Update #24: Superiority in Flight
No one can rival Alta Mesa in pilots, ships or starports. In their honor, we've updated the Starport Dry Dock screens to give much more detail about each ship you could launch or customize -- its firepower as well as its real armor, shields and engines stats. We've also improved the flow of the Starport upgrade screens, improving the filter, making it clear when there are no items in the current filter and improving the comparison feature. Also, you'll no longer see the same component in the list (replacing Barracks 1 will no longer show Barracks 1). In the ship weapons display -- we've restored the Critical % display and added the Crippling %. Every time an enemy is hit with a weapon, the Crippling % is rolled to see if the enemy ship should suffer a debuff based on the weapon type -- Electrical Fires, Crew Panic and more. No new rules -- just getting the data displayed into the game!
We're working with a lot of players and a lot of saved games to try resolve all the known story bugs. We really appreciate everyone reporting and sending in saved games. Once we get through this pile, we're moving on to new story elements and finishing the arcs that are incomplete. While we've fixed a pile of issues, there are still bugs we're working on. The biggest outstanding issues that are on our list for the next update are cases in which Prince Faen disappears during the story and the situation in which the Arbiter refuses to accept completed quests.
- Improved display of ship status in Dry Dock to include engine, firepower and more - Updated and Improved Starport Component Filters - Ship Weapon display now includes Critical % and Crippling % - Further improved types of resources found while exploring based on planet type - Fixed issue taking De Rivesh story mission to hunt pirates - Improved Personal Objectives around Kober Volpane storyline, possible dead-end case - Fixing map seeds that could cause Aetaan Char to be indie - Improved flow of Stranded Merchant missions and objectives - Fixed mission count in Quadrant Map hovers
[ 2018-01-17 03:21:28 CET ] [ Original post ]
Our latest update tonight strikes another blow against the v2.1.x family of the dev roadmap. In addition, we are working our way through the list of known story bugs as we prepare to start adding large chunks of new story to the playable game.
If you like the updates and appreciate the work we are doing every day, please share Star Trader: Frontiers with a friend and help us by leaving a review!
On-Going Starport
No one can rival Alta Mesa in pilots, ships or starports. In their honor, we've updated the Starport Dry Dock screens to give much more detail about each ship you could launch or customize -- its firepower as well as its real armor, shields and engines stats. We've also improved the flow of the Starport upgrade screens, improving the filter, making it clear when there are no items in the current filter and improving the comparison feature. Also, you'll no longer see the same component in the list (replacing Barracks 1 will no longer show Barracks 1). In the ship weapons display -- we've restored the Critical % display and added the Crippling %. Every time an enemy is hit with a weapon, the Crippling % is rolled to see if the enemy ship should suffer a debuff based on the weapon type -- Electrical Fires, Crew Panic and more. No new rules -- just getting the data displayed into the game!
Story Fixes
We're working with a lot of players and a lot of saved games to try resolve all the known story bugs. We really appreciate everyone reporting and sending in saved games. Once we get through this pile, we're moving on to new story elements and finishing the arcs that are incomplete. While we've fixed a pile of issues, there are still bugs we're working on. The biggest outstanding issues that are on our list for the next update are cases in which Prince Faen disappears during the story and the situation in which the Arbiter refuses to accept completed quests.
v2.0.63 - 1/16/2018
- Improved display of ship status in Dry Dock to include engine, firepower and more - Updated and Improved Starport Component Filters - Ship Weapon display now includes Critical % and Crippling % - Further improved types of resources found while exploring based on planet type - Fixed issue taking De Rivesh story mission to hunt pirates - Improved Personal Objectives around Kober Volpane storyline, possible dead-end case - Fixing map seeds that could cause Aetaan Char to be indie - Improved flow of Stranded Merchant missions and objectives - Fixed mission count in Quadrant Map hovers
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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