Update #6: Release the Raptor!
We have another update to announce. This one is primarily focused on fixing a set of stability and content issues that impacted players over the holiday weekend. We tried to mix a little bit of new content in with the bugfix to keep things exciting.
The major issue we had with v2.0.15 was the Broadsword class not working correctly. We've taken a number of steps to correct this problem and prevent the same bug from hitting us again in the future. First, we fixed the Broadsword's configuration to address the over-mass issue. We also updated the Hyperwarp Gate screen to correctly display when the ship was over-mass, compared to sailing with a badly damaged Hyperwarp Drive module. This will fix new buyers of the Broadsword, but players who purchased the ship during v2.0.15 will need to replace one of the Fuel Tanks with a Mass Modulator to bring the mass down under 8000. We also made updates to the Starport to better support making repairs and upgrades when the ship is over-mass. This scenario can also occur when mass reducing components are too damaged to work, so we needed this for both this Broadsword bug as well as future potential problems.
Steel Fortress We've also extended our pre-build testing suite to included a full check of all configured ships for mass and hyperwarp design problems. Even if they slip past us during internal testing we'll make sure they don't get into Early Access.
The Raptor Class is a new ship that can be purchased at the Starport for players. The AI is not yet trained in using it. The Raptor class is a first step towards a more diverse set of ships. The Raptor trades Hull points and Armor for higher than normal Officer support, Medium compartments and Shield to protect Crew during combat. The additional officer and utility make the Raptor a good choice for Captains who's play depends heavily on Officers and operating cost (Explorer, Smuggler, Spy.)
- New Ship: Raptor Class (6000 Mass, 6 Officers, Heavy Shielding) - Acknowledge action adds combat reduction for landing encounters - Fixed issues with Intel associated with expired Conflicts - Hyperwarp Gates now correctly report over-mass ships + damaged Mass reducing components - Fixes issues caused when repairing certain components (Fuel Tanks, Mass Dampner) - Fixed Broadsword ship mass problems (for new ships) - Improved ability to upgrade ships when over-mass from damaged Mass reducing comps - Disabled non-working components Escape Shuttle and Fighter Bays - Increased base Armor for Fidelis Cutter to 7 - Fixed crashes selling Gear / Weapons / Armor - Fixes dozens of crashes, typos and content issues
[ 2017-11-27 01:51:10 CET ] [ Original post ]
Consider cross-training your officers in 3 jobs to increase flexibility
Stability & Bug Fix Update
We have another update to announce. This one is primarily focused on fixing a set of stability and content issues that impacted players over the holiday weekend. We tried to mix a little bit of new content in with the bugfix to keep things exciting.
Broadsword Class
The major issue we had with v2.0.15 was the Broadsword class not working correctly. We've taken a number of steps to correct this problem and prevent the same bug from hitting us again in the future. First, we fixed the Broadsword's configuration to address the over-mass issue. We also updated the Hyperwarp Gate screen to correctly display when the ship was over-mass, compared to sailing with a badly damaged Hyperwarp Drive module. This will fix new buyers of the Broadsword, but players who purchased the ship during v2.0.15 will need to replace one of the Fuel Tanks with a Mass Modulator to bring the mass down under 8000. We also made updates to the Starport to better support making repairs and upgrades when the ship is over-mass. This scenario can also occur when mass reducing components are too damaged to work, so we needed this for both this Broadsword bug as well as future potential problems.
Steel Fortress We've also extended our pre-build testing suite to included a full check of all configured ships for mass and hyperwarp design problems. Even if they slip past us during internal testing we'll make sure they don't get into Early Access.
Raptor Class
The Raptor Class is a new ship that can be purchased at the Starport for players. The AI is not yet trained in using it. The Raptor class is a first step towards a more diverse set of ships. The Raptor trades Hull points and Armor for higher than normal Officer support, Medium compartments and Shield to protect Crew during combat. The additional officer and utility make the Raptor a good choice for Captains who's play depends heavily on Officers and operating cost (Explorer, Smuggler, Spy.)
v2.0.17 - 11/26/2017
- New Ship: Raptor Class (6000 Mass, 6 Officers, Heavy Shielding) - Acknowledge action adds combat reduction for landing encounters - Fixed issues with Intel associated with expired Conflicts - Hyperwarp Gates now correctly report over-mass ships + damaged Mass reducing components - Fixes issues caused when repairing certain components (Fuel Tanks, Mass Dampner) - Fixed Broadsword ship mass problems (for new ships) - Improved ability to upgrade ships when over-mass from damaged Mass reducing comps - Disabled non-working components Escape Shuttle and Fighter Bays - Increased base Armor for Fidelis Cutter to 7 - Fixed crashes selling Gear / Weapons / Armor - Fixes dozens of crashes, typos and content issues
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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