Weaving Sandbox and Narrative
Star Traders: Frontiers is first and foremost an open world sandbox game full of dynamic actors and forces. In this sandbox, you have extensive freedom to run your ship and crew any way you want -- to be a spy, smuggler, pirate, loyal military officer, faction zealot or infamous criminal. You can explore, profit, terrorize, or be the champion of any faction you choose to craft your own destiny. As you navigate the world, your actions tie into a set of layered simulations -- political, economic, rumored events and personal goals. The major factions within the world vie on political and economic level and your allies and enemies are actors within those same simulations. These individual allies and enemies will work toward the larger faction goals but also strive to achieve their own personal goals.
A vignette storyline, crafted by a KickStarter backer - blurred to avoid spoilers These actors need your help, just as you need the crucial services they offer, so you’ll find your Captain drawn into the larger dynamic context over and over again through these contacts. Each layer of the simulation will affect the others as it plays out -- economic pressures can cause conflicts, and conflicts can kill or empower contacts, and contacts can cause conflicts, economic shortages or pay fleets of privateers to harass their enemies. We’ve worked hard to ensure that the sandbox alone is a lively, ever-changing and fun galaxy in which to explore, plunder and battle.
A larger storyline wrapped around the start of an era - blurred to avoid spoilers
Our second goal was to infuse Frontiers with storylines that share the rich lore of the universe and to highlight how the Star Trader’s world, society, laws and technology are all going through times of radical change. These storylines will also include the Templar Knights, Zendu Arbiters and familiar faces from other games, like Templar Battleforce. The storylines will range from self-contained vignettes about human struggles to larger arcs involving quadrant-wide conflicts, shifts and catastrophes. When we launch Frontiers into early access, we will have a small slice of the total story design ready and available in the game -- basically the first “era” of the storyline which will set up the other major arcs. Much more will be incoming as we build out toward the game’s full launch. Completing Early Access means finalizing the game’s storylines, vignettes (mid-length arcs with multiple choices and outcomes) and eras (major happenings with lots of angles and ways to get involved.) We will have the first 2 of 10 eras available when the game launches, and the first 5 vignettes in the game. Relying on the game’s underlying sandbox, all storylines are added using proc gen and are optional. They will resolve with or without your input once they start in the game based on the current state of the simulations. One defining aspect is that even if you are following the storylines, you have to play the sandbox. You have to find ways to make money, survive, travel, and keep your head above water politically. You will need more allies than you gain through the storylines and as you play, the line between storyline and sandbox will continue to blur as the storyline contacts play in the simulation and have long-term goals as well. -- Thanks to everyone sharing questions, comments and their excitement about Frontiers upcoming launch! We're going to be very active and very busy during the EA phase, just as we have been through our multi-month alpha. We can't wait to open the galaxy up to all of you! In the meantime, boot up Templar Battleforce to help get yourself immersed in the story. Some of our alpha captain's sailed through the Cirm Sector yesterday in Frontiers. http://store.steampowered.com/app/370020/Templar_Battleforce/ Cory and Andrew Trese Trese Brothers Games
[ 2017-10-28 22:57:31 CET ] [ Original post ]
Greetings from the void, Captains! As we ramp up for the launch of Star Traders: Frontiers, we are hard at work on meshing and improving the game’s narrative core and underlying sandbox. This is an area where we’ve received a lot of questions and we are excited to share our approach to weaving together a dynamic sandbox environment with multiple, progressing storylines. Let’s try to get down to brass tacks and avoid the marketing jibber jabber.
A Mighty Sandbox
Star Traders: Frontiers is first and foremost an open world sandbox game full of dynamic actors and forces. In this sandbox, you have extensive freedom to run your ship and crew any way you want -- to be a spy, smuggler, pirate, loyal military officer, faction zealot or infamous criminal. You can explore, profit, terrorize, or be the champion of any faction you choose to craft your own destiny. As you navigate the world, your actions tie into a set of layered simulations -- political, economic, rumored events and personal goals. The major factions within the world vie on political and economic level and your allies and enemies are actors within those same simulations. These individual allies and enemies will work toward the larger faction goals but also strive to achieve their own personal goals.
A vignette storyline, crafted by a KickStarter backer - blurred to avoid spoilers These actors need your help, just as you need the crucial services they offer, so you’ll find your Captain drawn into the larger dynamic context over and over again through these contacts. Each layer of the simulation will affect the others as it plays out -- economic pressures can cause conflicts, and conflicts can kill or empower contacts, and contacts can cause conflicts, economic shortages or pay fleets of privateers to harass their enemies. We’ve worked hard to ensure that the sandbox alone is a lively, ever-changing and fun galaxy in which to explore, plunder and battle.
A larger storyline wrapped around the start of an era - blurred to avoid spoilers
Narrative Eras
Our second goal was to infuse Frontiers with storylines that share the rich lore of the universe and to highlight how the Star Trader’s world, society, laws and technology are all going through times of radical change. These storylines will also include the Templar Knights, Zendu Arbiters and familiar faces from other games, like Templar Battleforce. The storylines will range from self-contained vignettes about human struggles to larger arcs involving quadrant-wide conflicts, shifts and catastrophes. When we launch Frontiers into early access, we will have a small slice of the total story design ready and available in the game -- basically the first “era” of the storyline which will set up the other major arcs. Much more will be incoming as we build out toward the game’s full launch. Completing Early Access means finalizing the game’s storylines, vignettes (mid-length arcs with multiple choices and outcomes) and eras (major happenings with lots of angles and ways to get involved.) We will have the first 2 of 10 eras available when the game launches, and the first 5 vignettes in the game. Relying on the game’s underlying sandbox, all storylines are added using proc gen and are optional. They will resolve with or without your input once they start in the game based on the current state of the simulations. One defining aspect is that even if you are following the storylines, you have to play the sandbox. You have to find ways to make money, survive, travel, and keep your head above water politically. You will need more allies than you gain through the storylines and as you play, the line between storyline and sandbox will continue to blur as the storyline contacts play in the simulation and have long-term goals as well. -- Thanks to everyone sharing questions, comments and their excitement about Frontiers upcoming launch! We're going to be very active and very busy during the EA phase, just as we have been through our multi-month alpha. We can't wait to open the galaxy up to all of you! In the meantime, boot up Templar Battleforce to help get yourself immersed in the story. Some of our alpha captain's sailed through the Cirm Sector yesterday in Frontiers. http://store.steampowered.com/app/370020/Templar_Battleforce/ Cory and Andrew Trese Trese Brothers Games
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB