Update #17: Starport Refinements
Two big refinements have dropped for the starport. First is Auto Refuel. This is a per-Captain option that is recommended for Captains who have a solid bank roll and the ability to afford a full tank at any starport, regardless of the price of fuel. Be sure you want to turn it on, as it can be troublesome for some early Captains and higher difficulties. Each saved game keeps its own Auto Refuel option, so enabling it for one Captain has no effect on others. While we are rebuilding the entire starport upgrade / new ship / dry dock ship stack of UIs, we've made a quick set of fixes to the component upgrade screens to make it more clear that you CAN replace one type of component with another component by using the list of buttons at the bottom of the screen. The previous button stack was not obvious and has left a lot of Captains confused about ship design. Much bigger improvements are coming, but this one is a hot fix for now.
We made an enhancement to the mission system in card games. Each time you attempt a card game mission, the percentage chance of drawing the mission card increases a little bit if you fail to draw it. This helps reduce the case where bad RNG can force you to make 30 runs at a Spying Mission. While the percentage chance starts low (20% standard) it grows to ensure that you'll eventually have a high chance of success.
You may want to consider getting some more Mechanics on your crew or crossing your Engineer with a Mechanic Job for the new Engine Reboot Talent -- an ability that lets you directly repair your Engine during combat. Also fixed a ton of bugs and issues, tweaked story mission payments in the case of overdue missions, fixed crashes with recruiting Vytautas, and improved hovers in Skills area to describe the x (y) format. Lots in this one! Enjoy :D Be sure to tell a friend!
- Added toggle for Auto-Refuel per Captain - automatically pay for full refuel at every starport where available - Card Game Missions have increasing % chance of success after each attempt - Added new Mechanic Talent - Engine Reboot specifically repairs Void Engine by Repair Skill % - Event Log entries for Talents now include job name from which Talent is learned - Crew List now remembers Sort and Filter mode between uses (keeps filter on leveling, etc) - Crew Combat Skip Talent gives diminishing returns in HP/Morale restore - Improved Starport upgrade UI to make it clear that the buttons at the bottom are component type tabs - Boarding Assault Gunner Talent cannot be used at Range 1 - Even if your ship engines are knocked out, you can now Acknowledge friendly ships in space encounters - Improved Badu Jack mission to stash Electronics instead of Weapon Components - Mission Payment for overdue story missions degrades much slower than normal missions - Improved hovers in crew detail about Skill Bonuses in parentheses x (y) - All card games indicate when XP has been granted to crew in their results - Fixed crashes after recruiting Vytautas - Fixed issue with certain Traits causing Morale damage too often when landing on zones - Fixed issues with Battle Damage Repair fixing too many components - Prevented use of ship repair Talents in ship combat there are no damaged components - Fixed issue where lesser Contact was selected for service discount like Refueling - Fixed mismatch titles in Ranks on Faction list - Fixed issue with incorrect award icons in event list - Prevented increasing Job Rank over 30 bug
[ 2017-12-29 02:01:37 CET ] [ Original post ]
The spice festival continues in the hall, full of raucous energy, many new comers and rumors from across the wide galaxy. While updates have been delayed a bit for the holidays, we're resuming service and on the move again! If you like what you're seeing with the game and our relentless pace of updates, please leave a review and tell a friend about STF!
Auto Refuel and Replacement Buttons
Two big refinements have dropped for the starport. First is Auto Refuel. This is a per-Captain option that is recommended for Captains who have a solid bank roll and the ability to afford a full tank at any starport, regardless of the price of fuel. Be sure you want to turn it on, as it can be troublesome for some early Captains and higher difficulties. Each saved game keeps its own Auto Refuel option, so enabling it for one Captain has no effect on others. While we are rebuilding the entire starport upgrade / new ship / dry dock ship stack of UIs, we've made a quick set of fixes to the component upgrade screens to make it more clear that you CAN replace one type of component with another component by using the list of buttons at the bottom of the screen. The previous button stack was not obvious and has left a lot of Captains confused about ship design. Much bigger improvements are coming, but this one is a hot fix for now.
Card Game Missions
We made an enhancement to the mission system in card games. Each time you attempt a card game mission, the percentage chance of drawing the mission card increases a little bit if you fail to draw it. This helps reduce the case where bad RNG can force you to make 30 runs at a Spying Mission. While the percentage chance starts low (20% standard) it grows to ensure that you'll eventually have a high chance of success.
New Mechanic Talent
You may want to consider getting some more Mechanics on your crew or crossing your Engineer with a Mechanic Job for the new Engine Reboot Talent -- an ability that lets you directly repair your Engine during combat. Also fixed a ton of bugs and issues, tweaked story mission payments in the case of overdue missions, fixed crashes with recruiting Vytautas, and improved hovers in Skills area to describe the x (y) format. Lots in this one! Enjoy :D Be sure to tell a friend!
v2.0.43 - 12/28/2017
- Added toggle for Auto-Refuel per Captain - automatically pay for full refuel at every starport where available - Card Game Missions have increasing % chance of success after each attempt - Added new Mechanic Talent - Engine Reboot specifically repairs Void Engine by Repair Skill % - Event Log entries for Talents now include job name from which Talent is learned - Crew List now remembers Sort and Filter mode between uses (keeps filter on leveling, etc) - Crew Combat Skip Talent gives diminishing returns in HP/Morale restore - Improved Starport upgrade UI to make it clear that the buttons at the bottom are component type tabs - Boarding Assault Gunner Talent cannot be used at Range 1 - Even if your ship engines are knocked out, you can now Acknowledge friendly ships in space encounters - Improved Badu Jack mission to stash Electronics instead of Weapon Components - Mission Payment for overdue story missions degrades much slower than normal missions - Improved hovers in crew detail about Skill Bonuses in parentheses x (y) - All card games indicate when XP has been granted to crew in their results - Fixed crashes after recruiting Vytautas - Fixed issue with certain Traits causing Morale damage too often when landing on zones - Fixed issues with Battle Damage Repair fixing too many components - Prevented use of ship repair Talents in ship combat there are no damaged components - Fixed issue where lesser Contact was selected for service discount like Refueling - Fixed mismatch titles in Ranks on Faction list - Fixed issue with incorrect award icons in event list - Prevented increasing Job Rank over 30 bug
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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