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Update #22: Weather the Storm
Further Conflict impacts have been added. You can now join in a Solar War or Trade War directly by confronting and defeating enemy ships in battle. You'll immediately gain Rep for victory for defeating a Smuggler or a Merchant of an enemy Faction during a Trade War and Rep for any other victory during a Solar War.
Every release we're improving the UI and this one includes a few good ones. We've added a button to a mission offer that allows you to Accept and Waypoint the mission directly. This allows you to return to the main map and immediately Navigate. Major click kill! The blue bouncing ball on Starport was pretty lazy before. It only bounced if your ship was significantly roughed up or your fuel was under 50%. We've tightened that loop and its appearing now much more accurately.
Combat balance is an on-going task for us during Early Access. With this release we've tweaked the rules for Radiation (common on Lance, Plasma, Railguns and Missiles) and Void Damage (common on Railguns and Torps). In both cases, we've reduced the amount of Standard Damage they cause (which damages the Hull) and continued their focus on Internal Damage (which goes straight to Components and Crew). The Ship Damage Types wiki page goes over this in more detail -- https://startraders.gamepedia.com/Ship_Damage_Types
- Gain Reputation for defeating enemy ship in Solar War, enemy Smuggler or Merchant in Trade War - Refuel and Repair alert bouncing ball appears more accurately for ship damage or need of fuel - Added button to accept Mission and set first waypoint from mission offer - Prevented Unauthorized Access from being used on xeno - Added type labels to main status ship components listings - Improved sizing and placement of selection visuals in crew combat - Revised Royal Red Quadrant backdrop - Fixed issues with certain types of self-owned debuffs not purging - Added 2 new event log types, 3 new crew barks - Fixed several Trait mutation bugs with Crew (Spice Addict, Addictive Tick) - Balance adjustments for Radiation and Void Damage (less Hull damage, focus on Internal Damage) - More wiki pages added!
[ 2018-01-11 18:06:21 CET ] [ Original post ]
We're excited to be getting back to our regularly scheduled updates here. Our team had a rocky week with some issues we needed to patch quickly, compounded by the newest NVidia drivers and finally our own spat of hardware failures. Together, that storm slowed down the pace of normal updates a bit but we've weathered it, are getting back on the horse and hitting it strong!
Conflict Impacts
Further Conflict impacts have been added. You can now join in a Solar War or Trade War directly by confronting and defeating enemy ships in battle. You'll immediately gain Rep for victory for defeating a Smuggler or a Merchant of an enemy Faction during a Trade War and Rep for any other victory during a Solar War.
Continued Streamlining
Every release we're improving the UI and this one includes a few good ones. We've added a button to a mission offer that allows you to Accept and Waypoint the mission directly. This allows you to return to the main map and immediately Navigate. Major click kill! The blue bouncing ball on Starport was pretty lazy before. It only bounced if your ship was significantly roughed up or your fuel was under 50%. We've tightened that loop and its appearing now much more accurately.
Void and Radiation
Combat balance is an on-going task for us during Early Access. With this release we've tweaked the rules for Radiation (common on Lance, Plasma, Railguns and Missiles) and Void Damage (common on Railguns and Torps). In both cases, we've reduced the amount of Standard Damage they cause (which damages the Hull) and continued their focus on Internal Damage (which goes straight to Components and Crew). The Ship Damage Types wiki page goes over this in more detail -- https://startraders.gamepedia.com/Ship_Damage_Types
v2.0.59 - 1/11/2017
- Gain Reputation for defeating enemy ship in Solar War, enemy Smuggler or Merchant in Trade War - Refuel and Repair alert bouncing ball appears more accurately for ship damage or need of fuel - Added button to accept Mission and set first waypoint from mission offer - Prevented Unauthorized Access from being used on xeno - Added type labels to main status ship components listings - Improved sizing and placement of selection visuals in crew combat - Revised Royal Red Quadrant backdrop - Fixed issues with certain types of self-owned debuffs not purging - Added 2 new event log types, 3 new crew barks - Fixed several Trait mutation bugs with Crew (Spice Addict, Addictive Tick) - Balance adjustments for Radiation and Void Damage (less Hull damage, focus on Internal Damage) - More wiki pages added!
[ 2018-01-11 18:06:21 CET ] [ Original post ]
Star Traders: Frontiers
Trese Brothers
Developer
Trese Brothers
Publisher
2018-07-31
Release
Singleplayer Tags
Game News Posts:
375
🎹🖱️Keyboard + Mouse
Very Positive
(3410 reviews)
The Game includes VR Support
Public Linux Depots:
- Star Traders Frontiers LINUX [218.39 M]
- Star Traders Frontiers LINUX 64BIT [233.52 M]
- Star Traders: Frontiers Mod LINUX [415.12 M]
- Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Available DLCs:
- Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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