In the first month of Early Access, our understanding of the balance of combat, the ships of war and the captains who command them has come forward by leaps and bounds. Seeing saved games, analytics, watching streamers, chatting with players and discussing on the Steam forums has -- as we knew it would -- helped us hone in on a series of major combat balance updates!
Before hitting the specifics below, let me ask that if you like our relentless pace of updates (14 meaty updates in a month!), please leave a review and tell a friend about how the Star Traders: Frontiers early access!
Without further adieu --
Enemy Captain, Officer and Crew
With the Unchained update, we have released all new enemy strategies into the game and updated all of the existing routines. This includes the enemy ship building engines as well as the AI to build captains, their officer corp and their crew. Captains will build more focused officer sets around their profession, as well as driving better crew allocations for their type of ship. Overall, we've rebuilt the foundation of what makes up an enemy crew. From here, we will be continue to work on improving the AI's ability to perform better at a variety of ranges, make more challenging tactical decisions, use a better variety of Talents and stop repeat stacking certain Talents. On top of adding new smarts, variety and tricks to the enemy AI builder, we've added some rebalance, improvements and increased variety to the cargo holds of other ships traveling the Quadrants. Rumors relating to Merchant Fleets have been majorly increased as well.
+5 New Ships!
With new ships launching across many of the major Mass thresholds, this update almost increases the ship catalog by 30%. Including 3 new ship visual designs, these new models expand both the player and enemy captain's ability to build unique, different vessels for war, trading, spying or more. We are continuing to work on our plan to add further differentiation to the ship hulls. More on that will be coming a bit down the line, but for now we're getting this new bevy of ships out to both your Captain and the AI's Captains!
Rumor Boosts
An equal number of risk and reward rumors have been buffed up for this release. Watch out for storms of all sorts, but revel in the riches of Artifact Find and Merchant Fleet. In other news, we've added new wiki pages, fixed a bug that was causing Suppressing Fire and other knock-back Talents to steal turns, fixed the update routine for the service icons on the map and resolved all the reported crashes in the last release! The two man team here is working around the clock for big updates -- so enjoy and thanks for your feedback, reviews and shares.
v2.0.35 - 12/16/2017
- Reworked enemy Officer generator and Captain builder - New Ship Artwork: Predator - Gold - New Ship Artwork: Dreadnought - New Ship Artwork: Warcruiser - New 3400 Mass Ship: "Strikecruiser" - New 5000 Mass Ship: "Solar Predator" - New 5000 Mass Ship: "Paladin Defender" - New 6000 Mass Ship: "Vengence Class" - New 8000 Mass Ship: "Warhammer Class" - New Ship Components: Hull Shielding, Battle Prow, Reinforced Officer Cabin - Repriced Ship Components: Bridge, Cargo, Defensive - Rebalanced Ship Components: Medical Chamber, Medical Bay, Hospital - More Cargo Variety for Bounty Hunters, Smugglers, Pirates, Explorers, Xeno - Adds support for more variable types and quantities of looted cargo - Map markers (contact, mission, refuel, etc) now refresh - Fixed issue with knock-back crew combat Talents (Supressing Fire, etc) stealing enemy's turn - Rumors: 100% Increase in impact of 'Merchant Fleet' on cargo generator - Rumors: Artifact Find Boost Increased by 50% - Rumors: Better modifies power of Radiation Storms by difficulty (+30% on Impossible) - Rumors: Boosted power of Ion and Meteor Storms on all difficulties - Talents: Fixed issues with Ion and Radiation Storm Talents - Fixes some bugs with score keeping on 'Crew Killed' scores - Adds Wiki page for 'Contact Traits' - Fixed issue with Retrain pricing - Fixed issues with System counts in Galactic Map - Fixed Crashes with Rumors, Contacts, Atlas Filters
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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