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Update #10: In the Merciless Void
Tooltip support in the initial release was lacking. After fixing the Linux tooltip support in the last release, Cory has turned his attention to rebuilding our tooltip kit. Now, we've started the process of decorating the entire game with tooltips. There are going to be hundreds if not a thousand tooltips to add, but we've hit the three screens we considered to be most pressing -- Crew Status, System Orbit and Crew Equipment. This is a march to the finish line now -- expect major new tooltip dumps with every release until its perfect.
In the first two weeks, our attention was focused on anything that caused the game to crash. As our third week has dawned, we've turned our attention to anything that makes the story go off the rails, get stuck or get wrapped around itself. Telling a non-linear, multi-threaded story with so many possible outcomes and branches is challenging! With everyone's help, we've tackled the first really big wave of story fixes -- the top reported issues are now done and fixed in the game. Thanks to everyone who has sent in saved games, especially @In'ei, @stabbyjones and @DiaDarra. We are not done with our work here and there are a few more clean-up items -- so please report any issues you see! v2.0.25 - 12/3/2017 - Fixed lots of crashes! - Mutiny "Pay Reparations" is now available more often ( Avg Morale > 40 ) - First 50 Mouse Hovers: Ship Status, Crew Equipment, System Orbit - Fixed crash in Exchange and ability to buy 0 rare trade goods - Improved logic that picks default crew position for your combatants - Fixed story crashes with Call of the Strong Steel Song missions on some maps - Fixed story issue causing threading oddities in the different branches of Valencia Faen storyline - Fixed story issue with Duel of Assassins conflict ending ahead of schedule - Fixed story issue with dead-end missions with Damien Lumotte - Fixed story issue with Arbiter "unfortunate news" even after success - Fixed issues were some contacts offered $0 pardons - Fixed issues with blue X in contact subscreens - Fixed bug preventing Exploration achievements from firing correctly - Fixed issues with boarding results - Panic Crew could run twice - Fixed bugs allowing Captain to mutate certain non-Captain Traits (Greedy, Loyal, Xenophobe) - Improved engine burner placement for Raptor / Lightbow / Longbow ships - Fixed Life Saver Talent which was nuking Morale while saving Health - Fixed issues with hanging personal objectives - Fixed issue where some Saving Talents (Electronics, Repair) were not firing in card games - Resolved issue with crew combat getting locked when using Refocus talent to skip turn
[ 2017-12-04 19:04:10 CET ] [ Original post ]
Captains! Gather round the spice plate, news of another big update is resonating in the hall. The 2 man team here at Trese Brother HQ has been hard at work polishing, fixing and improving. We're still fixing and improving the game at the moment, but with every release we get closer to being able to turn our attention to full on new features and content!
If you enjoy the improvements and the game, please leave a review and tell a friend!
You Said Tooltips
Tooltip support in the initial release was lacking. After fixing the Linux tooltip support in the last release, Cory has turned his attention to rebuilding our tooltip kit. Now, we've started the process of decorating the entire game with tooltips. There are going to be hundreds if not a thousand tooltips to add, but we've hit the three screens we considered to be most pressing -- Crew Status, System Orbit and Crew Equipment. This is a march to the finish line now -- expect major new tooltip dumps with every release until its perfect.
Story Re-Weaving
In the first two weeks, our attention was focused on anything that caused the game to crash. As our third week has dawned, we've turned our attention to anything that makes the story go off the rails, get stuck or get wrapped around itself. Telling a non-linear, multi-threaded story with so many possible outcomes and branches is challenging! With everyone's help, we've tackled the first really big wave of story fixes -- the top reported issues are now done and fixed in the game. Thanks to everyone who has sent in saved games, especially @In'ei, @stabbyjones and @DiaDarra. We are not done with our work here and there are a few more clean-up items -- so please report any issues you see! v2.0.25 - 12/3/2017 - Fixed lots of crashes! - Mutiny "Pay Reparations" is now available more often ( Avg Morale > 40 ) - First 50 Mouse Hovers: Ship Status, Crew Equipment, System Orbit - Fixed crash in Exchange and ability to buy 0 rare trade goods - Improved logic that picks default crew position for your combatants - Fixed story crashes with Call of the Strong Steel Song missions on some maps - Fixed story issue causing threading oddities in the different branches of Valencia Faen storyline - Fixed story issue with Duel of Assassins conflict ending ahead of schedule - Fixed story issue with dead-end missions with Damien Lumotte - Fixed story issue with Arbiter "unfortunate news" even after success - Fixed issues were some contacts offered $0 pardons - Fixed issues with blue X in contact subscreens - Fixed bug preventing Exploration achievements from firing correctly - Fixed issues with boarding results - Panic Crew could run twice - Fixed bugs allowing Captain to mutate certain non-Captain Traits (Greedy, Loyal, Xenophobe) - Improved engine burner placement for Raptor / Lightbow / Longbow ships - Fixed Life Saver Talent which was nuking Morale while saving Health - Fixed issues with hanging personal objectives - Fixed issue where some Saving Talents (Electronics, Repair) were not firing in card games - Resolved issue with crew combat getting locked when using Refocus talent to skip turn
[ 2017-12-04 19:04:10 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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