; to do so use the flight scheduler and click "Hide" on the airline you want to no longer see or depend on. Once hidden, the airline will no longer show up unless you enable the "Hidden" filter. Additionally, any hidden airline will be ignored if their definition is missing, meaning no "Missing Mods Detected" dialog if you hide them all!
Smaller Notable Changes
- Added a "Random" option for sprites and a message for new players to let them know of the option to choose between "legacy" and "new" character sprites.
- Added a sandbox menu, in sandbox saves it can be used to toggle real instant build, money (on and off) as well as immediately completing all research with a single click!
- Reworked the LRT tracks in regards to pathfinding; agents will strongly try to avoid the LRT tracks and crosswalks can now be placed on the track to give agents a place for them to cross over the tracks.
Full change log
- Fix possible "ghost taxiways" appearing when demolishing an under construction taxiway and add a save fix to remove them on load.
- Fix underground fuel tanks can be placed inside foundation.
- Fix fuel ports not checking if anything is underneath them (like foundation).
- Fix agents possibly getting stuck in unwalkable space in low FPS scenarios.
- Fix object selection distance normalization broken for far distanced objects.
- Fix circles being shown for pax that have boarded an apron bus.
- Fix critical construction bug where piles would not get delivered correctly in some cases.
- Some minor code improvements.
- Fix luggage task using a luggage car that has been sold.
- Fix pax sometimes using wrong security zone ending up in wrong security "wing".
- Update loading screen i18n to better show what the game is doing.
- Fix outdoor luggage task not correctly saving / loading the amount of bags to transfer.
- Fix road rendering above most objects and vehicles on -2.
- Fix XL remote gates would not count towards unlocking airlines that require XL gates.
- Fix sector accessibility warning behind reception zones.
- Fix reception zone not showing error in case the reception desk is missing.
- Fix vehicles sometimes using side-roads that don't lead to the target.
- Fix possibility for pax to get stuck behind a reception.
- Fix pax using id check if the assigned downstream objects are not available.
- Fix pax avoiding crosswalks instead of using them in some cases.
- Fix LRT/Crosswalks block each other for construction.
- Fix emitter reports (environment, info, PA) not updating when rotating the object.
- Fix possibility for pax to get stuck on conveyor transitions.
- Fix pax appearing on wrong floor when boarding an apron bus underground.
- Fix search for languages using accents (i.e. in Spanish searching for "a" will also bring up "" now).
- Force construction materials to load earlier to not run into graphics issues in some rare cases.
- Disable V2 agent renderer if GPU support is missing, use V1 as default in case only partial support is available & V2 when playing with full support for the needed feature set. Also improves the detection of GPU feature support.
- Fix pax trying to choose close objects and possibly just sitting around when having to re-do security.
- Fix for construction projects not correctly cancelling and leaving workmen stuck.
- Fix edge case de-securing bug in case objects are inside a security zone and the only way to get to the security zone is via de-securing.
- Add sandbox menu to configure some stuff in sandbox mode.
- Add airline hiding system (will hide in airline list and from the "missing mods" dialog).
- Add high penalty to walk over LRT tracks so pax avoid them.
- Add the ability to place crosswalks on LRT tracks.
- Add check to verify having at least one crosswalk on the LRT track (when trying to dismantle a crosswalk on an LRT track).
- Add crosswalk on the LRT track on the starter airport.
- Update gate control UI to allow defining Policies and applying Policies to gates.
- Update all translation files.
- Fix width of clothes display.
- Fix several problems regarding the new sidebar in the main menu.
- Fix non-build retail objects ordering stock.
- Fix LRT station not requiring research to be placed.
- Fix transport capacity graph including the LRT when it's researched but no platform was placed yet.
- Fix security zones caching the same object multiple times (would mean too high numbers were showing on objects regarding assignments).
- Fix loan interest estimate not updating in some cases.
- Fix zoom to mouse.
- Fix apron buses (the way they detect for when they drive to the gate got a rework, should mean no stuck buses anymore).
- Fix remote bus pickups spawning pax on G even when placed underground.
- Fix remote bus pickups working with staff doors.
- Fix remote bus pickup always shows assign button on G.
- Fix agents cannot pass security from one secure area to another secure area.
- Fix zoom jumping when scrolling inside UI and then scrolling to zoom.
- Fix subsectors not regenerating when placing objects.
- Fix scrolling on macOS (and possibly Linux), should feel better now.
- Add random option for legacy sprites and sidebar message informing new players of the setting.
- Fix bug where shadows would not be removed when all buildings on a floor were removed.
- Fix crosswalks not placeable underground and set snapping to 1 for easier placement.
- Fix agents de-securing when trying to walk in a sector that is 'unknown' security status.
- Add temporary fix for pax freezing when too many workmen try to pathfind (we're working on a long term fix in the upcoming cycle).
- Fix LRT not able to spawn staff.
- Add new notification system showing small bubbles for various things happening on your airport.
- Fix fire trucks sometimes getting stuck in idle (they shouldn't get into that state but did so in some cases).
- Fix pax using secure areas between insecure areas, to pass from a secure start to another terminal in case a connecting flight would need them to move out of the secure area.
Modding changes
- Modding: PA speakers now use the angles defined in their configuration.
- Modding: Fix modded PA amplifiers failing to check for a zone.
- Modding: Fix crew chance modifier showing up as high number instead of a percentage.
- Modding: Fix aircraft mod edit UI not showing correct values but placeholders when opening the UI for the first time.
- Modding: Add POConfig_Crosswalk config - it's a crosswalk eh.
- Modding: Fix custom cash registers not working in cafes.
- Modding: Fix hangar vehicles spawning on level G even if the hangar is underground.
- Modding: Fix retail cash register not working without staff even if it's configured to not need staff.
- Modding: Add additional error logging for failed aircraft loading (now actually shows the underlying exception).
- Modding: Fix demo spawn aircraft being below the taxiway.
- Modding: Add sub-folder loading and enable i18n to use sub-folders as language selection.
SimAirport
LVGameDev LLC
LVGameDev LLC
2020-02-28
Strategy Simulation Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
Mostly Positive
(3728 reviews)
http://www.SimAirport.com/
https://store.steampowered.com/app/598330 
The Game includes VR Support
SimAirport Depot - Linux [1.52 G]SimAirport Depot - Linux 64 [1.52 G]
SimAirport - Frequent Flyer Pack
SimAirport is a modern tycoon-style simulation & management game where you design, build, and manage an airport.
You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.
If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!
We hope to see you in the friendly skies, and around our community forum!
You will construct an airport from the ground up, hire your staff, choose airlines to work with, customize flight schedules, build out your infrastructure -- baggage conveyer systems & luggage services, roads, fuel pipelines, runway upgrades, navigation aids, hangars and service vehicles, etc -- and much more.
Your Airport, Your Way. Built & Managed by You!
- Systems-Based Gameplay: Everything has purpose
- Infrastructure: Fuel & baggage, public address systems, flight info displays, etc
- Details: Security, Check-In, Boarding, Food, down to first class & coach queues
- Research & Advancement: Technology, transport, accounting tools, land expansion, etc
- Two Gameplay Modes: Sandbox (unlimited funds) and Career (challenge yourself)
- Play your way! Multiple concourses, or a single large concourse? It's your choice!
- 15+ Airlines & liveries; 15+ Aircraft, turboprop to turbine
- Steam Workshop Support: Hundreds of Custom Airlines & Airports to try!
- Very Actively Developed - regular updates almost daily since release (Edge branch)! Developers that listen & who are very actively involved in the community on a daily basis.
Bottom Line: Fun, Engaging, Deep Gameplay.
Where YOUR decisions truly make a difference!
Who Should Purchase?
We suggest purchasing if you are excited to play the game as it is today AND if you are interested in participating in the development process alongside our developers.If you enjoy tycoon-style building & management games, you'll probably enjoy SimAirport. If you're not sure yet, we'd encourage you to take a look through our forums (especially the Edge forum!) to get an idea of how quickly player feedback makes an impact on the game & to get a feel for how much fun there is to be had!
We hope to see you in the friendly skies, and around our community forum!
MINIMAL SETUP
- OS: Ubuntu 12.04+ or SteamOS
- Processor: Intel i5/i7+ or AMD-FX+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Dedicated GPU - Integrated GPUs might not workSound Card: Any
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