Update #3: Deck Clearing
With your help, we've added some exciting new depth to the Rep system around looting goods from enemies and how pirates act when encountered in space. First, you can now loot and steal fuel from pirates with impunity -- no Rep damage is caused. They're pirates! Second, if you steal biowaste or scrap metal from anyone, there is no rep damage. Third, if you steal goods that require a permit from a Smuggler, there is no Rep damage -- the Captain can't really report theft of goods he or she was carrying illegally! Finally, Pirates aren't willing to pay Tribute anymore. They don't like your offer for protection and their crew would view them as weak.
We've added Blowback, a great new Soldier Talent for shotguns that can be used only from the very front. It fits well with Roaring Barrels, Grenades, and other frontline buffs. Boom!
We're still working on smaller things because a lot of our time is in crash and story bug resolution, but we've managed to cover a lot of the requests that came in over the last few days from Steam. Of course, there is always more to do and the list is VERY long, but we're proud to be moving quick on player requests! The list is pretty long but you'll either see them in game or can read it all here! Please leave a review if you appreciate the updates! :D
- New Rank 5 Soldier Talent Blowback added for shotgun specialists - Looting Cargo from Pirates no longer causes Rep loss - Any looting of Biowaste/Scrap does not cause Rep loss - Looting un-permitted goods from Smuggler does not cause Rep loss - Enemy Pirates never pay tribute for fear of looking weak before their crew - Enemy AI are now flying the Longbow Cruiser and Lightbow Raptor - Crew Payment now has an alert on it and causes the spice hall alert to be present as well - Improved crew list, refresh of filters, officer badging, and visual for level-ready crew - Destination waypoint circle always visible, fixed issues with distance to destination not updating - Minor improvements to display of ship component and engine stats during upgrade (more coming) - Fixed all crashes when opening Missions List - Fixed bug in "Call for the Strong" story introduction - Fixed bug in "Pirates Behind Every Star" story resolution - Fixed bugs with Valencia storyline, looping, reappearing, etc - Fixed Contacts sometimes dying during the middle of active story arcs - Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading - Improved keyboard arrows panning maps (Quad & Galaxy) - Rebalanced mutiny threshold to avoid looping mutinies - Improved keyboard support for opening/closing subviews (QARCX) - Improved keyboard arrows panning map - Fixed screens missing mousewheel support (Combat Views) - Fixed issues with 1280x1024 resolution support
New alert on the payment screen
[ 2017-11-19 19:29:09 CET ] [ Original post ]
Be sure to use your leveling filter to quickly pick and level crew
Captain! You're feedback and reviewers have delivered another release.
Keep it up! With this release, we are working hard on a host of smaller UI improvements, game balance, Rep system tweaks and the final small scaling fixes. We have also closed all reported story bugs and crashes. Please report if you hit any snag!
Rep Intricacies
With your help, we've added some exciting new depth to the Rep system around looting goods from enemies and how pirates act when encountered in space. First, you can now loot and steal fuel from pirates with impunity -- no Rep damage is caused. They're pirates! Second, if you steal biowaste or scrap metal from anyone, there is no rep damage. Third, if you steal goods that require a permit from a Smuggler, there is no Rep damage -- the Captain can't really report theft of goods he or she was carrying illegally! Finally, Pirates aren't willing to pay Tribute anymore. They don't like your offer for protection and their crew would view them as weak.
New Combat Talent
We've added Blowback, a great new Soldier Talent for shotguns that can be used only from the very front. It fits well with Roaring Barrels, Grenades, and other frontline buffs. Boom!
UI Improvements
We're still working on smaller things because a lot of our time is in crash and story bug resolution, but we've managed to cover a lot of the requests that came in over the last few days from Steam. Of course, there is always more to do and the list is VERY long, but we're proud to be moving quick on player requests! The list is pretty long but you'll either see them in game or can read it all here! Please leave a review if you appreciate the updates! :D
v2.0.9 - 11/19/2017
- New Rank 5 Soldier Talent Blowback added for shotgun specialists - Looting Cargo from Pirates no longer causes Rep loss - Any looting of Biowaste/Scrap does not cause Rep loss - Looting un-permitted goods from Smuggler does not cause Rep loss - Enemy Pirates never pay tribute for fear of looking weak before their crew - Enemy AI are now flying the Longbow Cruiser and Lightbow Raptor - Crew Payment now has an alert on it and causes the spice hall alert to be present as well - Improved crew list, refresh of filters, officer badging, and visual for level-ready crew - Destination waypoint circle always visible, fixed issues with distance to destination not updating - Minor improvements to display of ship component and engine stats during upgrade (more coming) - Fixed all crashes when opening Missions List - Fixed bug in "Call for the Strong" story introduction - Fixed bug in "Pirates Behind Every Star" story resolution - Fixed bugs with Valencia storyline, looping, reappearing, etc - Fixed Contacts sometimes dying during the middle of active story arcs - Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading - Improved keyboard arrows panning maps (Quad & Galaxy) - Rebalanced mutiny threshold to avoid looping mutinies - Improved keyboard support for opening/closing subviews (QARCX) - Improved keyboard arrows panning map - Fixed screens missing mousewheel support (Combat Views) - Fixed issues with 1280x1024 resolution support
New alert on the payment screen
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB