Update #11: Silent Void
Across the quadrants, you'll now meet Prospectors and Academy Doctors both -- who will make it easier to gain access to Doctor recruits and now make Explorers recruitable for the first time. In order to make Pirates easier to find and recruit, the Warlord contact has switched over to recruiting these space corsairs instead of spies.
Some of your games may be suffering from a bug we are calling the "log jam" where one or two errant story events could cause a lot of other story events to get hung up. After this update, you MIGHT see a bunch of story events fire back to back as the jam clears. It maybe feel a bit crazy, but it will pass quickly.
Too many Captains have come to the sad end of being stuck in a hostile quadrant with a damaged hyperwarp. Without any local starports willing to repair the damage, you have been forced to resort to Patrol and Explore in desperate hope to make amends or get lucky with repairs. Even rich and powerful Captains could suffer this fate! Now, you can make an emergency jump to escape the Quadrant. Watch out -- this is not good. Things will go boom! But, you can get clear of enemy territory and gain a chance to repair, refuel and recoup at a friendly port. On the other side of this coin, hostile starports once again correctly implement the -30 Rep limit to stop selling you Water-Fuel. A bug crept in that made them generous. Their generosity has been revoked!
Many of our Captains have been lobbing out great ideas for new Talents. We love it! And here they come! The Spy can now steal intel records when boarding an enemy vessel with Unauthorized Access. Crew Dogs got a Blockading Talent to match their Patrol Talent with Hawkish Siege. And the Zealot has gained Summary Execution to put an end to a mutiny with a ruthless execution of a low Morale mutineer.
We've improved the Atlas significantly as well as adding services, tooltips and more. There is more awesome coming in regards to trading and such, but for now -- check out the new awesome. Ship combat display has been updated to show the Engine health at all times to help avoid surprise defeats. We are working on balancing out ship combat more, so thanks to everyone's patience while we improve! The war of the tooltips continues. We've added another 40+ tooltips across the game, annotating Faction flags everywhere and hitting up icons that are feeling lonely and jealous of other better icons that got tooltips first. We won't stop until ever widget, icon and shiny thing in the game is annotated. Please leave a review to help drive updates and improvements of the game! And tell a friend
v2.0.27 - 11/8/2017 - Added 2 new Contact types: Prospector and Academy Doctor - Prospector offers Explorer recruits, Academy Doctor offers Doctor recruits - Warlord Contact now offers Pirate for recruits instead of Spy - Added new Spy Talent at level 5 "Unauthorized Access" steals Intel Records after boarding enemy ship - Added new Crew Dog Talent at level 5 "Hawkish Siege" rerolls a card in Blockade - Added new Zealot Talent at level 8 "Summary Execution" kills lowest Morale crew in mutiny to reset Morale - Added Engine health for both ships to Ship Combat HUD to avoid unexpected defeat - May now make Emergency Hyperwarp Jump even if HW Drive is severely damaged - Combat crew selection and placement remembered and automatically assigned at next combat - Fixed story "log jam" which was preventing new stories not to start in games - Fixed bugs with correct resolution to Valencia Faen's storyline, Calagan now responds to resolution - Improved Talent icons for all card games (Explorer, Black Market, Spy, Patrol, Blockade) to be clearer - Exploration correctly blocks repeat explore when the territory is temporarily scoured - Starport correctly blocks refueling when Rep is below -30 - Fixed issues with Retrain cost being properly displayed and charged - Fixed issue with Sharp Counter Swordsman Talent being used from any rank - Prevented missions from showing $0 summary even when steps hidden - Fixed issue with odd waypoint to Arbiter personal objective - Added 40 new mouse hovers for rules, Faction flags and icons - Improved "Star Atlas" rendering and information presentation (more awesome coming soon)
[ 2017-12-09 05:58:07 CET ] [ Original post ]
As we're roaring into the weekend, we are excited to drop the Silent Void update -- its a mixed bag of great things. What's maybe most important is that it is a really big bag. Personally, I am excited at how many times the word "added" or "new" appears in this update! While we are still digging out from under bugs, story fixes and UI improvements -- our engines are starting to burn with a new light -- expansion! To the frontiers, Captains! Let's go!
New Contacts and Recruits
Across the quadrants, you'll now meet Prospectors and Academy Doctors both -- who will make it easier to gain access to Doctor recruits and now make Explorers recruitable for the first time. In order to make Pirates easier to find and recruit, the Warlord contact has switched over to recruiting these space corsairs instead of spies.
Story "Log Jam"
Some of your games may be suffering from a bug we are calling the "log jam" where one or two errant story events could cause a lot of other story events to get hung up. After this update, you MIGHT see a bunch of story events fire back to back as the jam clears. It maybe feel a bit crazy, but it will pass quickly.
Emergency Hyperwarp Behind Enemy Lines
Too many Captains have come to the sad end of being stuck in a hostile quadrant with a damaged hyperwarp. Without any local starports willing to repair the damage, you have been forced to resort to Patrol and Explore in desperate hope to make amends or get lucky with repairs. Even rich and powerful Captains could suffer this fate! Now, you can make an emergency jump to escape the Quadrant. Watch out -- this is not good. Things will go boom! But, you can get clear of enemy territory and gain a chance to repair, refuel and recoup at a friendly port. On the other side of this coin, hostile starports once again correctly implement the -30 Rep limit to stop selling you Water-Fuel. A bug crept in that made them generous. Their generosity has been revoked!
New Talents
Many of our Captains have been lobbing out great ideas for new Talents. We love it! And here they come! The Spy can now steal intel records when boarding an enemy vessel with Unauthorized Access. Crew Dogs got a Blockading Talent to match their Patrol Talent with Hawkish Siege. And the Zealot has gained Summary Execution to put an end to a mutiny with a ruthless execution of a low Morale mutineer.
UI and Tooltip War
We've improved the Atlas significantly as well as adding services, tooltips and more. There is more awesome coming in regards to trading and such, but for now -- check out the new awesome. Ship combat display has been updated to show the Engine health at all times to help avoid surprise defeats. We are working on balancing out ship combat more, so thanks to everyone's patience while we improve! The war of the tooltips continues. We've added another 40+ tooltips across the game, annotating Faction flags everywhere and hitting up icons that are feeling lonely and jealous of other better icons that got tooltips first. We won't stop until ever widget, icon and shiny thing in the game is annotated. Please leave a review to help drive updates and improvements of the game! And tell a friend
v2.0.27 - 11/8/2017 - Added 2 new Contact types: Prospector and Academy Doctor - Prospector offers Explorer recruits, Academy Doctor offers Doctor recruits - Warlord Contact now offers Pirate for recruits instead of Spy - Added new Spy Talent at level 5 "Unauthorized Access" steals Intel Records after boarding enemy ship - Added new Crew Dog Talent at level 5 "Hawkish Siege" rerolls a card in Blockade - Added new Zealot Talent at level 8 "Summary Execution" kills lowest Morale crew in mutiny to reset Morale - Added Engine health for both ships to Ship Combat HUD to avoid unexpected defeat - May now make Emergency Hyperwarp Jump even if HW Drive is severely damaged - Combat crew selection and placement remembered and automatically assigned at next combat - Fixed story "log jam" which was preventing new stories not to start in games - Fixed bugs with correct resolution to Valencia Faen's storyline, Calagan now responds to resolution - Improved Talent icons for all card games (Explorer, Black Market, Spy, Patrol, Blockade) to be clearer - Exploration correctly blocks repeat explore when the territory is temporarily scoured - Starport correctly blocks refueling when Rep is below -30 - Fixed issues with Retrain cost being properly displayed and charged - Fixed issue with Sharp Counter Swordsman Talent being used from any rank - Prevented missions from showing $0 summary even when steps hidden - Fixed issue with odd waypoint to Arbiter personal objective - Added 40 new mouse hovers for rules, Faction flags and icons - Improved "Star Atlas" rendering and information presentation (more awesome coming soon)
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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