Two weeks ago, we opened the hyperwarp gates and let the first wave of Captains come rushing headlong into the galaxy. Ever since, we’ve been neck deep in feedback, suggestions, bug fixes and all the high priority things that need immediate attention. While we are still swimming in that soup, we have our heads above water again and are looking forward to the Dev Roadmap we designed for Early Access with all the expansions and excitement.
We are sharing the Roadmap to give everyone visibility into the scale and scope of our Early Access plans and how we intend to turn those plans into game play reality. This Roadmap will help us all focus and look to a bright future for the quadrants!
Relentless Update Schedule
Just as the void is relentless and merciless, so too will we be with updates. Star Traders: Frontiers has been released for exactly 14 days and we have released 7 updates with new content, balancing, UI improvements and fixes. We plan to hammer updates constantly and consistently as we march through our development roadmap. Some projects decide to take a slower-but-larger update schedule, we want to keep Star Traders: Frontiers time in Early Access lively, in motion, and constantly improving. So, post your feedback and watch the updates roll!
Major Milestones
We’ve broken the Roadmap down into content expansions and major version milestones. In the content arena we expect continual expansion. For example, we’ll be adding a steady flow of new ship types over the course of development -- we have already added 3 new ones in the first 7 updates. These content adds will be a continual drip of new, fun stuff to enjoy. The major version milestones are for features released in chunks, generally focusing on hitting each major element or story expansion as a big block. Still, we will be relentlessly adding and not waiting 3 months for a giant bomb of an update. As we move through these milestones, Star Traders: Frontiers will edge closer and closer to full launch status, which we expect to be version 3.x and beyond. We’d love you to start discussions on the boards about the features listed on the roadmap -- we’re here and happy to answer questions! Finally, we’d like to give a big shout out to all of KickStarter backers who supported us and pushed us to create Star Traders: Frontiers! We could not have gotten here without you!
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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