Update #12: Engage Void Engines!
Your Reputation with other factions has a constant impact on your ability to access key grav services -- fuel, spice, repairs. Throughout the game, we've updated the service icons (blue wrench spice crystal, fuel tank) to indicate when they are at a location where hostile officials will deny the service. In the first screenshot of the update, you can see that the Steel Song will deny my Captain the opportunity to refuel at their starports. As we continue balancing, we're looking hard at the AI that drives each type of captain type (Pirate, Merchant, etc) as well as how each Faction modifies those AIs and the additional impacts that Conflicts can have. This release includes a noticeable change in the behavior of Smugglers and Merchants, who will no longer dip below -3 Hostile -- meaning they no longer appear with the only option of Fight or Surrender.
Ship Combat balance is something that will take many iterations. We are improving and testing and improving and testing. This release includes some new rules to prevent Engines from taking multiple hits during a single round of combat -- a possibility that happened too often and is one of the causes of sudden-engine-death. We've also improved the balance of some of the defensive components, giving each a better defined role with less overlap.
The contact and atlas screens got major improvements in this update. On the Atlas, you can now see extensive details about any visited zone, including all the resources that it buys and sells. Contacts listing is better annotated and includes the system name where they reside as well as the economy type of that system to facilitate quick trading decisions while visiting allies. Of course, hovers all around! Another 25+ tooltips have gone into the game across the screens and more will be coming. We fixed a bug that was hiding the Arbiter storyline as well as some lingering crew combat freezes and odd dot position placement for Talents like E-Suture.
- Zone Service Icons are Reputation Aware (Map, Hovers, Atlas, Orbit, Details) - Reduced Merchant and Smuggler Hostility in Ship Combat - no longer attack - Improved Contact Detail Lists (Zone, Traits, Services, Location, Links) - Improved Star Atlas: Lists Goods Bought / Sold for Zone Econ - Improved Star Atlas: Added time since last worldfall - Improved Star Atlas: Rep Aware Icons, Hovers - Improved Ship Combat balance to avoid "rolling hits" hitting Engine multiple times in one turn - Rebalanced Defensive Upgrades: Reinforced Structures, Deflector Array, Armored Bulkheads - Eliminated Xeno encounters during first approx 500 turns in Orbit, Landing and Travel - Fixed crew combat freeze when trying to use buff on enemy - Fixed issue with target position dots for friendly Talents like E-Suture - Clarified effect of Bandit Trait - Added 25 new mouse hovers for traits, skills, zones, buttons - Weak Contact Links (< 10 Power) now have 50% chance to decay - Fixed issues with Arbiter storyline not appearing
[ 2017-12-11 22:47:36 CET ] [ Original post ]
Captains, gather round the spice plate and let us talk. There is much news to share as we roll out update #12: Engage Void Engines! We're picking up pace with the speed of improvements now, hammering out some really good additions, fixes and balances with the growing strength of our community and the incoming feedback.
We've got some hot topics that are receiving attention tonight! We couldn't do this without your feedback so please keep leaving reviews and posting to the boards!
Rep Visibility and Balance
Your Reputation with other factions has a constant impact on your ability to access key grav services -- fuel, spice, repairs. Throughout the game, we've updated the service icons (blue wrench spice crystal, fuel tank) to indicate when they are at a location where hostile officials will deny the service. In the first screenshot of the update, you can see that the Steel Song will deny my Captain the opportunity to refuel at their starports. As we continue balancing, we're looking hard at the AI that drives each type of captain type (Pirate, Merchant, etc) as well as how each Faction modifies those AIs and the additional impacts that Conflicts can have. This release includes a noticeable change in the behavior of Smugglers and Merchants, who will no longer dip below -3 Hostile -- meaning they no longer appear with the only option of Fight or Surrender.
Continued Combat Balance
Ship Combat balance is something that will take many iterations. We are improving and testing and improving and testing. This release includes some new rules to prevent Engines from taking multiple hits during a single round of combat -- a possibility that happened too often and is one of the causes of sudden-engine-death. We've also improved the balance of some of the defensive components, giving each a better defined role with less overlap.
Contact and Atlas Improvements
The contact and atlas screens got major improvements in this update. On the Atlas, you can now see extensive details about any visited zone, including all the resources that it buys and sells. Contacts listing is better annotated and includes the system name where they reside as well as the economy type of that system to facilitate quick trading decisions while visiting allies. Of course, hovers all around! Another 25+ tooltips have gone into the game across the screens and more will be coming. We fixed a bug that was hiding the Arbiter storyline as well as some lingering crew combat freezes and odd dot position placement for Talents like E-Suture.
v2.0.31 - 12/11/2017
- Zone Service Icons are Reputation Aware (Map, Hovers, Atlas, Orbit, Details) - Reduced Merchant and Smuggler Hostility in Ship Combat - no longer attack - Improved Contact Detail Lists (Zone, Traits, Services, Location, Links) - Improved Star Atlas: Lists Goods Bought / Sold for Zone Econ - Improved Star Atlas: Added time since last worldfall - Improved Star Atlas: Rep Aware Icons, Hovers - Improved Ship Combat balance to avoid "rolling hits" hitting Engine multiple times in one turn - Rebalanced Defensive Upgrades: Reinforced Structures, Deflector Array, Armored Bulkheads - Eliminated Xeno encounters during first approx 500 turns in Orbit, Landing and Travel - Fixed crew combat freeze when trying to use buff on enemy - Fixed issue with target position dots for friendly Talents like E-Suture - Clarified effect of Bandit Trait - Added 25 new mouse hovers for traits, skills, zones, buttons - Weak Contact Links (< 10 Power) now have 50% chance to decay - Fixed issues with Arbiter storyline not appearing
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3154 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB