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Update #9: Platforms and Progress
Another update sings out across the Hyperwarp. Join us! We talked about our long term roadmap in our last update and tonight we have an important Quality of Life and stability release. We're trying to get these out of the way so we can move on with the UI updates and v2.1 features.
A hot-topic on the Steam forums, Trait mutation determines how your Crew's Traits change and drift over time based on the Captain's actions. We've been collecting feedback and metrics about these mutations and v2.0.21 includes some updates you've suggested. This should help improve some obvious problems (too much Merciless!) and smooth out some of the progressions. We are actively looking for ideas for additional Trait mutations ("Maybe if you Increase Salary in Mutiny it could cause Greedy?") and welcome discussions about anything confusing or not-fun happening with Traits.
We are grinding away at improving mechanic transparency and improving balance. This update includes a few fixes here like correctly displaying the risk and reward percentages in the Explorer game. This patch also addresses some Talent issues you've pointed out on the Steam Discussions board. Thank you for those!
We are continuing to work towards better support for all our platforms, improved feature parity and boosted performance for all. This release includes some draw optimization and icons for Win32, addition of mouse-hover support in Linux and better pointer / hover performance in Mac OS X.
- Win32: Improved Taskbar and Window Icons - Linux: Added mouse hover support, Improved 3rd Button - Mac OS X: Improved mouse hover performance - Fixed Merciless Trait Mutation Rate - Fixed Malcontent + Loyal Trait Mutations - Improved display of Risk and Reward factors in Explore/Spy/Blockade/Patrol - Improved balance of Secrets Unbound Talent - now fires on landing - Balanced cost of Retrain in Credits for Hard, Brutal, Impossible - Fixed Missions showing multiple options in landing or orbit - Fixed cooldown issue with Welcoming Conscription - Fixed issue with repeat completion of Stash missions - Fixed crew combat duplicate selection bugs - Reworked Richness Scale on Wild Zones - Promotions now consume 1 turn (Edict/Rank/Permit)
[ 2017-12-01 00:58:21 CET ] [ Original post ]
Calling all Captains!
Another update sings out across the Hyperwarp. Join us! We talked about our long term roadmap in our last update and tonight we have an important Quality of Life and stability release. We're trying to get these out of the way so we can move on with the UI updates and v2.1 features.
Mutation Updates
A hot-topic on the Steam forums, Trait mutation determines how your Crew's Traits change and drift over time based on the Captain's actions. We've been collecting feedback and metrics about these mutations and v2.0.21 includes some updates you've suggested. This should help improve some obvious problems (too much Merciless!) and smooth out some of the progressions. We are actively looking for ideas for additional Trait mutations ("Maybe if you Increase Salary in Mutiny it could cause Greedy?") and welcome discussions about anything confusing or not-fun happening with Traits.
Balance and Mechanics
We are grinding away at improving mechanic transparency and improving balance. This update includes a few fixes here like correctly displaying the risk and reward percentages in the Explorer game. This patch also addresses some Talent issues you've pointed out on the Steam Discussions board. Thank you for those!
Platform Support
We are continuing to work towards better support for all our platforms, improved feature parity and boosted performance for all. This release includes some draw optimization and icons for Win32, addition of mouse-hover support in Linux and better pointer / hover performance in Mac OS X.
v2.0.21 - 11/29/2017
- Win32: Improved Taskbar and Window Icons - Linux: Added mouse hover support, Improved 3rd Button - Mac OS X: Improved mouse hover performance - Fixed Merciless Trait Mutation Rate - Fixed Malcontent + Loyal Trait Mutations - Improved display of Risk and Reward factors in Explore/Spy/Blockade/Patrol - Improved balance of Secrets Unbound Talent - now fires on landing - Balanced cost of Retrain in Credits for Hard, Brutal, Impossible - Fixed Missions showing multiple options in landing or orbit - Fixed cooldown issue with Welcoming Conscription - Fixed issue with repeat completion of Stash missions - Fixed crew combat duplicate selection bugs - Reworked Richness Scale on Wild Zones - Promotions now consume 1 turn (Edict/Rank/Permit)
[ 2017-12-01 00:58:21 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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