Tonight we are excited to deliver on one of the two major UI component rewrites that we have planned for the v2.1.x family as shared in our Early Access Dev Roadmap. The completely revised Event List in the bottom right corner now has a wealth of detail to share about what is happening on your ship as you travel, land, jump, trade, fight, live and die.
Each event is now includes descriptive text as well as full stack of details about XP gain, health and morale loss as well as ship damage, extra fuel spent and more -- all visible at a glance. Hover over any item in the list for the exact specifics.
If you like the improvements, we hope you'll tell a friend about our Relentless Pace of updates and leave a review on the game!
While you are operating within a zone and using the exchange, spice hall or other services, hover over the event list and you can check the details quickly as well.
Attacking v2.1.x
We're excited to scratch the first big item off our version 2.1.x list. We've already started working through the rebuild for enemy AI variety, but have more work to do there before we can cross it off in earnest. Next up on the 2.1.x list is the much needed rebuild of the Starport UI and finish out the Faen family story arc.
Welcome Starting Mechanic
Other changes in the release include adding a Mechanic crew member to all new starting crews. With a Mechanic in the crew, this grants a Repair Saving Talent which will help new crews avoid getting smacked by ship and crew damage early. But, it also opens up a Talent slot for the Officer Engineer to take the Port Maintenance Talent -- a great starting Talent for any ship's Engineer! We've knocked out a bunch of other bugs, SFX adds and some UI improvements to the new captain template screens as well.
v2.0.39 - 12/20/2017
- New Event Log System - New Captain Template UI Cleanups - Starting crew now includes a Mechanic - Fixes Various bugs in Explorer, Orbital Ops, Black Market - Repriced Ship Components: Sensor Arrays - Display existing quantity on hand when buying weapons, armor, gear - Added new SFX in New Game - Added new SFX in Crew Status - Fixed issues with second zone in System Atlas - Fixed Music Volume bugs in Map - Fixed issues with cargo overflows on enemy ships
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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