Update #18: Political Strife
The benefits and consequences of your actions now flow across more political alliances. Trade Permits up to Rank 2 are now honored by Factions in a Trade Alliance. If you hold Moklumnue Trade Permits and they are in a Trade Alliance with Rychart, you'll find your Permits honored at Rychart Exchanges. Spy War Conflicts are now punching up the number of Intel records generated through ship victory Talents. Go hunting your Faction's enemies during a Spy War and you'll reap even larger Intel rewards. Military Officers of Factions in Alliances flow any positive or negative Reputation changes to their allies. If Cadar is in an Alliance with De Valtos, if you encounter a Military Officer in space travel, any report or acknowledge result will end in Reputation also flowing to De Valtos, their ally.
The system atlas now shows the demand and supply for every resource on the system's trading list. If you've visited a zone before, you can check its zone demand and supply based on its economic type and other factors at a distance. This quick trading guide will help you plot trades at a distance or while landed on another zone.
We've also added the number of Talents that have the same effect to the Talent screen, even when the Talents are provided by different jobs. Also, we've fixed and improved a ton of things so ... check out the full release notes! And leave a review!
- Trade Alliance Conflicts now offer reciprocity for Faction Trade Permits up to Rank 2 - Spy War Conflict boosts value of Intel Record extraction Talents (Ship Combat - Victory) - Positive and Negative Reputation changes when leaving Military Ship encounters flows through Faction Alliances - Added hovers for date in status to explain YYY.MM date format used by Star Traders - Star Atlas now displays demand level (B+, etc) for Buy/Sell icon lists - Displays count of similar Talents as well as specific in Talent Training Screen - Increased Cost of "Sensor Array" Ship Upgrades - Renamed "Defensive" Ship Components to "Structural" - Fixed issues with crew combat uniform-name mismatch in enemy generators - Wrote new additional Crew Barks and Event Log Results (Thanks Twitch!) - Fixes issues with Xeno Captains (beware Xeno Captains) - Fixed some rendering issues on Ship Combat Preamble screens - Fixed issues that caused the waypoint destination marker to be invisible - Fixed Ship Component Display bugs that hid bonuses like Accuracy and Shielding - Improved mini-game XP listing for crew grants (total, counts, -1 crew fixed)
[ 2018-01-01 18:41:56 CET ] [ Original post ]
Happy New Year to all of our Captains! A new year is a great time for a new update. It will be a year of updates, new features, improvements, new story and more. We're hacking our way through the v2.1.x family of our dev roadmap and are looking forward to the next big steps.
This New Year, we are thankful for all of our captains who have told a friend, shared the game or chosen to leave a review. You keep us moving forward and hammering out updates!
Political Teeth
The benefits and consequences of your actions now flow across more political alliances. Trade Permits up to Rank 2 are now honored by Factions in a Trade Alliance. If you hold Moklumnue Trade Permits and they are in a Trade Alliance with Rychart, you'll find your Permits honored at Rychart Exchanges. Spy War Conflicts are now punching up the number of Intel records generated through ship victory Talents. Go hunting your Faction's enemies during a Spy War and you'll reap even larger Intel rewards. Military Officers of Factions in Alliances flow any positive or negative Reputation changes to their allies. If Cadar is in an Alliance with De Valtos, if you encounter a Military Officer in space travel, any report or acknowledge result will end in Reputation also flowing to De Valtos, their ally.
Trade Planning
The system atlas now shows the demand and supply for every resource on the system's trading list. If you've visited a zone before, you can check its zone demand and supply based on its economic type and other factors at a distance. This quick trading guide will help you plot trades at a distance or while landed on another zone.
We've also added the number of Talents that have the same effect to the Talent screen, even when the Talents are provided by different jobs. Also, we've fixed and improved a ton of things so ... check out the full release notes! And leave a review!
v2.0.45 - 1/1/2018
- Trade Alliance Conflicts now offer reciprocity for Faction Trade Permits up to Rank 2 - Spy War Conflict boosts value of Intel Record extraction Talents (Ship Combat - Victory) - Positive and Negative Reputation changes when leaving Military Ship encounters flows through Faction Alliances - Added hovers for date in status to explain YYY.MM date format used by Star Traders - Star Atlas now displays demand level (B+, etc) for Buy/Sell icon lists - Displays count of similar Talents as well as specific in Talent Training Screen - Increased Cost of "Sensor Array" Ship Upgrades - Renamed "Defensive" Ship Components to "Structural" - Fixed issues with crew combat uniform-name mismatch in enemy generators - Wrote new additional Crew Barks and Event Log Results (Thanks Twitch!) - Fixes issues with Xeno Captains (beware Xeno Captains) - Fixed some rendering issues on Ship Combat Preamble screens - Fixed issues that caused the waypoint destination marker to be invisible - Fixed Ship Component Display bugs that hid bonuses like Accuracy and Shielding - Improved mini-game XP listing for crew grants (total, counts, -1 crew fixed)
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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