Update #4: Balancing the Blade
We've been hard at work in the balancing room, running the math and watching the logs and all the data we have. We have also been reading every forum post and review about combat and comparing it to our roadmap how to go forward. What we've released tonight greatly improves the balance of battle and helps to insulate the Captain and Officers from massive, sudden damage on the ship. First, we have reduced the amount of damage that a Captain or Officer can take in a single hit in ship combat. We have also tied the damage calculation into difficulty level, so things will be less brutal on lower difficulties. We've made a major stride forward in visibility into your risk level in combat by exposing both Captain's HP scales in the ship combat HUD -- now you can see where you are at every turn and be aware of when you are running on a thin red line next to death. We've also tempered the bonus damage that was given out when a ship weapon hit an enemy's engine or bridge. This was leading to some really big numbers and sudden crew death. No promises that a nasty hit won't insta-kill crew members, but it will no longer take your officers or captain's lives in a single blast. An SFX was added to mark the hit to engines which matches the existing VFX where you can see a sudden burst of red in the engine animation. We'll keep working on improving the visibility of these key stats in the next updates. Of note, all combat systems are symmetrical so the enemy are playing by the same set of rules which means their Captains will also no suffer insta-death syndrome. What's fair is fair!
Looking stylish!
As everyone loves crew customization, I squeezed in a few hours to work on the art for two new accessories. Engineering glasses and space aviator glasses have been added -- enjoy. I also fixed a few faces that weren't quite right (neck, head position). We've got work to do clean up and perfect this entire character system and this is a nice step forward. We're looking longingly at the pile of hats we have almost ready but just haven't been able to add yet -- lots more outfits, faces, and accessories are inbound in the coming weeks.
We forgot to mention ship rename was in v2.0.9 -- check the top right of your main status screen. We fixed the issue with the Exchange misreporting amount and price of goods on buy -- now it starts the slider with the right number of goods that can be offered with the right price display. We fixed an issue with some early rumors blocking the Faen storyline (Quarantine especially). Also, we fixed a ton of bugs and crashes. We're working hard to get to 100% stable in both the storyline and the system, so please keep reporting and sharing your saved games if you have them. It is a huge help and we are rapidly trending in the right direction with update #4! Please leave a review to help us spread the word about Star Traders: Frontiers!!
- Ship Combat: Reduced Max Single Hit Damage to Captain - Ship Combat: Capped Max Single Hit Damage to Officers - Ship Combat: Improved Difficulty-based damage scales - Ship Combat UI: Both Captain's HP values now visible in HUD - Ship Combat: Reduced Severity of Engine hits - Ship Combat: Reduced Severity of Bridge hits - Ship Combat: Alarm SFX when player's Engine is hit - Added 2 new eyewear accessories, new types of glasses -- more options coming - Added ability to Rename Ship (in v2.0.9, but forgot to mention it!) - Fixed issue with Exchange reporting incorrect value and amount when purchasing - Improved balance of Rep loss during Trade Ban and Trade War - Fixed Space bar cancelling map navigation - Improved v1 Ship Engine description listing - Buffed Starting ship "Frontier Liner" & Reduced Cost - Restored broken "Rich Harvest" Rumor for Wild Zone - Replaced Pin icon with arrows - slide the detail pane of the table in so you can view the map and use the table! - Radiation Storm / Xeno Fleet / Quarantine Rumors no longer occur in first year -- no longer blocking start of story - Fixed crashes with opening mission list under some story circumstances - Fixed story bugs and crashes
BOOM!
[ 2017-11-21 07:01:08 CET ] [ Original post ]
New Captain HP Bars in the HUD warn of impending trouble
Another day in the void, another major update. We're hard at work and not just listening to you -- we're quickly learning and improving based on your. As STF launched into early access, we knew we'd have an exciting week with a lot of changes. It has been exactly that and this update is a really move forward for the game and its balance.
A huge thanks to everyone who has left a review! And, Star Traders: Frontiers is in its last hours its launch sale, so if you haven't picked it up yet, do!
Balancing Out Captain Insta-Death
We've been hard at work in the balancing room, running the math and watching the logs and all the data we have. We have also been reading every forum post and review about combat and comparing it to our roadmap how to go forward. What we've released tonight greatly improves the balance of battle and helps to insulate the Captain and Officers from massive, sudden damage on the ship. First, we have reduced the amount of damage that a Captain or Officer can take in a single hit in ship combat. We have also tied the damage calculation into difficulty level, so things will be less brutal on lower difficulties. We've made a major stride forward in visibility into your risk level in combat by exposing both Captain's HP scales in the ship combat HUD -- now you can see where you are at every turn and be aware of when you are running on a thin red line next to death. We've also tempered the bonus damage that was given out when a ship weapon hit an enemy's engine or bridge. This was leading to some really big numbers and sudden crew death. No promises that a nasty hit won't insta-kill crew members, but it will no longer take your officers or captain's lives in a single blast. An SFX was added to mark the hit to engines which matches the existing VFX where you can see a sudden burst of red in the engine animation. We'll keep working on improving the visibility of these key stats in the next updates. Of note, all combat systems are symmetrical so the enemy are playing by the same set of rules which means their Captains will also no suffer insta-death syndrome. What's fair is fair!
Looking stylish!
New Designs
As everyone loves crew customization, I squeezed in a few hours to work on the art for two new accessories. Engineering glasses and space aviator glasses have been added -- enjoy. I also fixed a few faces that weren't quite right (neck, head position). We've got work to do clean up and perfect this entire character system and this is a nice step forward. We're looking longingly at the pile of hats we have almost ready but just haven't been able to add yet -- lots more outfits, faces, and accessories are inbound in the coming weeks.
Other Goodies
We forgot to mention ship rename was in v2.0.9 -- check the top right of your main status screen. We fixed the issue with the Exchange misreporting amount and price of goods on buy -- now it starts the slider with the right number of goods that can be offered with the right price display. We fixed an issue with some early rumors blocking the Faen storyline (Quarantine especially). Also, we fixed a ton of bugs and crashes. We're working hard to get to 100% stable in both the storyline and the system, so please keep reporting and sharing your saved games if you have them. It is a huge help and we are rapidly trending in the right direction with update #4! Please leave a review to help us spread the word about Star Traders: Frontiers!!
v2.0.13 - 11/20/2017
- Ship Combat: Reduced Max Single Hit Damage to Captain - Ship Combat: Capped Max Single Hit Damage to Officers - Ship Combat: Improved Difficulty-based damage scales - Ship Combat UI: Both Captain's HP values now visible in HUD - Ship Combat: Reduced Severity of Engine hits - Ship Combat: Reduced Severity of Bridge hits - Ship Combat: Alarm SFX when player's Engine is hit - Added 2 new eyewear accessories, new types of glasses -- more options coming - Added ability to Rename Ship (in v2.0.9, but forgot to mention it!) - Fixed issue with Exchange reporting incorrect value and amount when purchasing - Improved balance of Rep loss during Trade Ban and Trade War - Fixed Space bar cancelling map navigation - Improved v1 Ship Engine description listing - Buffed Starting ship "Frontier Liner" & Reduced Cost - Restored broken "Rich Harvest" Rumor for Wild Zone - Replaced Pin icon with arrows - slide the detail pane of the table in so you can view the map and use the table! - Radiation Storm / Xeno Fleet / Quarantine Rumors no longer occur in first year -- no longer blocking start of story - Fixed crashes with opening mission list under some story circumstances - Fixed story bugs and crashes
BOOM!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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