Update #25: Roar of the Engines
Update #25 re-categorizes all existing engines and adds 10 new engines in order to build out 4 distinct engine families at every major mass target currently available -- 2400, 3400, 5000, 6000, 7000 and 8000. Across the board the engine types are more varied, more exciting and more focused on a certain type of Captain, strategy or play. These families are Balanced, Chaser, Traveler and Longhaul. Every new ship hull starts with a Balanced Engine class which has an average agility, speed, safety rating and fuel costs. Chaser Engines are have higher Agility than Speed and are designed for closer-ranged combat. Chaser Engines allow your ship to change range for a cost of 3 RP instead of 4 but generally have a higher Fuel Cost per combat. Traveler Engines are faster, built for Speed over Agility and are best at long ranged combat. These engines have higher Speed score, lower Fuel Cost per combat. Such engines are best at escaping from battle and getting you places quickly. Longhaul Engines are built for efficiency, having the lowest Fuel Cost per AU as well as very low Fuel Cost per combat. However, for their exceptional fuel use stats, they have trade some of their agility and speed.
If you happen to have multiple ships in dry dock, check the Dry Dock menu from your main status where you can now see all your ships in storage and plot waypoints to them quickly and easily. No more losing your $700,000 Broadsword because you forgot where you parked it!
Last update we fixed a host of remaining story bugs and shared that we had two major outstanding issues -- Calagan Faen's odd disappearance and some issues with the Arbiter accepting mission success. With this update, we've resolved Calagan's issues. While we cannot fix the issue for games that have already passed through the series of story events, this issue is now resolve for all future Captains. With the Arbiter issue up next to fix, we're looking now toward the addition of new story content very soon!
We've also added new components to help boarding Captain's ensure success as well as rebalancing a number of component and ship hull costs. Thanks to all of our Captains leaving reviews! We've just cruised over 300 and are excited to head for the next big milestone :D
- Added 10 new Ship Engines (Traveler, Longhaul, Chaser) - Renamed, Rebalanced, Recategorized existing Ship Engines - Introduced "3 RP to Move" for Chaser-design Ship Engines - Fixes bug that allowed stacking encounters in Patrol/Spy/Blockade - Added Dry Dock ship listing to main status - locate your ships across galaxy - Fixed issues with Faen storyline where Calagan disappears for future captains - Improved "Boarding Assault System" (BaS) Ship Components - Added 3 more BaS Components, levels 2 - 4 - Rebalanced Mass Modulator Ship Pools - Fixed Battle Prow and Hull Plating Ship Component Types - Renamed 'Biowaste' to 'Biomass' as this is more accurate - Added lore and text for Sarkspar and Ursalite materials - Fixed map generator: Farfallen Rim (Galaria, Traneldor) bugs resolved - Rebalanced Strikecruiser HP/Shield/Fueld and repriced several ships
[ 2018-01-18 19:24:17 CET ] [ Original post ]
With the starport starting to look in better shape, we are moving on to new areas of expansion. With a kick and a sputter, new lines of Ship Engines have come roaring to life with today's major update. It's the beginning of a major drive of balancing, improving and adding new ship components to the game which we will continue throughout the Early Access period.
Engine Families
Update #25 re-categorizes all existing engines and adds 10 new engines in order to build out 4 distinct engine families at every major mass target currently available -- 2400, 3400, 5000, 6000, 7000 and 8000. Across the board the engine types are more varied, more exciting and more focused on a certain type of Captain, strategy or play. These families are Balanced, Chaser, Traveler and Longhaul. Every new ship hull starts with a Balanced Engine class which has an average agility, speed, safety rating and fuel costs. Chaser Engines are have higher Agility than Speed and are designed for closer-ranged combat. Chaser Engines allow your ship to change range for a cost of 3 RP instead of 4 but generally have a higher Fuel Cost per combat. Traveler Engines are faster, built for Speed over Agility and are best at long ranged combat. These engines have higher Speed score, lower Fuel Cost per combat. Such engines are best at escaping from battle and getting you places quickly. Longhaul Engines are built for efficiency, having the lowest Fuel Cost per AU as well as very low Fuel Cost per combat. However, for their exceptional fuel use stats, they have trade some of their agility and speed.
Looking for a Dry Dock?
If you happen to have multiple ships in dry dock, check the Dry Dock menu from your main status where you can now see all your ships in storage and plot waypoints to them quickly and easily. No more losing your $700,000 Broadsword because you forgot where you parked it!
Calagan Faen Returns
Last update we fixed a host of remaining story bugs and shared that we had two major outstanding issues -- Calagan Faen's odd disappearance and some issues with the Arbiter accepting mission success. With this update, we've resolved Calagan's issues. While we cannot fix the issue for games that have already passed through the series of story events, this issue is now resolve for all future Captains. With the Arbiter issue up next to fix, we're looking now toward the addition of new story content very soon!
We've also added new components to help boarding Captain's ensure success as well as rebalancing a number of component and ship hull costs. Thanks to all of our Captains leaving reviews! We've just cruised over 300 and are excited to head for the next big milestone :D
v2.0.65 - 1/18/2018
- Added 10 new Ship Engines (Traveler, Longhaul, Chaser) - Renamed, Rebalanced, Recategorized existing Ship Engines - Introduced "3 RP to Move" for Chaser-design Ship Engines - Fixes bug that allowed stacking encounters in Patrol/Spy/Blockade - Added Dry Dock ship listing to main status - locate your ships across galaxy - Fixed issues with Faen storyline where Calagan disappears for future captains - Improved "Boarding Assault System" (BaS) Ship Components - Added 3 more BaS Components, levels 2 - 4 - Rebalanced Mass Modulator Ship Pools - Fixed Battle Prow and Hull Plating Ship Component Types - Renamed 'Biowaste' to 'Biomass' as this is more accurate - Added lore and text for Sarkspar and Ursalite materials - Fixed map generator: Farfallen Rim (Galaria, Traneldor) bugs resolved - Rebalanced Strikecruiser HP/Shield/Fueld and repriced several ships
Star Traders: Frontiers
Trese Brothers
Trese Brothers
2018-07-31
Singleplayer
Game News Posts 373
🎹🖱️Keyboard + Mouse
Very Positive
(3381 reviews)
http://www.tresebrothers.com
https://store.steampowered.com/app/335620 
The Game includes VR Support
Star Traders Frontiers LINUX [218.39 M]Star Traders Frontiers LINUX 64BIT [233.52 M]Star Traders: Frontiers Mod LINUX [415.12 M]Star Traders: Frontiers Mod LINUX 64 [440.54 M]
Star Traders: Frontiers Supporter Badge
Command your ship and crew as a space pirate, merchant, bounty hunter, and more in Star Traders: Frontiers – an epic space RPG. Venture forth into a massive open universe rich with the lore of the Star Traders. Choose your path by assembling and commanding your custom crew and spaceship in a constantly evolving galaxy torn by internal strife, political intrigue, and alien threats. Will you fly as a pirate terrorizing shipping lanes, join the solar wars as a military captain, or track targets across the stars as a fearsome bounty hunter?
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
- Explore a rich, open universe: Discover endless procedurally-generated galactic maps, meet unique characters, and take on enemies to conquer the galaxy!
- Become an intergalactic captain: Take on the role of a spy, smuggler, explorer, pirate, merchant, bounty hunter, and more (21 jobs total)!
- Customize your own spaceship: Choose from more than 300 upgrades and build your very own vessel to venture across the vast reaches of space.
- Assemble and tailor a loyal crew: Assign talents and equip specialized gear for every spaceship crew member.
- Experience an ever-changing narrative: Decide to make friends or foes with other factions and influence political, economic, and personal vendettas.
First there was the Exodus – when survivors of a great war left the ruins of the Galactic Core behind in search of a new home in the stars. Scattered worlds were claimed on the fringe of the galaxy. Each pocket of survivors held on to their isolated set of worlds while trying to rebuild under the great law of Shalun. Three centuries later, technology has brought them back together again. Discovery of the hyperwarp has bridged what was once unimaginable distances between far-flung colonies, long-lost families, and political factions.
With that reunification has come great economic prosperity. The hyperwarp reestablished the transportation of cargo, goods, and technologies between the quadrants – but it has also brought great strife. Political rivalries have been rekindled, blood has been shed in age-old feuds, and the fires of war have been stoked. Amidst the political infighting, a ruthless revolution is rising – and the fervent explorers of the hyperwarp have awoken something that was better left asleep.
Great conflict is a time of great opportunity. For you, an aspiring Star Trader Captain who has just been given your charter, now is the time to capitalize on that opportunity.
Our very first game, Star Traders RPG, took hundreds of thousands of gamers on an interstellar adventure. The success of Star Traders and its overwhelming positive reception helped to launch Trese Brothers Games. It was the adventures of our community’s star-crossed captains that put us on a trajectory to share more of our worlds, ideas, and dreams through digital games.
We set out to capture the loneliness, bravery, and camaraderie of people living together in a spaceship sailing across the stars. It’s time to take the helm and breathe life into the these stories, characters, and stars.
It is with great pride that after the release of four other games in the Star Traders universe, we’ve created a sequel to the original Star Traders RPG. We reached out to our fan base of Star Traders Captains with our latest KickStarter campaign and pitched our ambitious plan for an all-new open world sci-fi RPG.
Step onto the bridge of your starship, take to the stars, and create your own story in Star Traders: Frontiers. Instead of being our first foray, we have brought all of the knowledge and experience to our latest and by far most ambitious project.
MINIMAL SETUP
- OS: Ubuntu 14+
- Processor: 1.2 Ghz (32 or 64-bit)Memory: 1024 MB RAM
- Memory: 1024 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 250 MB available space
- OS: Ubuntu 20
- Processor: 2.0 Ghz (32 or 64-bit)Memory: 2048 MB RAM
- Memory: 2048 MB RAM
- Graphics: OpenGL 2.0 or higher
- Storage: 500 MB available space
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